FolderDialog.h 3.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Installer *
  23. * *
  24. * $Archive:: /Commando/Code/Installer/FolderDialog.h $*
  25. * *
  26. * $Author:: Ian_l $*
  27. * *
  28. * $Modtime:: 11/24/01 8:52p $*
  29. * *
  30. * $Revision:: 5 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef _FOLDER_DIALOG_H
  36. #define _FOLDER_DIALOG_H
  37. // Includes.
  38. #include "InstallMenuDialog.h"
  39. // Dialog to select the folder to which icons will be added. GameFolderClass specifies the
  40. // folder for game icons, WOLFolderClass specifies the directory for online icons.
  41. // Classes.
  42. class FolderDialogClass : public InstallMenuDialogClass
  43. {
  44. public:
  45. FolderDialogClass() : InstallMenuDialogClass (IDD_DIALOG_FOLDER) {}
  46. // RTTI.
  47. void *As_FolderDialogClass() {return (this);}
  48. void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
  49. void On_Command (int ctrl_id, int message_id, DWORD param);
  50. const WCHAR *Get_Folder (WideStringClass &folder);
  51. protected:
  52. void On_Init_Dialog (void);
  53. };
  54. class GameFolderDialogClass : public FolderDialogClass
  55. {
  56. public:
  57. // RTTI.
  58. virtual void *As_GameFolderDialogClass() {return (this);}
  59. void On_Command (int ctrl_id, int message_id, DWORD param) {FolderDialogClass::On_Command (ctrl_id, message_id, param);}
  60. protected:
  61. void On_Init_Dialog (void);
  62. };
  63. class WOLFolderDialogClass : public FolderDialogClass
  64. {
  65. public:
  66. // RTTI.
  67. virtual void *As_WOLFolderDialogClass() {return (this);}
  68. void On_Command (int ctrl_id, int message_id, DWORD param) {FolderDialogClass::On_Command (ctrl_id, message_id, param);}
  69. protected:
  70. void On_Init_Dialog (void);
  71. };
  72. #endif // _FOLDER_DIALOG_H