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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- *
- * DESCRIPTION
- *
- * PROGRAMMER
- * Patrick Smith
- *
- * VERSION INFO
- * $Author: Patrick $
- * $Revision: 6 $
- * $Modtime: 10/30/00 6:53p $
- * $Archive: /Commando/Code/Scripts/DrMobius.cpp $
- *
- ******************************************************************************/
- #include "scripts.h"
- #include "dprint.h"
- DECLARE_SCRIPT(Dr_Mobius_Script, "")
- {
- GameObject *CurrentLeader;
- ////////////////////////////////////////////////////////////////////
- // Created
- ////////////////////////////////////////////////////////////////////
- void Created (GameObject *game_obj)
- {
- CurrentLeader = NULL;
- Commands->Start_Timer (game_obj, this, 0.5F, 777);
- return ;
- }
- ////////////////////////////////////////////////////////////////////
- // Timer_Expired
- ////////////////////////////////////////////////////////////////////
- void Timer_Expired (GameObject *game_obj, int timer_id)
- {
- if (timer_id == 777) {
- Commands->Innate_Disable (game_obj);
-
- Vector3 pos = Commands->Get_Position(game_obj);
- GameObject * p_leader = Commands->Find_Closest_Soldier(pos, 0.1f, 2.0f, true);
- if (p_leader != NULL && p_leader != CurrentLeader) {
- ActionParamsStruct params;
- params.Set_Basic(this, 100, 100);
- params.Set_Movement(p_leader, 1.0f, 1.0f);
- params.MoveFollow = true;
- Commands->Action_Goto(game_obj, params);
- CurrentLeader = p_leader;
- }
- Commands->Start_Timer (game_obj, this, 0.5F, 777);
- }
- return ;
- }
- };
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