| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Installer *
- * *
- * $Archive:: /Commando/Code/Installer/FinalDialog.cpp $*
- * *
- * $Author:: Ian_l $*
- * *
- * $Modtime:: 11/09/01 10:42p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- // Includes.
- #include "FinalDialog.h"
- #include "ButtonCtrl.h"
- #include "CheckBoxCtrl.h"
- #include "Installer.h"
- #include "Translator.h"
- /***********************************************************************************************
- * FinalDialogClass::On_Init_Dialog -- *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/22/01 IML : Created. *
- *=============================================================================================*/
- void FinalDialogClass::On_Init_Dialog (void)
- {
- switch ((_Installer.Install_Game() ? 1 : 0) + (_Installer.Install_WOL() ? 2 : 0)) {
- case 0:
- // Should never occur. At least one component should have been installed.
- WWASSERT (false);
- break;
- case 1:
- Set_Dlg_Item_Text (IDC_FINAL_STATIC1, TxWideStringClass (IDS_GAME_INSTALLED));
- break;
- case 2:
- Set_Dlg_Item_Text (IDC_FINAL_STATIC1, TxWideStringClass (IDS_WOL_INSTALLED));
- break;
- case 3:
- Set_Dlg_Item_Text (IDC_FINAL_STATIC1, TxWideStringClass (IDS_GAME_AND_WOL_INSTALLED));
- break;
- }
- // Show the back button? If false this suggests that there is not a dialog to go back to.
- if (!ShowBackButton) {
-
- ButtonCtrlClass *backbutton;
-
- backbutton = Get_Dlg_Item (IDC_BUTTON_BACK)->As_ButtonCtrlClass();
- backbutton->Show (false);
- backbutton->Enable (false);
- }
- if (_Installer.Install_Game()) {
- Check_Dlg_Button (IDC_FINAL_CHECK1, true);
- } else {
- Check_Dlg_Button (IDC_FINAL_CHECK3, true);
- Enable_Dlg_Item (IDC_FINAL_CHECK1, false);
- Enable_Dlg_Item (IDC_FINAL_CHECK2, false);
- }
- Set_Dlg_Item_Text (IDC_FINAL_STATIC3, TxWideStringClass (IDS_FINAL_NOTES));
- InstallMenuDialogClass::On_Init_Dialog();
- }
- /***********************************************************************************************
- * FinalDialogClass::On_Command -- *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/22/01 IML : Created. *
- *=============================================================================================*/
- void FinalDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
- {
- static bool _disabled = false;
- // Implement radio controls with the three check boxes by making them mutually exclusive.
- // NOTE: Unlike Windows GUI, a control can always get focus regardless of its checked status.
- if (!_disabled) {
- CheckBoxCtrlClass *check1, *check2, *check3;
- bool setcheckcontrols;
- setcheckcontrols = false;
- switch (ctrl_id) {
- case IDC_FINAL_CHECK1:
- check1 = Get_Dlg_Item (IDC_FINAL_CHECK1)->As_CheckBoxCtrlClass();
- check2 = Get_Dlg_Item (IDC_FINAL_CHECK2)->As_CheckBoxCtrlClass();
- check3 = Get_Dlg_Item (IDC_FINAL_CHECK3)->As_CheckBoxCtrlClass();
- setcheckcontrols = true;
- break;
- case IDC_FINAL_CHECK2:
- check1 = Get_Dlg_Item (IDC_FINAL_CHECK2)->As_CheckBoxCtrlClass();
- check2 = Get_Dlg_Item (IDC_FINAL_CHECK1)->As_CheckBoxCtrlClass();
- check3 = Get_Dlg_Item (IDC_FINAL_CHECK3)->As_CheckBoxCtrlClass();
- setcheckcontrols = true;
- break;
- case IDC_FINAL_CHECK3:
- check1 = Get_Dlg_Item (IDC_FINAL_CHECK3)->As_CheckBoxCtrlClass();
- check2 = Get_Dlg_Item (IDC_FINAL_CHECK1)->As_CheckBoxCtrlClass();
- check3 = Get_Dlg_Item (IDC_FINAL_CHECK2)->As_CheckBoxCtrlClass();
- setcheckcontrols = true;
- break;
- case IDCANCEL:
- MenuDialogClass::On_Command (ctrl_id, message_id, param);
- return;
- default:
- break;
- }
- if (setcheckcontrols) {
- // Prevent recursion on this function by 'disabling' it.
- _disabled = true;
-
- if (check1->Get_Check()) {
- check2->Set_Check (false);
- check3->Set_Check (false);
- } else {
-
- // If it has just been unchecked then check it again - user must
- // not be able to uncheck a control by clicking on it.
- check1->Set_Check (true);
- }
- _disabled = false;
- }
- }
- InstallMenuDialogClass::On_Command (ctrl_id, message_id, param);
- }
|