| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/SControl/servercontrol.h $*
- * *
- * $Author:: Bhayes $*
- * *
- * $Modtime:: 3/18/02 6:04p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #pragma once
- #ifndef SERVERCONTROL_H
- #define SERVERCONTROL_H
- #include "assert.h"
- #include "vector.h"
- #include "servercontrolsocket.h"
- #ifndef DebugString
- #include "wwdebug.h"
- #ifdef WWDEBUG_SAY
- #define DebugString WWDEBUG_SAY
- #endif
- #endif
- #ifdef WWASSERT
- #ifndef fw_assert
- #define fw_assert WWASSERT
- #endif //fw_assert
- #else //WWASSERT
- #define fw_assert assert
- #endif //WWASSERT
- /*
- ** Max size of packet this class can handle.
- */
- #define MAX_SERVER_CONTROL_MESSAGE_SIZE 500
- /*
- ** Time out non-responsive controllers after 1 minute.
- */
- #define CONTROL_TIMEOUT 60*1000
- /*
- ** This class is a simple 'out of band' authenticated server command/response system.
- **
- */
- class ServerControlClass
- {
- public:
- /*
- ** Constructor, destructor.
- */
- ServerControlClass(void);
- ~ServerControlClass(void);
- /*
- ** Init, shutdown.
- */
- bool Start_Listening(unsigned short port, char *password, const char*(*app_request_callback)(char*), void(*app_response_callback)(char*), bool loopback = false, unsigned long ip = 0);
- void Stop_Listening(void);
- void Set_Welcome_Message(char *message);
- void Allow_Remote_Admin(bool allow) {RemoteAdminAllowed = allow;}
- /*
- ** Send/receive etc.
- */
- void Send_Message(char *text, unsigned long ip, unsigned short port);
- /*
- ** Service.
- */
- void Service(void);
- private:
- void Parse_Message(void *buffer, int len, unsigned long address, unsigned short port);
- void Add_Remote_Control(unsigned long ip, unsigned short port);
- void Remove_Remote_Control(unsigned long ip, unsigned short port);
- bool Is_Authenticated(unsigned long address, unsigned short port);
- void Reset_Timeout(unsigned long address, unsigned short port);
- void Respond(const char *message, unsigned long ip, unsigned short port);
- /*
- ** Type of messages that can be sent.
- */
- typedef enum tControlType {
- CONTROL_REQUEST,
- CONTROL_RESPONSE
- } ControlType;
- /*
- ** Format of control message.
- */
- typedef struct tControlMessageStruct {
- ControlType Type;
- char Message[MAX_SERVER_CONTROL_MESSAGE_SIZE];
- } ControlMessageStruct;
- /*
- ** Instance of comms socket handler.
- */
- ServerControlSocketClass Comms;
- /*
- ** Port we are bound to.
- */
- unsigned short LocalPort;
- /*
- ** Are we listening for control messages?
- */
- bool Listening;
- /*
- ** Password.
- */
- char Password[128];
- /*
- ** Are we allowed to listen for control messages from a remote admin (i.e. not LOOPBACK address).
- */
- bool RemoteAdminAllowed;
- /*
- ** Welcome message sent to new controllers as the connect.
- */
- char WelcomeMessage[1024];
- /*
- ** Struct to hold info about remote controllers.
- */
- typedef struct tRemoteControlStruct{
- unsigned short Port;
- unsigned long IP;
- bool Secure;
- unsigned long Time;
- } RemoteControlStruct;
- RemoteControlStruct *Get_Controller(unsigned long ip, unsigned short port);
- /*
- ** List of remote controllers we know about.
- */
- DynamicVectorClass<RemoteControlStruct*> RemoteControllers;
- /*
- ** App callbacks for passing control messages.
- */
- const char *(*AppRequestCallback)(char*);
- void (*AppResponseCallback)(char*);
- };
- /*
- ** Single instance of local controller.
- */
- extern ServerControlClass ServerControl;
- #endif //SERVERCONTROL_H
|