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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Installer *
- * *
- * $Archive:: /Commando/Code/Installer/FolderDialog.cpp $*
- * *
- * $Author:: Ian_l $*
- * *
- * $Modtime:: 12/13/01 5:46p $*
- * *
- * $Revision:: 9 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- // Includes.
- #include "FolderDialog.h"
- #include "ErrorHandler.h"
- #include "DialogText.h"
- #include "Installer.h"
- #include "ListCtrl.h"
- #include "RegistryManager.h"
- #include "Resource.h"
- #include "Translator.h"
- #include <io.h>
- /***********************************************************************************************
- * FolderDialogClass::On_Init_Dialog -- *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/22/01 IML : Created. *
- *=============================================================================================*/
- void FolderDialogClass::On_Init_Dialog (void)
- {
- WideStringClass wildcardfolderpath;
- // Set-up the folder list control with available folders.
- if (_RegistryManager.Get_Folder_Path (wildcardfolderpath)) {
- const WCHAR *wildcardname = L"*.*";
- ListCtrlClass *listctrl;
- unsigned i;
- WIN32_FIND_DATA finddata;
- HANDLE handle;
- bool done = false;
- wildcardfolderpath += L"\\";
- wildcardfolderpath += wildcardname;
- StringClass multibytewildcardfolderpath (wildcardfolderpath);
- // Add a list item for each subdirectory.
- listctrl = Get_Dlg_Item (IDC_FOLDER_LIST)->As_ListCtrlClass();
- listctrl->Add_Column (L"", 1.0f, Vector3 (1.0f, 1.0f, 1.0f));
- i = 0;
- handle = FindFirstFile (multibytewildcardfolderpath, &finddata);
- if (handle != INVALID_HANDLE_VALUE) {
- while (!done) {
- WideStringClass filename (finddata.cFileName);
- if ((filename [0] != L'.') && (finddata.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
- listctrl->Insert_Entry (i, filename);
- }
- if (done = FindNextFile (handle, &finddata) == 0) {
- if (GetLastError() != ERROR_NO_MORE_FILES) FATAL_SYSTEM_ERROR;
- }
-
- i++;
- }
- if (!FindClose (handle)) FATAL_SYSTEM_ERROR;
-
- listctrl->Sort_Alphabetically (0, ListCtrlClass::SORT_ASCENDING);
- }
- }
-
- InstallMenuDialogClass::On_Init_Dialog();
- }
- /***********************************************************************************************
- * FolderDialogClass::Get_Folder -- *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/22/01 IML : Created. *
- *=============================================================================================*/
- const WCHAR *FolderDialogClass::Get_Folder (WideStringClass &folder)
- {
- folder = Get_Dlg_Item_Text (IDC_FOLDER_EDIT);
- return (folder);
- }
- /***********************************************************************************************
- * GameFolderDialogClass::On_Init_Dialog -- *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/22/01 IML : Created. *
- *=============================================================================================*/
- void GameFolderDialogClass::On_Init_Dialog (void)
- {
- WideStringClass folder;
- // Initialize strings.
- Set_Dlg_Item_Text (IDC_FOLDER_STATIC1, TxWideStringClass (IDS_SELECT_GAME_FOLDER));
-
- // Extract game folder from registry (if it exists) - otherwise use a default.
- if (_RegistryManager.Get_Target_Game_Folder (folder)) {
- Set_Dlg_Item_Text (IDC_FOLDER_EDIT, folder);
- } else {
- Set_Dlg_Item_Text (IDC_FOLDER_EDIT, TxWideStringClass (IDS_DEFAULT_GAME_FOLDER, IDS_RESOURCE_DEFAULT_GAME_FOLDER));
- }
-
- FolderDialogClass::On_Init_Dialog();
- }
- /***********************************************************************************************
- * WOLFolderDialogClass::On_Init_Dialog -- *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/22/01 IML : Created. *
- *=============================================================================================*/
- void WOLFolderDialogClass::On_Init_Dialog (void)
- {
- WideStringClass folder;
- // Initialize strings.
- Set_Dlg_Item_Text (IDC_FOLDER_STATIC1, TxWideStringClass (IDS_SELECT_WOL_FOLDER));
-
- // Extract game folder from registry (if it exists) - otherwise use a default.
- if (_RegistryManager.Get_Target_WOL_Folder (RegistryManagerClass::WOLAPI_COMPONENT, folder)) {
- Set_Dlg_Item_Text (IDC_FOLDER_EDIT, folder);
- } else {
- Set_Dlg_Item_Text (IDC_FOLDER_EDIT, TxWideStringClass (IDS_DEFAULT_WOL_FOLDER, IDS_RESOURCE_DEFAULT_WOL_FOLDER));
- }
- FolderDialogClass::On_Init_Dialog();
- }
- /***********************************************************************************************
- * FolderDialogClass::On_ListCtrl_Sel_Change -- *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/22/01 IML : Created. *
- *=============================================================================================*/
- void FolderDialogClass::On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index)
- {
- Set_Dlg_Item_Text (IDC_FOLDER_EDIT, list_ctrl->Get_Entry_Text (new_index, 0));
- }
- /***********************************************************************************************
- * FolderDialogClass::On_Command -- *
- * *
- * INPUT: *
- * *
- * OUTPUT: *
- * *
- * WARNINGS: *
- * *
- * HISTORY: *
- * 08/22/01 IML : Created. *
- *=============================================================================================*/
- void FolderDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
- {
- switch (ctrl_id) {
- case IDOK:
- {
- WideStringClass foldername (Get_Dlg_Item_Text (IDC_FOLDER_EDIT));
- WideStringClass folderpathname;
- bool hasnonspacechar;
- int dummyid;
- // Check that the selected folder name has non-space characters.
- hasnonspacechar = false;
- for (int i = 0; i < foldername.Get_Length(); i++) {
- if (foldername [i] != L' ') hasnonspacechar = true;
- }
- if (!hasnonspacechar) {
- MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_INVALID_FOLDER_NAME), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
- return;
- }
- // Check that the selected folder path is valid.
- _RegistryManager.Get_Folder_Path (folderpathname);
- folderpathname += L"\\";
- folderpathname += Get_Dlg_Item_Text (IDC_FOLDER_EDIT);
- if (!Validate_Path (folderpathname, dummyid)) {
- MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_INVALID_FOLDER_NAME), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
- return;
- }
- }
- default:
- break;
- }
- InstallMenuDialogClass::On_Command (ctrl_id, message_id, param);
- }
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