SafeTimer.h 3.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Installer *
  23. * *
  24. * $Archive:: /Commando/Code/Installer/SafeTimer.h $*
  25. * *
  26. * $Author:: Ian_l $*
  27. * *
  28. * $Modtime:: 11/05/01 7:41p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef _SAFE_TIMER_H
  36. #define _SAFE_TIMER_H
  37. // Includes.
  38. #include "win.h"
  39. #include <mmsystem.h>
  40. // This timer increments at 1000Hz, is DWORD size and uses the OS timer timeGetTime().
  41. // Therefore it will wrap ~49 days after boot time. This class attempts to minimize
  42. // the possibility of the timer wrapping by offsetting time from the point at which
  43. // the application starts up. It will still, however, fail if the application is
  44. // active for > ~49 days.
  45. class SafeTimerClass
  46. {
  47. public:
  48. long operator () (void) const;
  49. operator long (void) const;
  50. private:
  51. static DWORD _StartTime;
  52. };
  53. inline long SafeTimerClass::operator () (void) const
  54. {
  55. DWORD time = timeGetTime();
  56. // Has the timer wrapped?
  57. if (time >= _StartTime) {
  58. return (time - _StartTime);
  59. } else {
  60. return ((0xffffffff - _StartTime) + time);
  61. }
  62. }
  63. inline SafeTimerClass::operator long (void) const
  64. {
  65. DWORD time = timeGetTime();
  66. // Has the timer wrapped?
  67. if (time >= _StartTime) {
  68. return (time - _StartTime);
  69. } else {
  70. return ((0xffffffff - _StartTime) + time);
  71. }
  72. }
  73. #endif // _SAFE_TIMER_H