| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/Launcher/Toolkit/Support/StringConvert.cpp $
- *
- * DESCRIPTION
- * Perform ANSI <-> Unicode string conversions
- *
- * PROGRAMMER
- * Denzil E. Long, Jr.
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Modtime: 9/19/00 5:52p $
- * $Revision: 1 $
- *
- ******************************************************************************/
- #include "StringConvert.h"
- #include "UString.h"
- #include <windows.h>
- #include <Debug\DebugPrint.h>
- #include <assert.h>
- /******************************************************************************
- *
- * NAME
- * UStringToANSI
- *
- * DESCRIPTION
- * Convert UString to an ANSI string
- *
- * INPUTS
- * String - String to convert
- * Buffer - Pointer to buffer to receive conversion.
- * BufferLength - Length of buffer
- *
- * RESULT
- * ANSI - Pointer to ANSI string
- *
- ******************************************************************************/
- Char* UStringToANSI(const UString& string, Char* buffer, UInt bufferLength)
- {
- return UnicodeToANSI(string.Get(), buffer, bufferLength);
- }
- /******************************************************************************
- *
- * NAME
- * UnicodeToANSI
- *
- * DESCRIPTION
- * Convert Unicode string to an ANSI string
- *
- * INPUTS
- * String - Unicode string to convert
- * Buffer - Pointer to buffer to receive conversion.
- * BufferLength - Length of buffer
- *
- * RESULT
- * ANSI - Pointer to ANSI string
- *
- ******************************************************************************/
- Char* UnicodeToANSI(const WChar* string, Char* buffer, UInt bufferLength)
- {
- if ((string == NULL) || (buffer == NULL))
- {
- return NULL;
- }
- #ifdef _DEBUG
- int result =
- #endif
- WideCharToMultiByte(CP_ACP, 0, string, -1, buffer, bufferLength,
- NULL, NULL);
- #ifdef _DEBUG
- if (result == 0)
- {
- PrintWin32Error("ConvertToANSI() Failed");
- assert(false);
- }
- #endif
- return buffer;
- }
|