TransitionDialog.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Installer *
  23. * *
  24. * $Archive:: /Commando/Code/Installer/TransitionDialog.h $*
  25. * *
  26. * $Author:: Ian_l $*
  27. * *
  28. * $Modtime:: 12/15/01 5:08p $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef _TRANSITION_DIALOG_H
  36. #define _TRANSITION_DIALOG_H
  37. // Includes.
  38. #include "MenuDialog.h"
  39. #include "Random.h"
  40. // Defines.
  41. #define LABEL_COUNT 7
  42. #define MESH_COUNT 5
  43. // Forward declarations.
  44. class Render2DSentenceClass;
  45. class VertexMaterialClass;
  46. // Classes.
  47. class TransitionDialogClass : public MenuDialogClass
  48. {
  49. public:
  50. TransitionDialogClass();
  51. ~TransitionDialogClass();
  52. void End_Dialog (void);
  53. void Render (void);
  54. protected:
  55. void On_Init_Dialog (void);
  56. void On_Frame_Update (void);
  57. Vector2 Position (int controlid, const WideStringClass &text);
  58. float Time; // Time (in seconds) that the dialog has been running.
  59. Render2DSentenceClass *TextRenderers [LABEL_COUNT];
  60. DynamicVectorClass <Render2DSentenceClass*> Digits;
  61. VertexMaterialClass *Materials [MESH_COUNT];
  62. };
  63. #endif // _TRANSITION_DIALOG_H