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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef STREAMER_HEADER
- #define STREAMER_HEADER
- #include <stdlib.h>
- #include <stdio.h>
- #include <stdarg.h>
- #include <iostream.h>
- #include <string.h>
- #include "odevice.h"
- #ifndef STREAMER_BUFSIZ
- // This limits the number of characters that can be sent to a single 'print'
- // call. If your debug message is bigger than this, it will get split over
- // multiple 'print' calls. That's usually not a problem.
- #define STREAMER_BUFSIZ 2048
- #endif
- // Provide a streambuf interface for a class that can 'print'
- class Streamer : public streambuf
- {
- public:
- Streamer();
- virtual ~Streamer();
- int setOutputDevice(OutputDevice *output_device);
- protected:
- // Virtual methods from streambuf
- int xsputn(const char* s, int n); // buffer some characters
- int overflow(int = EOF); // flush buffer and make more room
- int underflow(void); // Does nothing
- int sync();
- int doallocate(); // allocate a buffer
- OutputDevice *Output_Device;
- };
- #endif
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