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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * Group.h
- *
- * DESCRIPTION
- * Group definitions
- *
- * PROGRAMMER
- * Denzil E. Long, Jr.
- *
- * VERSION INFO
- * $Author: Denzil_l $
- * $Revision: 1 $
- * $Modtime: 4/17/00 9:42a $
- * $Archive: /Commando/Code/Scripts/Group.h $
- *
- ******************************************************************************/
- #ifndef _GROUP_H_
- #define _GROUP_H_
- #include "scripts.h"
- #include "vector.h"
- // Group event identifiers
- typedef enum
- {
- GROUP_MEMBER_DAMAGED = 1,
- GROUP_MEMBER_KILLED,
- GROUP_MEMBER_HEARD,
- GROUP_MEMBER_SAW,
- } GroupEvent;
- // Group event information.
- //
- // A pointer to this structure is sent as a data parameter when the custom
- // event SCMD_GROUP_EVENT is sent to an object.
- typedef struct GroupEventInfoTag
- {
- const char* GroupName;
- GroupEvent Event;
- union
- {
- GameObject* Object;
- const CombatSound* Sound;
- };
- } GroupEventInfo;
- class GroupController;
- class Group
- {
- public:
- // Retrieve Team name
- const char* GetName(void) const;
- // Add a GameObject to the team.
- void AddMember(GameObject* object);
- // Remove a GameObject from the team.
- void RemoveMember(GameObject* object);
- // Check if a GameObject is a member of the team.
- bool IsMember(GameObject* object) const;
- // Get the number of members in the team.
- int MemberCount(void) const;
- // Get a team member.
- GameObject* GetMember(int index);
- // Send a command to all the members of the team.
- void SendCustomEvent(GameObject* from, int event, int data);
- protected:
- // Only the TeamController can create and delete Teams
- friend class GroupController;
- Group(const char* name);
- ~Group();
- private:
- char mName[64];
- DynamicVectorClass<GameObject*> mMembers;
- };
- #endif // _GROUP_H_
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