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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Installer *
- * *
- * $Archive:: /Commando/Code/Installer/FolderDialog.h $*
- * *
- * $Author:: Ian_l $*
- * *
- * $Modtime:: 11/24/01 8:52p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef _FOLDER_DIALOG_H
- #define _FOLDER_DIALOG_H
- // Includes.
- #include "InstallMenuDialog.h"
- // Dialog to select the folder to which icons will be added. GameFolderClass specifies the
- // folder for game icons, WOLFolderClass specifies the directory for online icons.
- // Classes.
- class FolderDialogClass : public InstallMenuDialogClass
- {
- public:
- FolderDialogClass() : InstallMenuDialogClass (IDD_DIALOG_FOLDER) {}
-
- // RTTI.
- void *As_FolderDialogClass() {return (this);}
- void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
- void On_Command (int ctrl_id, int message_id, DWORD param);
- const WCHAR *Get_Folder (WideStringClass &folder);
- protected:
- void On_Init_Dialog (void);
- };
- class GameFolderDialogClass : public FolderDialogClass
- {
- public:
-
- // RTTI.
- virtual void *As_GameFolderDialogClass() {return (this);}
- void On_Command (int ctrl_id, int message_id, DWORD param) {FolderDialogClass::On_Command (ctrl_id, message_id, param);}
- protected:
- void On_Init_Dialog (void);
- };
- class WOLFolderDialogClass : public FolderDialogClass
- {
- public:
-
- // RTTI.
- virtual void *As_WOLFolderDialogClass() {return (this);}
- void On_Command (int ctrl_id, int message_id, DWORD param) {FolderDialogClass::On_Command (ctrl_id, message_id, param);}
- protected:
- void On_Init_Dialog (void);
- };
- #endif // _FOLDER_DIALOG_H
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