| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * GroupControl.h
- *
- * DESCRIPTION
- * Group controller definitions
- *
- * PROGRAMMER
- * Denzil E. Long, Jr.
- *
- * VERSION INFO
- * $Author: Pat_p $
- * $Revision: 2 $
- * $Modtime: 4/26/00 10:32a $
- * $Archive: /Commando/Code/Scripts/GroupControl.h $
- *
- ******************************************************************************/
- #ifndef _GROUPCONTROL_H_
- #define _GROUPCONTROL_H_
- #include "scripts.h"
- #include "slist.h"
- class Group;
- class GroupController
- {
- public:
- // Retrieve pointer to the GroupController
- static GroupController* Instance(void);
- GroupController();
- ~GroupController();
- // Find a Group with the specified name.
- Group* FindGroup(const char* groupName);
- // Add a GameObject to the specified Group.
- bool AddToGroup(const char* groupName, GameObject* object);
- // Remove a GameObject from the specified Group,
- void RemoveFromGroup(const char* groupName, GameObject* object);
- // Send a Group a custom event.
- void SendGroupCustomEvent(const char* groupName, GameObject* from,
- int command, int data);
- protected:
- // Create a Group with the specified name.
- Group* FindOrCreateGroup(const char* groupName);
- private:
- // Instance pointer to GroupController
- static GroupController* _mInstance;
- // List of groups
- SList<Group> mGroups;
- };
- #endif // _GROUPCONTROL_H_
|