launcher.dsp 15 KB

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  1. # Microsoft Developer Studio Project File - Name="launcher" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=launcher - Win32 Debug Demo
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "launcher.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "launcher.mak" CFG="launcher - Win32 Debug Demo"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "launcher - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "launcher - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE "launcher - Win32 Debug FDS" (based on "Win32 (x86) Application")
  21. !MESSAGE "launcher - Win32 Release FDS" (based on "Win32 (x86) Application")
  22. !MESSAGE "launcher - Win32 Debug Demo" (based on "Win32 (x86) Application")
  23. !MESSAGE "launcher - Win32 Release Demo" (based on "Win32 (x86) Application")
  24. !MESSAGE
  25. # Begin Project
  26. # PROP AllowPerConfigDependencies 0
  27. # PROP Scc_ProjName ""$/APILauncher", DJDAAAAA"
  28. # PROP Scc_LocalPath "."
  29. CPP=cl.exe
  30. MTL=midl.exe
  31. RSC=rc.exe
  32. !IF "$(CFG)" == "launcher - Win32 Release"
  33. # PROP BASE Use_MFC 0
  34. # PROP BASE Use_Debug_Libraries 0
  35. # PROP BASE Output_Dir "Release"
  36. # PROP BASE Intermediate_Dir "Release"
  37. # PROP BASE Target_Dir ""
  38. # PROP Use_MFC 0
  39. # PROP Use_Debug_Libraries 0
  40. # PROP Output_Dir "Release"
  41. # PROP Intermediate_Dir "Release"
  42. # PROP Ignore_Export_Lib 0
  43. # PROP Target_Dir ""
  44. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  45. # ADD CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECT" /FR /FD /c
  46. # SUBTRACT CPP /YX
  47. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  48. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  49. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  50. # ADD RSC /l 0x409 /d "NDEBUG"
  51. BSC32=bscmake.exe
  52. # ADD BASE BSC32 /nologo
  53. # ADD BSC32 /nologo
  54. LINK32=link.exe
  55. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  56. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\Launcher.exe"
  57. # SUBTRACT LINK32 /map
  58. !ELSEIF "$(CFG)" == "launcher - Win32 Debug"
  59. # PROP BASE Use_MFC 0
  60. # PROP BASE Use_Debug_Libraries 1
  61. # PROP BASE Output_Dir "Debug"
  62. # PROP BASE Intermediate_Dir "Debug"
  63. # PROP BASE Target_Dir ""
  64. # PROP Use_MFC 0
  65. # PROP Use_Debug_Libraries 1
  66. # PROP Output_Dir "Debug"
  67. # PROP Intermediate_Dir "Debug"
  68. # PROP Ignore_Export_Lib 0
  69. # PROP Target_Dir ""
  70. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  71. # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECTno" /FR /YX /FD /c
  72. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  73. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  74. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  75. # ADD RSC /l 0x409 /d "_DEBUG"
  76. BSC32=bscmake.exe
  77. # ADD BASE BSC32 /nologo
  78. # ADD BSC32 /nologo
  79. LINK32=link.exe
  80. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  81. # ADD LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"c:\renegade\cdver\renegade.exe" /libpath:"."
  82. !ELSEIF "$(CFG)" == "launcher - Win32 Debug FDS"
  83. # PROP BASE Use_MFC 0
  84. # PROP BASE Use_Debug_Libraries 1
  85. # PROP BASE Output_Dir "Debug_FDS"
  86. # PROP BASE Intermediate_Dir "Debug_FDS"
  87. # PROP BASE Ignore_Export_Lib 0
  88. # PROP BASE Target_Dir ""
  89. # PROP Use_MFC 0
  90. # PROP Use_Debug_Libraries 1
  91. # PROP Output_Dir "Debug_FDS"
  92. # PROP Intermediate_Dir "Debug_FDS"
  93. # PROP Ignore_Export_Lib 0
  94. # PROP Target_Dir ""
  95. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECTno" /FR /YX /FD /c
  96. # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "COPY_PROTECTno" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /YX /FD /c
  97. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  98. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  99. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  100. # ADD RSC /l 0x409 /d "_DEBUG"
  101. BSC32=bscmake.exe
  102. # ADD BASE BSC32 /nologo
  103. # ADD BSC32 /nologo
  104. LINK32=link.exe
  105. # ADD BASE LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"c:\renegade\cdver\renegade.exe" /libpath:"."
  106. # ADD LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\Run\renegadeserver.exe" /libpath:"."
  107. !ELSEIF "$(CFG)" == "launcher - Win32 Release FDS"
  108. # PROP BASE Use_MFC 0
  109. # PROP BASE Use_Debug_Libraries 0
  110. # PROP BASE Output_Dir "Release_FDS"
  111. # PROP BASE Intermediate_Dir "Release_FDS"
  112. # PROP BASE Ignore_Export_Lib 0
  113. # PROP BASE Target_Dir ""
  114. # PROP Use_MFC 0
  115. # PROP Use_Debug_Libraries 0
  116. # PROP Output_Dir "Release_FDS"
  117. # PROP Intermediate_Dir "Release_FDS"
  118. # PROP Ignore_Export_Lib 0
  119. # PROP Target_Dir ""
  120. # ADD BASE CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECT" /FR /FD /c
  121. # SUBTRACT BASE CPP /YX
  122. # ADD CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "COPY_PROTECT" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /FD /c
  123. # SUBTRACT CPP /YX
  124. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  125. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  126. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  127. # ADD RSC /l 0x409 /d "NDEBUG"
  128. BSC32=bscmake.exe
  129. # ADD BASE BSC32 /nologo
  130. # ADD BSC32 /nologo
  131. LINK32=link.exe
  132. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\Launcher.exe"
  133. # SUBTRACT BASE LINK32 /map
  134. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\renegadeserver.exe"
  135. # SUBTRACT LINK32 /map
  136. !ELSEIF "$(CFG)" == "launcher - Win32 Debug Demo"
  137. # PROP BASE Use_MFC 0
  138. # PROP BASE Use_Debug_Libraries 1
  139. # PROP BASE Output_Dir "Debug_Demo"
  140. # PROP BASE Intermediate_Dir "Debug_Demo"
  141. # PROP BASE Ignore_Export_Lib 0
  142. # PROP BASE Target_Dir ""
  143. # PROP Use_MFC 0
  144. # PROP Use_Debug_Libraries 1
  145. # PROP Output_Dir "Debug_Demo"
  146. # PROP Intermediate_Dir "Debug_Demo"
  147. # PROP Ignore_Export_Lib 0
  148. # PROP Target_Dir ""
  149. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "COPY_PROTECTno" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /YX /FD /c
  150. # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "COPY_PROTECTno" /D "WIN32" /D "_WINDOWS" /D "MULTIPLAYERDEMO" /FR /YX /FD /c
  151. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  152. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  153. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  154. # ADD RSC /l 0x409 /d "_DEBUG"
  155. BSC32=bscmake.exe
  156. # ADD BASE BSC32 /nologo
  157. # ADD BSC32 /nologo
  158. LINK32=link.exe
  159. # ADD BASE LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\Run\renegadeserver.exe" /libpath:"."
  160. # ADD LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\Run\consoleserverD.exe" /libpath:"."
  161. !ELSEIF "$(CFG)" == "launcher - Win32 Release Demo"
  162. # PROP BASE Use_MFC 0
  163. # PROP BASE Use_Debug_Libraries 0
  164. # PROP BASE Output_Dir "Release_Demo"
  165. # PROP BASE Intermediate_Dir "Release_Demo"
  166. # PROP BASE Ignore_Export_Lib 0
  167. # PROP BASE Target_Dir ""
  168. # PROP Use_MFC 0
  169. # PROP Use_Debug_Libraries 0
  170. # PROP Output_Dir "Release_Demo"
  171. # PROP Intermediate_Dir "Release_Demo"
  172. # PROP Ignore_Export_Lib 0
  173. # PROP Target_Dir ""
  174. # ADD BASE CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "COPY_PROTECT" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /FD /c
  175. # SUBTRACT BASE CPP /YX
  176. # ADD CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "COPY_PROTECT" /D "WIN32" /D "_WINDOWS" /D "MULTIPLAYERDEMO" /FR /FD /c
  177. # SUBTRACT CPP /YX
  178. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  179. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  180. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  181. # ADD RSC /l 0x409 /d "NDEBUG"
  182. BSC32=bscmake.exe
  183. # ADD BASE BSC32 /nologo
  184. # ADD BSC32 /nologo
  185. LINK32=link.exe
  186. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\renegadeserver.exe"
  187. # SUBTRACT BASE LINK32 /map
  188. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\consoleserver.exe"
  189. # SUBTRACT LINK32 /map
  190. !ENDIF
  191. # Begin Target
  192. # Name "launcher - Win32 Release"
  193. # Name "launcher - Win32 Debug"
  194. # Name "launcher - Win32 Debug FDS"
  195. # Name "launcher - Win32 Release FDS"
  196. # Name "launcher - Win32 Debug Demo"
  197. # Name "launcher - Win32 Release Demo"
  198. # Begin Group "dbglib"
  199. # PROP Default_Filter ".cpp,.h"
  200. # Begin Source File
  201. SOURCE=.\configfile.cpp
  202. # End Source File
  203. # Begin Source File
  204. SOURCE=.\configfile.h
  205. # End Source File
  206. # Begin Source File
  207. SOURCE=.\dictionary.h
  208. # End Source File
  209. # Begin Source File
  210. SOURCE=.\filed.h
  211. # End Source File
  212. # Begin Source File
  213. SOURCE=.\monod.cpp
  214. # End Source File
  215. # Begin Source File
  216. SOURCE=.\monod.h
  217. # End Source File
  218. # Begin Source File
  219. SOURCE=.\odevice.h
  220. # End Source File
  221. # Begin Source File
  222. SOURCE=.\streamer.cpp
  223. # End Source File
  224. # Begin Source File
  225. SOURCE=.\streamer.h
  226. # End Source File
  227. # Begin Source File
  228. SOURCE=.\wdebug.cpp
  229. # End Source File
  230. # Begin Source File
  231. SOURCE=.\wdebug.h
  232. # End Source File
  233. # Begin Source File
  234. SOURCE=.\wstring.cpp
  235. # End Source File
  236. # Begin Source File
  237. SOURCE=.\wstring.h
  238. # End Source File
  239. # End Group
  240. # Begin Group "SafeDisk"
  241. # PROP Default_Filter ""
  242. # Begin Source File
  243. SOURCE=.\SafeDisk\CdaPfn.h
  244. # End Source File
  245. # End Group
  246. # Begin Group "Resources"
  247. # PROP Default_Filter ""
  248. # Begin Source File
  249. SOURCE=.\launcher1.rc
  250. # End Source File
  251. # Begin Source File
  252. SOURCE=.\Register.ico
  253. # End Source File
  254. # Begin Source File
  255. SOURCE=.\renegade.ico
  256. # End Source File
  257. # Begin Source File
  258. SOURCE=.\resource.h
  259. # End Source File
  260. # End Group
  261. # Begin Group "Toolkit"
  262. # PROP Default_Filter ""
  263. # Begin Group "Storage"
  264. # PROP Default_Filter ""
  265. # Begin Source File
  266. SOURCE=.\Toolkit\Storage\File.cpp
  267. # End Source File
  268. # Begin Source File
  269. SOURCE=.\Toolkit\Storage\File.h
  270. # End Source File
  271. # Begin Source File
  272. SOURCE=.\Toolkit\Storage\Rights.h
  273. # End Source File
  274. # Begin Source File
  275. SOURCE=.\Toolkit\Storage\Stream.h
  276. # End Source File
  277. # End Group
  278. # Begin Group "Debug"
  279. # PROP Default_Filter ""
  280. # Begin Source File
  281. SOURCE=.\Toolkit\Debug\DebugPrint.cpp
  282. # End Source File
  283. # Begin Source File
  284. SOURCE=.\Toolkit\Debug\DebugPrint.h
  285. # End Source File
  286. # End Group
  287. # Begin Group "Support"
  288. # PROP Default_Filter ""
  289. # Begin Source File
  290. SOURCE=.\Toolkit\Support\RefCounted.h
  291. # End Source File
  292. # Begin Source File
  293. SOURCE=.\Toolkit\Support\RefPtr.h
  294. # End Source File
  295. # Begin Source File
  296. SOURCE=.\Toolkit\Support\StringConvert.cpp
  297. # End Source File
  298. # Begin Source File
  299. SOURCE=.\Toolkit\Support\StringConvert.h
  300. # End Source File
  301. # Begin Source File
  302. SOURCE=.\Toolkit\Support\UString.cpp
  303. # End Source File
  304. # Begin Source File
  305. SOURCE=.\Toolkit\Support\UString.h
  306. # End Source File
  307. # Begin Source File
  308. SOURCE=.\Toolkit\Support\UTypes.h
  309. # End Source File
  310. # Begin Source File
  311. SOURCE=.\Toolkit\Support\Visualc.h
  312. # End Source File
  313. # End Group
  314. # End Group
  315. # Begin Source File
  316. SOURCE=.\BFISH.CPP
  317. # End Source File
  318. # Begin Source File
  319. SOURCE=.\BFISH.H
  320. # End Source File
  321. # Begin Source File
  322. SOURCE=.\dialog.cpp
  323. # End Source File
  324. # Begin Source File
  325. SOURCE=.\dialog.h
  326. # End Source File
  327. # Begin Source File
  328. SOURCE=.\findpatch.cpp
  329. # End Source File
  330. # Begin Source File
  331. SOURCE=.\findpatch.h
  332. # End Source File
  333. # Begin Source File
  334. SOURCE=.\Launcher.lcf
  335. !IF "$(CFG)" == "launcher - Win32 Release"
  336. # Begin Custom Build
  337. InputPath=.\Launcher.lcf
  338. InputName=Launcher
  339. "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  340. copy $(InputPath) ..\..\Run
  341. # End Custom Build
  342. !ELSEIF "$(CFG)" == "launcher - Win32 Debug"
  343. # Begin Custom Build
  344. InputPath=.\Launcher.lcf
  345. InputName=Launcher
  346. "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  347. copy $(InputPath) ..\..\Run
  348. # End Custom Build
  349. !ELSEIF "$(CFG)" == "launcher - Win32 Debug FDS"
  350. # Begin Custom Build
  351. InputPath=.\Launcher.lcf
  352. InputName=Launcher
  353. "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  354. copy $(InputPath) ..\..\Run
  355. # End Custom Build
  356. !ELSEIF "$(CFG)" == "launcher - Win32 Release FDS"
  357. # Begin Custom Build
  358. InputPath=.\Launcher.lcf
  359. InputName=Launcher
  360. "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  361. copy $(InputPath) ..\..\Run
  362. # End Custom Build
  363. !ELSEIF "$(CFG)" == "launcher - Win32 Debug Demo"
  364. # Begin Custom Build
  365. InputPath=.\Launcher.lcf
  366. InputName=Launcher
  367. "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  368. copy $(InputPath) ..\..\Run
  369. # End Custom Build
  370. !ELSEIF "$(CFG)" == "launcher - Win32 Release Demo"
  371. # Begin Custom Build
  372. InputPath=.\Launcher.lcf
  373. InputName=Launcher
  374. "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  375. copy $(InputPath) ..\..\Run
  376. # End Custom Build
  377. !ENDIF
  378. # End Source File
  379. # Begin Source File
  380. SOURCE=.\loadbmp.cpp
  381. # End Source File
  382. # Begin Source File
  383. SOURCE=.\loadbmp.h
  384. # End Source File
  385. # Begin Source File
  386. SOURCE=.\main.cpp
  387. # End Source File
  388. # Begin Source File
  389. SOURCE=.\patch.cpp
  390. # End Source File
  391. # Begin Source File
  392. SOURCE=.\patch.h
  393. # End Source File
  394. # Begin Source File
  395. SOURCE=.\process.cpp
  396. # End Source File
  397. # Begin Source File
  398. SOURCE=.\process.h
  399. # End Source File
  400. # Begin Source File
  401. SOURCE=.\Protect.cpp
  402. # End Source File
  403. # Begin Source File
  404. SOURCE=.\Protect.h
  405. # End Source File
  406. # Begin Source File
  407. SOURCE=.\winblows.cpp
  408. # End Source File
  409. # Begin Source File
  410. SOURCE=.\winblows.h
  411. # End Source File
  412. # Begin Source File
  413. SOURCE=.\wstypes.h
  414. # End Source File
  415. # End Target
  416. # End Project