Mission00.cpp 138 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /******************************************************************************
  19. *
  20. * FILE
  21. * Mission00.cpp
  22. *
  23. * DESCRIPTION
  24. * Tutorial Mission Specific Scripts
  25. *
  26. * PROGRAMMER
  27. * Rich Donnelly
  28. *
  29. * VERSION INFO
  30. * $Author: Rich_d $
  31. * $Revision: 174 $
  32. * $Modtime: 1/24/02 2:44p $
  33. * $Archive: /Commando/Code/Scripts/Mission00.cpp $
  34. *
  35. ******************************************************************************/
  36. #include "scripts.h"
  37. #include "mission00.h"
  38. // MTU_Tutorial_Controller - This script handles all mission objectives and state switches for Tutorial.
  39. DECLARE_SCRIPT (MTU_Tutorial_Controller, "")
  40. {
  41. bool sydney_restart;
  42. bool mobius_restart;
  43. bool petrova_restart;
  44. bool finale_active;
  45. int sydney_health_pow;
  46. int sydney_armor_pow;
  47. int range_target_one;
  48. int range_target_two;
  49. int range_target_three;
  50. int range_target_four;
  51. int range_powerup;
  52. int hotwire_vehicle;
  53. int hotwire_state;
  54. int checkpoint_count;
  55. int squish_target_01;
  56. int squish_target_02;
  57. int squish_target_03;
  58. int squish_target_04;
  59. int squish_target_05;
  60. int squish_target_06;
  61. int lieutenant_id;
  62. int officer_count;
  63. REGISTER_VARIABLES()
  64. {
  65. SAVE_VARIABLE (sydney_health_pow, 1);
  66. SAVE_VARIABLE (sydney_armor_pow, 2);
  67. SAVE_VARIABLE (range_target_one, 3);
  68. SAVE_VARIABLE (range_target_two, 4);
  69. SAVE_VARIABLE (range_target_three, 5);
  70. SAVE_VARIABLE (range_target_four, 6);
  71. SAVE_VARIABLE (range_powerup, 7);
  72. SAVE_VARIABLE (sydney_restart, 8);
  73. SAVE_VARIABLE (hotwire_vehicle, 9);
  74. SAVE_VARIABLE (hotwire_state, 10);
  75. SAVE_VARIABLE (checkpoint_count, 11);
  76. SAVE_VARIABLE (squish_target_01, 12);
  77. SAVE_VARIABLE (squish_target_02, 13);
  78. SAVE_VARIABLE (squish_target_03, 14);
  79. SAVE_VARIABLE (squish_target_04, 15);
  80. SAVE_VARIABLE (squish_target_05, 16);
  81. SAVE_VARIABLE (squish_target_06, 17);
  82. SAVE_VARIABLE (mobius_restart, 18);
  83. SAVE_VARIABLE (petrova_restart, 19);
  84. SAVE_VARIABLE (finale_active, 20);
  85. SAVE_VARIABLE (lieutenant_id, 21);
  86. SAVE_VARIABLE (officer_count, 22);
  87. }
  88. void Created (GameObject *obj)
  89. {
  90. sydney_restart = true;
  91. mobius_restart = true;
  92. petrova_restart = true;
  93. finale_active = false;
  94. sydney_health_pow = 0;
  95. sydney_armor_pow = 0;
  96. range_target_one = 0;
  97. range_target_two = 0;
  98. range_target_three = 0;
  99. range_target_four = 0;
  100. range_powerup = 0;
  101. hotwire_vehicle = 0;
  102. hotwire_state = -1;
  103. checkpoint_count = 0;
  104. squish_target_01 = 0;
  105. squish_target_02 = 0;
  106. squish_target_03 = 0;
  107. squish_target_04 = 0;
  108. squish_target_05 = 0;
  109. squish_target_06 = 0;
  110. lieutenant_id = 0;
  111. officer_count = 0;
  112. Commands->Reveal_Map ();
  113. // Create radar markers for each building MCT.
  114. Commands->Add_Radar_Marker (MTU_RADAR_MCT_01, Vector3(29.63f,11.98f,-8.04f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI);
  115. Commands->Add_Radar_Marker (MTU_RADAR_MCT_02, Vector3(10.15f,-19.68f,-8.36f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI);
  116. Commands->Add_Radar_Marker (MTU_RADAR_MCT_03, Vector3(-43.23f,25.66f,-6.32f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI);
  117. Commands->Add_Radar_Marker (MTU_RADAR_MCT_04, Vector3(-25.33f,56.15f,-7.56f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI);
  118. Commands->Add_Radar_Marker (MTU_RADAR_MCT_05, Vector3(-7.89f,15.57f,-8.75f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI);
  119. // Add all objectives as hidden to start.
  120. Commands->Add_Objective (MTU_OBJECTIVE_01, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_01, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_01);
  121. Commands->Add_Objective (MTU_OBJECTIVE_02, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_02, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_02);
  122. Commands->Add_Objective (MTU_OBJECTIVE_03, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_03, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_03);
  123. Commands->Add_Objective (MTU_OBJECTIVE_04, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_04, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_04);
  124. Commands->Add_Objective (MTU_OBJECTIVE_05, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_05, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_05);
  125. Commands->Add_Objective (MTU_OBJECTIVE_06, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_06, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_06);
  126. // Start a slight delay timer, then tell Logan Sheppard to begin.
  127. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_MISSION_START);
  128. Commands->Start_Timer (obj, this, (10 + Get_Int_Random (0, 20)), MTU_TIMER_FLYOVERS);
  129. // Set the gates to be closed at first.
  130. GameObject * course_gate = Commands->Find_Object (MTU_GATE_01);
  131. if (course_gate)
  132. {
  133. Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0);
  134. }
  135. course_gate = Commands->Find_Object (MTU_GATE_02);
  136. if (course_gate)
  137. {
  138. Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0);
  139. }
  140. course_gate = Commands->Find_Object (MTU_GATE_03);
  141. if (course_gate)
  142. {
  143. Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0);
  144. }
  145. course_gate = Commands->Find_Object (MTU_GATE_04);
  146. if (course_gate)
  147. {
  148. Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0);
  149. }
  150. }
  151. void Timer_Expired (GameObject * obj, int timer_id)
  152. {
  153. Vector3 powerup_loc = Vector3(-36.504f,75.985f,1.006f);
  154. switch (timer_id)
  155. {
  156. case (MTU_TIMER_MISSION_START):
  157. {
  158. // Tell Logan Sheppard to begin the tutorial.
  159. GameObject* logan = Commands->Find_Object(MTU_LOGAN);
  160. if (logan)
  161. {
  162. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO);
  163. }
  164. // Turn off the AGT
  165. GameObject * tower = Commands->Find_Object (MTU_TOWER);
  166. if (tower)
  167. {
  168. Commands->Send_Custom_Event (obj, tower, 0, 0);
  169. }
  170. break;
  171. }
  172. case (MTU_TIMER_GUNNER_SNIPER_AMMO):
  173. {
  174. GameObject * powerup = Commands->Create_Object ("POW_SniperRifle_Player", powerup_loc);
  175. if (powerup)
  176. {
  177. Commands->Attach_Script (powerup, "MTU_Range_Powerup", "1");
  178. range_powerup = Commands->Get_ID (powerup);
  179. }
  180. break;
  181. }
  182. case (MTU_TIMER_GUNNER_AUTORIFLE_AMMO):
  183. {
  184. GameObject * powerup = Commands->Create_Object ("POW_AutoRifle_Player", powerup_loc);
  185. if (powerup)
  186. {
  187. Commands->Attach_Script (powerup, "MTU_Range_Powerup", "2");
  188. range_powerup = Commands->Get_ID (powerup);
  189. }
  190. break;
  191. }
  192. case (MTU_TIMER_GUNNER_GRENADE_AMMO):
  193. {
  194. GameObject * powerup = Commands->Create_Object ("POW_GrenadeLauncher_Player", powerup_loc);
  195. if (powerup)
  196. {
  197. Commands->Attach_Script (powerup, "MTU_Range_Powerup", "3");
  198. range_powerup = Commands->Get_ID (powerup);
  199. }
  200. break;
  201. }
  202. case (MTU_TIMER_GUNNER_CHAINGUN_AMMO):
  203. {
  204. GameObject * powerup = Commands->Create_Object ("POW_Chaingun_Player", powerup_loc);
  205. if (powerup)
  206. {
  207. Commands->Attach_Script (powerup, "MTU_Range_Powerup", "4");
  208. range_powerup = Commands->Get_ID (powerup);
  209. }
  210. break;
  211. }
  212. case (MTU_TIMER_GUNNER_FLAMETHROWER_AMMO):
  213. {
  214. GameObject * powerup = Commands->Create_Object ("POW_Flamethrower_Player", powerup_loc);
  215. if (powerup)
  216. {
  217. Commands->Attach_Script (powerup, "MTU_Range_Powerup", "5");
  218. range_powerup = Commands->Get_ID (powerup);
  219. }
  220. break;
  221. }
  222. case (MTU_TIMER_GUNNER_ROCKET_AMMO):
  223. {
  224. GameObject * powerup = Commands->Create_Object ("POW_RocketLauncher_Player", powerup_loc);
  225. if (powerup)
  226. {
  227. Commands->Attach_Script (powerup, "MTU_Range_Powerup", "6");
  228. range_powerup = Commands->Get_ID (powerup);
  229. }
  230. break;
  231. }
  232. case (MTU_TIMER_GUNNER_C4_AMMO):
  233. {
  234. GameObject * powerup = Commands->Create_Object ("POW_MineRemote_Player", powerup_loc);
  235. if (powerup)
  236. {
  237. Commands->Attach_Script (powerup, "MTU_Range_Powerup", "7");
  238. range_powerup = Commands->Get_ID (powerup);
  239. }
  240. break;
  241. }
  242. case(MTU_TIMER_GUNNER_ION_AMMO):
  243. {
  244. GameObject * powerup = Commands->Create_Object ("POW_IonCannonBeacon_Player", powerup_loc);
  245. if (powerup)
  246. {
  247. Commands->Attach_Script (powerup, "MTU_Range_Powerup", "8");
  248. range_powerup = Commands->Get_ID (powerup);
  249. }
  250. break;
  251. }
  252. case (MTU_TIMER_ENDGAME):
  253. {
  254. Commands->Mission_Complete (true);
  255. break;
  256. }
  257. case (MTU_TIMER_FLYOVERS):
  258. {
  259. const char * vehicle = "";
  260. if (Get_Int_Random (0, 2))
  261. {
  262. vehicle = "GDI_Orca";
  263. }
  264. else
  265. {
  266. vehicle = "GDI_Transport_Helicopter";
  267. }
  268. if (Get_Int_Random (0, 2))
  269. {
  270. GameObject * flyover = Commands->Create_Object (vehicle, Vector3 (51.02f,128.63f,41.45f));
  271. if (flyover)
  272. {
  273. Commands->Attach_Script (flyover, "MTU_Flyover", "0");
  274. }
  275. }
  276. else
  277. {
  278. GameObject * flyover = Commands->Create_Object (vehicle, Vector3 (131.78f,-14.58f,51.21f));
  279. if (flyover)
  280. {
  281. Commands->Attach_Script (flyover, "MTU_Flyover", "1");
  282. }
  283. }
  284. Commands->Start_Timer (obj, this, (10 + Get_Int_Random (0, 20)), MTU_TIMER_FLYOVERS);
  285. break;
  286. }
  287. }
  288. }
  289. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  290. {
  291. Vector3 powerup_loc = Vector3(-36.504f,75.985f,1.006f);
  292. switch (type)
  293. {
  294. case (MTU_TYPE_SYDNEY_RESET):
  295. {
  296. sydney_restart = true;
  297. break;
  298. }
  299. case (MTU_TYPE_SYDNEY_CHECK_RESET):
  300. {
  301. if (sydney_restart)
  302. {
  303. GameObject * sydney_zone = Commands->Find_Object (MTU_ZONE_START_SYDNEY);
  304. if (sydney_zone)
  305. {
  306. sydney_restart = false;
  307. Commands->Send_Custom_Event (obj, sydney_zone, MTU_TYPE_SYDNEY_IS_RESET, MTU_PARAM_DEFAULT);
  308. }
  309. }
  310. break;
  311. }
  312. case (MTU_TYPE_HEALTH_POWERUP_ADD):
  313. {
  314. sydney_health_pow = param;
  315. break;
  316. }
  317. case (MTU_TYPE_HEALTH_POWERUP_SUBTRACT):
  318. {
  319. sydney_health_pow = 0;
  320. break;
  321. }
  322. case (MTU_TYPE_ALL_POWERUPS_RESET):
  323. {
  324. GameObject * health_pow = Commands->Find_Object (sydney_health_pow);
  325. if (health_pow)
  326. {
  327. Commands->Destroy_Object (health_pow);
  328. }
  329. sydney_health_pow = 0;
  330. GameObject * armor_pow = Commands->Find_Object (sydney_armor_pow);
  331. if (armor_pow)
  332. {
  333. Commands->Destroy_Object (armor_pow);
  334. }
  335. sydney_armor_pow = 0;
  336. break;
  337. }
  338. case (MTU_TYPE_ARMOR_POWERUP_ADD):
  339. {
  340. sydney_armor_pow = param;
  341. break;
  342. }
  343. case (MTU_TYPE_ARMOR_POWERUP_SUBTRACT):
  344. {
  345. sydney_armor_pow = 0;
  346. break;
  347. }
  348. case (MTU_TYPE_RANGE_CLEANUP_TARGETS):
  349. {
  350. GameObject * range_target_one_obj = Commands->Find_Object (range_target_one);
  351. if (range_target_one_obj)
  352. {
  353. range_target_one = 0;
  354. Commands->Destroy_Object (range_target_one_obj);
  355. }
  356. GameObject * range_target_two_obj = Commands->Find_Object (range_target_two);
  357. if (range_target_two_obj)
  358. {
  359. range_target_two = 0;
  360. Commands->Destroy_Object (range_target_two_obj);
  361. }
  362. GameObject * range_target_three_obj = Commands->Find_Object (range_target_three);
  363. if (range_target_three_obj)
  364. {
  365. range_target_three = 0;
  366. Commands->Destroy_Object (range_target_three_obj);
  367. }
  368. GameObject * range_target_four_obj = Commands->Find_Object (range_target_four);
  369. if (range_target_four_obj)
  370. {
  371. range_target_four = 0;
  372. Commands->Destroy_Object (range_target_four_obj);
  373. }
  374. GameObject * range_powerup_obj = Commands->Find_Object (range_powerup);
  375. if (range_powerup_obj)
  376. {
  377. range_powerup = 0;
  378. Commands->Destroy_Object (range_powerup_obj);
  379. }
  380. break;
  381. }
  382. case (MTU_TYPE_RANGE_CHECK_TARGETS):
  383. {
  384. bool found_targets = false;
  385. GameObject * range_target_one_obj = Commands->Find_Object (range_target_one);
  386. if (range_target_one_obj)
  387. {
  388. found_targets = true;
  389. }
  390. GameObject * range_target_two_obj = Commands->Find_Object (range_target_two);
  391. if (range_target_two_obj)
  392. {
  393. found_targets = true;
  394. }
  395. GameObject * range_target_three_obj = Commands->Find_Object (range_target_three);
  396. if (range_target_three_obj)
  397. {
  398. found_targets = true;
  399. }
  400. GameObject * gunner = Commands->Find_Object (MTU_GUNNER);
  401. if (gunner)
  402. {
  403. if (found_targets)
  404. {
  405. Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_SPEECH_MORE_TARGETS);
  406. }
  407. else
  408. {
  409. GameObject * range_powerup_obj = Commands->Find_Object (range_powerup);
  410. if (range_powerup_obj)
  411. {
  412. range_powerup = 0;
  413. Commands->Destroy_Object (range_powerup_obj);
  414. }
  415. Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_TARGETS_ELIMINATED);
  416. }
  417. }
  418. break;
  419. }
  420. case (MTU_TYPE_RANGE_SETUP_HANDGUN):
  421. {
  422. GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-32.264f,50.158f,1.015f));
  423. if (range_target_one_obj)
  424. {
  425. Commands->Set_Facing (range_target_one_obj, 90.0f);
  426. range_target_one = Commands->Get_ID (range_target_one_obj);
  427. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
  428. }
  429. GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-33.849f,53.635f,1.371f));
  430. if (range_target_two_obj)
  431. {
  432. Commands->Set_Facing (range_target_two_obj, 90.0f);
  433. range_target_two = Commands->Get_ID (range_target_two_obj);
  434. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
  435. }
  436. GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-35.616f,53.662f,1.394f));
  437. if (range_target_three_obj)
  438. {
  439. Commands->Set_Facing (range_target_three_obj, 90.0f);
  440. range_target_three = Commands->Get_ID (range_target_three_obj);
  441. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
  442. }
  443. break;
  444. }
  445. case (MTU_TYPE_RANGE_TARGET_DESTROYED):
  446. {
  447. switch (param)
  448. {
  449. case (1):
  450. {
  451. range_target_one = 0;
  452. break;
  453. }
  454. case (2):
  455. {
  456. range_target_two = 0;
  457. break;
  458. }
  459. case (3):
  460. {
  461. range_target_three = 0;
  462. break;
  463. }
  464. case (4):
  465. {
  466. range_target_four = 0;
  467. break;
  468. }
  469. default:
  470. {
  471. break;
  472. }
  473. }
  474. break;
  475. }
  476. case (MTU_TYPE_RANGE_SETUP_SNIPER_RIFLE):
  477. {
  478. GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.228f,47.670f,3.232f));
  479. if (range_target_one_obj)
  480. {
  481. range_target_one = Commands->Get_ID (range_target_one_obj);
  482. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
  483. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Path_Mid", "");
  484. }
  485. GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-36.870f,50.308f,1.014f));
  486. if (range_target_two_obj)
  487. {
  488. Commands->Set_Facing (range_target_two_obj, 90.0f);
  489. range_target_two = Commands->Get_ID (range_target_two_obj);
  490. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
  491. }
  492. GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-32.215f,50.497f,1.014f));
  493. if (range_target_three_obj)
  494. {
  495. Commands->Set_Facing (range_target_three_obj, 90.0f);
  496. range_target_three = Commands->Get_ID (range_target_three_obj);
  497. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
  498. }
  499. GameObject * range_target_four_obj = Commands->Create_Object ("POW_SniperRifle_Player", powerup_loc);
  500. if (range_target_four_obj)
  501. {
  502. range_target_four = 0;
  503. range_powerup = Commands->Get_ID (range_target_four_obj);
  504. Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "1");
  505. }
  506. break;
  507. }
  508. case (MTU_TYPE_RANGE_POWERUP_RETRIEVED):
  509. {
  510. switch (param)
  511. {
  512. case (1):
  513. {
  514. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_SNIPER_AMMO);
  515. break;
  516. }
  517. case (2):
  518. {
  519. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_AUTORIFLE_AMMO);
  520. break;
  521. }
  522. case (3):
  523. {
  524. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_GRENADE_AMMO);
  525. break;
  526. }
  527. case (4):
  528. {
  529. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_CHAINGUN_AMMO);
  530. break;
  531. }
  532. case (5):
  533. {
  534. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_FLAMETHROWER_AMMO);
  535. break;
  536. }
  537. case (6):
  538. {
  539. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_ROCKET_AMMO);
  540. break;
  541. }
  542. case (7):
  543. {
  544. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_C4_AMMO);
  545. break;
  546. }
  547. case (8):
  548. {
  549. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_ION_AMMO);
  550. break;
  551. }
  552. }
  553. break;
  554. }
  555. case (MTU_TYPE_RANGE_SETUP_AUTORIFLE):
  556. {
  557. GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.228f,47.670f,3.232f));
  558. if (range_target_one_obj)
  559. {
  560. range_target_one = Commands->Get_ID (range_target_one_obj);
  561. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
  562. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Path_Mid", "");
  563. }
  564. GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.557f,49.958f,3.232f));
  565. if (range_target_two_obj)
  566. {
  567. range_target_two = Commands->Get_ID (range_target_two_obj);
  568. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
  569. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Path_Right", "");
  570. }
  571. GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-29.893f,50.071f,3.232f));
  572. if (range_target_three_obj)
  573. {
  574. range_target_three = Commands->Get_ID (range_target_three_obj);
  575. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
  576. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target_Path_Left", "");
  577. }
  578. GameObject * range_target_four_obj = Commands->Create_Object ("POW_AutoRifle_Player", powerup_loc);
  579. if (range_target_four_obj)
  580. {
  581. range_target_four = 0;
  582. range_powerup = Commands->Get_ID (range_target_four_obj);
  583. Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "2");
  584. }
  585. break;
  586. }
  587. case (MTU_TYPE_RANGE_SETUP_GRENADE):
  588. {
  589. GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Buggy", Vector3(-34.853f,54.844f,2.641f));
  590. if (range_target_one_obj)
  591. {
  592. range_target_one = Commands->Get_ID (range_target_one_obj);
  593. Commands->Set_Facing (range_target_one_obj, 130.0f);
  594. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
  595. }
  596. GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-30.224f,47.9f,3.232f));
  597. if (range_target_two_obj)
  598. {
  599. range_target_two = Commands->Get_ID (range_target_two_obj);
  600. Commands->Set_Facing (range_target_two_obj, 90.0f);
  601. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
  602. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Miss_Commando", "");
  603. }
  604. GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-36.812f,47.595f,3.232f));
  605. if (range_target_three_obj)
  606. {
  607. range_target_three = Commands->Get_ID (range_target_three_obj);
  608. Commands->Set_Facing (range_target_three_obj, 90.0f);
  609. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
  610. }
  611. GameObject * range_target_four_obj = Commands->Create_Object ("POW_GrenadeLauncher_Player", powerup_loc);
  612. if (range_target_four_obj)
  613. {
  614. range_target_four = 0;
  615. range_powerup = Commands->Get_ID (range_target_four_obj);
  616. Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "3");
  617. }
  618. break;
  619. }
  620. case (MTU_TYPE_RANGE_SETUP_CHAINGUN):
  621. {
  622. GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-32.160f,50.072f,1.015f));
  623. if (range_target_one_obj)
  624. {
  625. range_target_one = Commands->Get_ID (range_target_one_obj);
  626. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
  627. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Miss_Commando", "");
  628. Commands->Set_Facing (range_target_one_obj, 90.0f);
  629. }
  630. GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-34.704f,47.525f,3.232f));
  631. if (range_target_two_obj)
  632. {
  633. range_target_two = Commands->Get_ID (range_target_two_obj);
  634. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
  635. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Miss_Commando", "");
  636. Commands->Set_Facing (range_target_two_obj, 90.0f);
  637. }
  638. GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-37.425f,49.562f,1.015f));
  639. if (range_target_three_obj)
  640. {
  641. range_target_three = Commands->Get_ID (range_target_three_obj);
  642. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
  643. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target_Miss_Commando", "");
  644. Commands->Set_Facing (range_target_three_obj, 90.0f);
  645. }
  646. GameObject * range_target_four_obj = Commands->Create_Object ("POW_Chaingun_Player", powerup_loc);
  647. if (range_target_four_obj)
  648. {
  649. range_target_four = 0;
  650. range_powerup = Commands->Get_ID (range_target_four_obj);
  651. Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "4");
  652. }
  653. break;
  654. }
  655. case (MTU_TYPE_RANGE_SETUP_FLAMETHROWER):
  656. {
  657. GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-29.966f,50.615f,3.232f));
  658. if (range_target_one_obj)
  659. {
  660. range_target_one = Commands->Get_ID (range_target_one_obj);
  661. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
  662. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Path_Left", "");
  663. }
  664. GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.083f,47.287f,3.232f));
  665. if (range_target_two_obj)
  666. {
  667. range_target_two = Commands->Get_ID (range_target_two_obj);
  668. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
  669. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Path_Mid", "");
  670. }
  671. GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.557f,50.218f,3.232f));
  672. if (range_target_three_obj)
  673. {
  674. range_target_three = Commands->Get_ID (range_target_three_obj);
  675. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target_Path_Right", "");
  676. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
  677. }
  678. GameObject * range_target_four_obj = Commands->Create_Object ("POW_Flamethrower_Player", powerup_loc);
  679. if (range_target_four_obj)
  680. {
  681. range_target_four = 0;
  682. range_powerup = Commands->Get_ID (range_target_four_obj);
  683. Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "5");
  684. }
  685. break;
  686. }
  687. case (MTU_TYPE_RANGE_SETUP_ROCKET):
  688. {
  689. GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Buggy", Vector3(-34.853f,54.844f,2.641f));
  690. if (range_target_one_obj)
  691. {
  692. range_target_one = Commands->Get_ID (range_target_one_obj);
  693. Commands->Set_Facing (range_target_one_obj, 135.0f);
  694. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
  695. }
  696. GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-33.967f,50.601f,1.014f));
  697. if (range_target_two_obj)
  698. {
  699. range_target_two = Commands->Get_ID (range_target_two_obj);
  700. Commands->Set_Facing (range_target_two_obj, 90.0f);
  701. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
  702. }
  703. GameObject * range_target_four_obj = Commands->Create_Object ("POW_RocketLauncher_Player", powerup_loc);
  704. if (range_target_four_obj)
  705. {
  706. range_target_four = 0;
  707. range_powerup = Commands->Get_ID (range_target_four_obj);
  708. Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "6");
  709. }
  710. break;
  711. }
  712. case (MTU_TYPE_RANGE_SETUP_C4):
  713. {
  714. GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Buggy", Vector3(-34.853f,54.844f,2.641f));
  715. if (range_target_one_obj)
  716. {
  717. range_target_one = Commands->Get_ID (range_target_one_obj);
  718. Commands->Set_Facing (range_target_one_obj, 90.0f);
  719. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
  720. }
  721. GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-31.702f,49.550f,1.016f));
  722. if (range_target_two_obj)
  723. {
  724. range_target_two = Commands->Get_ID (range_target_two_obj);
  725. Commands->Set_Facing (range_target_two_obj, -90.0f);
  726. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
  727. }
  728. GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-37.801f,49.708f,1.015f));
  729. if (range_target_three_obj)
  730. {
  731. range_target_three = Commands->Get_ID (range_target_three_obj);
  732. Commands->Set_Facing (range_target_three_obj, -90.0f);
  733. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
  734. }
  735. GameObject * range_target_four_obj = Commands->Create_Object ("POW_MineRemote_Player", powerup_loc);
  736. if (range_target_four_obj)
  737. {
  738. range_target_four = 0;
  739. range_powerup = Commands->Get_ID (range_target_four_obj);
  740. Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "7");
  741. }
  742. break;
  743. }
  744. case (MTU_TYPE_RANGE_SETUP_ION):
  745. {
  746. GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Light_Tank", Vector3(-34.556f,52.912f,1.841f));
  747. if (range_target_one_obj)
  748. {
  749. range_target_one = Commands->Get_ID (range_target_one_obj);
  750. Commands->Set_Facing (range_target_one_obj, 90.0f);
  751. Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1");
  752. }
  753. GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-31.562f,50.246f,1.015f));
  754. if (range_target_two_obj)
  755. {
  756. range_target_two = Commands->Get_ID (range_target_two_obj);
  757. Commands->Set_Facing (range_target_two_obj, 90.0f);
  758. Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2");
  759. }
  760. GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-37.501f,50.184f,1.014f));
  761. if (range_target_three_obj)
  762. {
  763. range_target_three = Commands->Get_ID (range_target_three_obj);
  764. Commands->Set_Facing (range_target_three_obj, 90.0f);
  765. Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3");
  766. }
  767. GameObject * range_target_four_obj = Commands->Create_Object ("POW_IonCannonBeacon_Player", powerup_loc);
  768. if (range_target_four_obj)
  769. {
  770. range_target_four = 0;
  771. range_powerup = Commands->Get_ID (range_target_four_obj);
  772. Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "8");
  773. }
  774. break;
  775. }
  776. case (MTU_TYPE_WEAP_FACTORY_CLEANUP):
  777. {
  778. // This merely cleans up the weapons factory mess, it does not reset it!
  779. if (hotwire_vehicle)
  780. {
  781. GameObject * vehicle_obj = Commands->Find_Object (hotwire_vehicle);
  782. if (vehicle_obj)
  783. {
  784. GameObject * hotwire_obj = Commands->Find_Object (MTU_HOTWIRE);
  785. if (hotwire_obj)
  786. {
  787. Commands->Apply_Damage (vehicle_obj, 10000.0f, "Blamokiller", hotwire_obj);
  788. hotwire_vehicle = 0;
  789. }
  790. }
  791. }
  792. if (squish_target_01)
  793. {
  794. GameObject * squish_obj = Commands->Find_Object (squish_target_01);
  795. if (squish_obj)
  796. {
  797. Commands->Destroy_Object (squish_obj);
  798. }
  799. squish_target_01 = 0;
  800. }
  801. if (squish_target_02)
  802. {
  803. GameObject * squish_obj = Commands->Find_Object (squish_target_02);
  804. if (squish_obj)
  805. {
  806. Commands->Destroy_Object (squish_obj);
  807. }
  808. squish_target_02 = 0;
  809. }
  810. if (squish_target_03)
  811. {
  812. GameObject * squish_obj = Commands->Find_Object (squish_target_03);
  813. if (squish_obj)
  814. {
  815. Commands->Destroy_Object (squish_obj);
  816. }
  817. squish_target_03 = 0;
  818. }
  819. if (squish_target_04)
  820. {
  821. GameObject * squish_obj = Commands->Find_Object (squish_target_04);
  822. if (squish_obj)
  823. {
  824. Commands->Destroy_Object (squish_obj);
  825. }
  826. squish_target_04 = 0;
  827. }
  828. if (squish_target_05)
  829. {
  830. GameObject * squish_obj = Commands->Find_Object (squish_target_05);
  831. if (squish_obj)
  832. {
  833. Commands->Destroy_Object (squish_obj);
  834. }
  835. squish_target_05 = 0;
  836. }
  837. if (squish_target_06)
  838. {
  839. GameObject * squish_obj = Commands->Find_Object (squish_target_06);
  840. if (squish_obj)
  841. {
  842. Commands->Destroy_Object (squish_obj);
  843. }
  844. squish_target_06 = 0;
  845. }
  846. break;
  847. }
  848. case (MTU_TYPE_WEAP_ATTEMPT_RESET):
  849. {
  850. // This restarts the weapons factory only if it is ready to roll from beginning!
  851. if (hotwire_state == -1)
  852. {
  853. hotwire_state = 0;
  854. Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_FACTORY_CLEANUP, MTU_PARAM_DEFAULT);
  855. Commands->Send_Custom_Event (obj, obj, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT);
  856. GameObject * logan = Commands->Find_Object (MTU_LOGAN);
  857. if (logan)
  858. {
  859. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_WEAPONS);
  860. }
  861. }
  862. break;
  863. }
  864. case (MTU_TYPE_WEAP_FORCE_RESET):
  865. {
  866. // This is called by all other buildings to force weapon factory cleanup!
  867. hotwire_state = -1;
  868. Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_FACTORY_CLEANUP, MTU_PARAM_DEFAULT);
  869. Commands->Send_Custom_Event (obj, obj, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT);
  870. break;
  871. }
  872. case (MTU_TYPE_HOTWIRE_START):
  873. {
  874. bool advance_state = false;
  875. if (hotwire_state > -1)
  876. {
  877. switch (hotwire_state)
  878. {
  879. case (0):
  880. {
  881. GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE);
  882. if (hotwire)
  883. {
  884. Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_INTRO);
  885. }
  886. advance_state = true;
  887. break;
  888. }
  889. case(1):
  890. {
  891. GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE);
  892. if (hotwire)
  893. {
  894. if (checkpoint_count > 3)
  895. {
  896. Commands->Send_Custom_Event (obj, obj, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT);
  897. Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_MEDTANK);
  898. Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_FACTORY_CLEANUP, MTU_PARAM_DEFAULT);
  899. Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_CREATE_MEDTANK, MTU_PARAM_DEFAULT);
  900. GameObject * action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_01);
  901. if (action_zone)
  902. {
  903. Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
  904. }
  905. action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_02);
  906. if (action_zone)
  907. {
  908. Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
  909. }
  910. action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_03);
  911. if (action_zone)
  912. {
  913. Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
  914. }
  915. action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_04);
  916. if (action_zone)
  917. {
  918. Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
  919. }
  920. advance_state = true;
  921. }
  922. else
  923. {
  924. Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_UNFINISHED);
  925. }
  926. }
  927. break;
  928. }
  929. }
  930. if (advance_state)
  931. {
  932. hotwire_state++;
  933. }
  934. }
  935. break;
  936. }
  937. case (MTU_TYPE_WEAP_CREATE_HUMMVEE):
  938. {
  939. GameObject * vehicle = Commands->Create_Object ("GDI_Humm-vee_Player", Vector3 (-10.5f,-34.2f,10.192f));
  940. if (vehicle)
  941. {
  942. Commands->Set_Facing (vehicle, -90.0f);
  943. Commands->Attach_Script (vehicle, "MTU_GDI_Vehicle", "1");
  944. hotwire_vehicle = Commands->Get_ID (vehicle);
  945. }
  946. break;
  947. }
  948. case (MTU_TYPE_WEAP_CREATE_MEDTANK):
  949. {
  950. GameObject * vehicle = Commands->Create_Object ("GDI_Medium_Tank_Player", Vector3 (-10.5f,-34.2f,12.192f));
  951. if (vehicle)
  952. {
  953. Commands->Set_Facing (vehicle, -90.0f);
  954. Commands->Attach_Script (vehicle, "MTU_GDI_Vehicle", "2");
  955. hotwire_vehicle = Commands->Get_ID (vehicle);
  956. }
  957. break;
  958. }
  959. case (MTU_TYPE_RESET_CHECKPOINT_COUNT):
  960. {
  961. checkpoint_count = 0;
  962. break;
  963. }
  964. case (MTU_TYPE_ADD_CHECKPOINT):
  965. {
  966. checkpoint_count++;
  967. break;
  968. }
  969. case (MTU_TYPE_WEAP_CREATE_SQUISHIES):
  970. {
  971. GameObject * squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-27.336f,-11.719f,1.101f));
  972. if (squish_target)
  973. {
  974. squish_target_01 = Commands->Get_ID (squish_target);
  975. Commands->Set_Facing (squish_target, -45.0f);
  976. Commands->Innate_Disable (squish_target);
  977. }
  978. squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-28.596f,21.970f,1.365f));
  979. if (squish_target)
  980. {
  981. squish_target_02 = Commands->Get_ID (squish_target);
  982. Commands->Set_Facing (squish_target, 0.0f);
  983. Commands->Innate_Disable (squish_target);
  984. }
  985. squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(10.713f,35.423f,0.691f));
  986. if (squish_target)
  987. {
  988. squish_target_03 = Commands->Get_ID (squish_target);
  989. Commands->Set_Facing (squish_target, -90.0f);
  990. Commands->Innate_Disable (squish_target);
  991. }
  992. squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(50.947f,25.583f,0.899f));
  993. if (squish_target)
  994. {
  995. squish_target_04 = Commands->Get_ID (squish_target);
  996. Commands->Set_Facing (squish_target, -90.0f);
  997. Commands->Innate_Disable (squish_target);
  998. }
  999. squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(41.174f,-12.436f,0.947f));
  1000. if (squish_target)
  1001. {
  1002. squish_target_05 = Commands->Get_ID (squish_target);
  1003. Commands->Set_Facing (squish_target, 135.0f);
  1004. Commands->Innate_Disable (squish_target);
  1005. }
  1006. squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(7.102f,-49.075f,1.026f));
  1007. if (squish_target)
  1008. {
  1009. squish_target_06 = Commands->Get_ID (squish_target);
  1010. Commands->Set_Facing (squish_target, 105.0f);
  1011. Commands->Innate_Disable (squish_target);
  1012. }
  1013. break;
  1014. }
  1015. case (MTU_TYPE_MOBIUS_RESET):
  1016. {
  1017. mobius_restart = true;
  1018. break;
  1019. }
  1020. case (MTU_TYPE_MOBIUS_CHECK_RESET):
  1021. {
  1022. if (mobius_restart)
  1023. {
  1024. mobius_restart = false;
  1025. GameObject * mobius = Commands->Find_Object (MTU_MOBIUS);
  1026. if (mobius)
  1027. {
  1028. Commands->Send_Custom_Event (obj, mobius, MTU_TYPE_MOBIUS, MTU_PARAM_SPEECH_MOBIUS_REFINERY);
  1029. }
  1030. }
  1031. break;
  1032. }
  1033. case (MTU_TYPE_RESET_PETROVA):
  1034. {
  1035. petrova_restart = true;
  1036. break;
  1037. }
  1038. case (MTU_TYPE_PETROVA_CHECK_RESET):
  1039. {
  1040. if (petrova_restart)
  1041. {
  1042. petrova_restart = false;
  1043. GameObject * petrova = Commands->Find_Object (MTU_PETROVA);
  1044. if (petrova)
  1045. {
  1046. Commands->Send_Custom_Event (obj, petrova, MTU_TYPE_PETROVA, MTU_PARAM_SPEECH_PETROVA_POWER);
  1047. }
  1048. }
  1049. break;
  1050. }
  1051. case (MTU_TYPE_ACTIVATE_FINALE):
  1052. {
  1053. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1054. GameObject * instructor = Commands->Find_Object (MTU_SYDNEY);
  1055. if (instructor)
  1056. {
  1057. Commands->Destroy_Object (instructor);
  1058. }
  1059. instructor = Commands->Find_Object (MTU_GUNNER);
  1060. if (instructor)
  1061. {
  1062. Commands->Destroy_Object (instructor);
  1063. }
  1064. instructor = Commands->Find_Object (MTU_HOTWIRE);
  1065. if (instructor)
  1066. {
  1067. Commands->Destroy_Object (instructor);
  1068. }
  1069. instructor = Commands->Find_Object (MTU_MOBIUS);
  1070. if (instructor)
  1071. {
  1072. Commands->Destroy_Object (instructor);
  1073. }
  1074. instructor = Commands->Find_Object (MTU_PETROVA);
  1075. if (instructor)
  1076. {
  1077. Commands->Destroy_Object (instructor);
  1078. }
  1079. instructor = Commands->Find_Object (MTU_CONTROLLER);
  1080. if (instructor)
  1081. {
  1082. Commands->Send_Custom_Event (obj, instructor, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT);
  1083. }
  1084. instructor = Commands->Create_Object ("GDI_Female_Lieutenant", Vector3(-43.724f,37.967f,2.0f));
  1085. if (instructor)
  1086. {
  1087. Commands->Attach_Script (instructor, "MTU_Tutorial_Instructor", "");
  1088. lieutenant_id = Commands->Get_ID (instructor);
  1089. }
  1090. finale_active = true;
  1091. break;
  1092. }
  1093. case (MTU_TYPE_LIEUTENANT_START):
  1094. {
  1095. GameObject * lieutenant = Commands->Find_Object (lieutenant_id);
  1096. if (lieutenant)
  1097. {
  1098. Commands->Send_Custom_Event (obj, lieutenant, MTU_TYPE_LIEUTENANT, MTU_PARAM_ACTION_GOTO_HAVOC);
  1099. }
  1100. break;
  1101. }
  1102. case (MTU_TYPE_MOCK_INVASION):
  1103. {
  1104. //set objectives for the two officers. Upon completion, end the mission.
  1105. GameObject * soldier = Commands->Find_Object (MTU_GATE_GUARD);
  1106. if (soldier)
  1107. {
  1108. Commands->Send_Custom_Event (obj, soldier, MTU_TYPE_GDI_SOLDIER_PATROL, MTU_PARAM_DEFAULT);
  1109. }
  1110. soldier = Commands->Find_Object (MTU_GDI_01);
  1111. if (soldier)
  1112. {
  1113. Commands->Send_Custom_Event (obj, soldier, MTU_TYPE_GDI_SOLDIER_PATROL, MTU_PARAM_DEFAULT);
  1114. }
  1115. soldier = Commands->Find_Object (MTU_GDI_02);
  1116. if (soldier)
  1117. {
  1118. Commands->Send_Custom_Event (obj, soldier, MTU_TYPE_GDI_SOLDIER_PATROL, MTU_PARAM_DEFAULT);
  1119. }
  1120. GameObject * officer = Commands->Create_Object ("Nod_Minigunner_1Off", Vector3 (51.793f,23.554f,1.135f));
  1121. if (officer)
  1122. {
  1123. Commands->Set_Obj_Radar_Blip_Shape (officer, RADAR_BLIP_SHAPE_OBJECTIVE);
  1124. Commands->Set_Obj_Radar_Blip_Color (officer, RADAR_BLIP_COLOR_PRIMARY_OBJECTIVE);
  1125. Commands->Attach_Script (officer, "MTU_Nod_Soldier", "2");
  1126. }
  1127. officer = Commands->Create_Object ("Nod_Minigunner_1Off", Vector3 (52.793f,24.554f,2.135f));
  1128. if (officer)
  1129. {
  1130. Commands->Set_Obj_Radar_Blip_Shape (officer, RADAR_BLIP_SHAPE_OBJECTIVE);
  1131. Commands->Set_Obj_Radar_Blip_Color (officer, RADAR_BLIP_COLOR_PRIMARY_OBJECTIVE);
  1132. Commands->Attach_Script (officer, "MTU_Nod_Soldier", "2");
  1133. }
  1134. GameObject * hummvee = Commands->Create_Object ("GDI_Humm-vee_Player", Vector3(-10.5f,-34.2f,10.192f));
  1135. if (hummvee)
  1136. {
  1137. Commands->Attach_Script (hummvee, "MTU_GDI_Vehicle", "4");
  1138. }
  1139. GameObject * spawn = Commands->Trigger_Spawner(MTU_SPAWN_01);
  1140. if (spawn)
  1141. {
  1142. Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0");
  1143. }
  1144. spawn = Commands->Trigger_Spawner(MTU_SPAWN_02);
  1145. if (spawn)
  1146. {
  1147. Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0");
  1148. }
  1149. spawn = Commands->Trigger_Spawner(MTU_SPAWN_03);
  1150. if (spawn)
  1151. {
  1152. Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0");
  1153. }
  1154. break;
  1155. }
  1156. case (MTU_TYPE_TRIGGER_SPAWNER):
  1157. {
  1158. int spawner_id = MTU_SPAWN_01 + Get_Int_Random (0, 2);
  1159. GameObject * spawn = Commands->Trigger_Spawner (spawner_id);
  1160. if (spawn)
  1161. {
  1162. Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0");
  1163. }
  1164. break;
  1165. }
  1166. case (MTU_TYPE_COUNT_OFFICERS):
  1167. {
  1168. officer_count++;
  1169. if (officer_count > 1)
  1170. {
  1171. Commands->Set_Objective_Status (MTU_OBJECTIVE_06, OBJECTIVE_STATUS_ACCOMPLISHED);
  1172. Commands->Set_HUD_Help_Text(IDS_MENU_TEXT795, TEXT_COLOR_OBJECTIVE_PRIMARY);
  1173. Commands->Start_Timer (obj, this, 3.0f, MTU_TIMER_ENDGAME);
  1174. }
  1175. break;
  1176. }
  1177. case (MTU_TYPE_REMOVE_OBJECTIVES):
  1178. {
  1179. Commands->Clear_Radar_Marker (MTU_RADAR_GUNNER);
  1180. break;
  1181. }
  1182. }
  1183. }
  1184. };
  1185. // MTU_Tutorial_Instructor - This script is used for all instructors throughout the tutorial mission.
  1186. DECLARE_SCRIPT (MTU_Tutorial_Instructor, "")
  1187. {
  1188. bool logan_heard_commando;
  1189. bool logan_told_about_hearing;
  1190. bool logan_gave_sneak_speech;
  1191. bool intro_barracks;
  1192. bool intro_weapons;
  1193. bool intro_refinery;
  1194. bool intro_power;
  1195. bool check_wait_for_havoc;
  1196. bool check_wait_refinery;
  1197. bool check_logan_wait_power;
  1198. bool check_wait_agt;
  1199. bool check_wait_infantry;
  1200. bool logan_wait_havoc;
  1201. bool logan_wait_refinery;
  1202. bool logan_wait_power;
  1203. bool logan_wait_agt;
  1204. bool logan_wait_infantry;
  1205. int gunner_range_state;
  1206. int engineer_id;
  1207. REGISTER_VARIABLES()
  1208. {
  1209. SAVE_VARIABLE (logan_heard_commando, 1);
  1210. SAVE_VARIABLE (logan_told_about_hearing, 2);
  1211. SAVE_VARIABLE (logan_gave_sneak_speech, 3);
  1212. SAVE_VARIABLE (gunner_range_state, 4);
  1213. SAVE_VARIABLE (intro_barracks, 5);
  1214. SAVE_VARIABLE (intro_weapons, 6);
  1215. SAVE_VARIABLE (intro_refinery, 7);
  1216. SAVE_VARIABLE (intro_power, 8);
  1217. SAVE_VARIABLE (engineer_id, 9);
  1218. SAVE_VARIABLE (check_wait_for_havoc, 10);
  1219. SAVE_VARIABLE (check_wait_refinery, 11);
  1220. SAVE_VARIABLE (check_logan_wait_power, 12);
  1221. SAVE_VARIABLE (check_wait_agt, 13);
  1222. SAVE_VARIABLE (check_wait_infantry, 14);
  1223. SAVE_VARIABLE (logan_wait_havoc, 15);
  1224. SAVE_VARIABLE (logan_wait_refinery, 16);
  1225. SAVE_VARIABLE (logan_wait_power, 17);
  1226. SAVE_VARIABLE (logan_wait_agt, 18);
  1227. SAVE_VARIABLE (logan_wait_infantry, 19);
  1228. }
  1229. void Created (GameObject * obj)
  1230. {
  1231. engineer_id = 0;
  1232. gunner_range_state = MTU_RANGE_STATE_DEFAULT;
  1233. Commands->Set_Loiters_Allowed (obj, false);
  1234. Commands->Innate_Disable (obj);
  1235. Commands->Set_Shield_Type (obj, "Blamo");
  1236. Commands->Enable_Hibernation (obj, false);
  1237. logan_heard_commando = false;
  1238. logan_told_about_hearing = false;
  1239. logan_gave_sneak_speech = false;
  1240. intro_barracks = false;
  1241. intro_weapons = false;
  1242. intro_refinery = false;
  1243. intro_power = false;
  1244. check_wait_for_havoc = false;
  1245. check_wait_refinery = false;
  1246. check_logan_wait_power = false;
  1247. check_wait_agt = false;
  1248. check_wait_infantry = false;
  1249. logan_wait_havoc = false;
  1250. logan_wait_refinery = false;
  1251. logan_wait_power = false;
  1252. logan_wait_agt = false;
  1253. logan_wait_infantry = false;
  1254. }
  1255. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  1256. {
  1257. switch (type)
  1258. {
  1259. case (MTU_TYPE_LOGAN):
  1260. {
  1261. switch (param)
  1262. {
  1263. case (MTU_PARAM_SPEECH_INTRO): // Logan is told to start the tutorial.
  1264. {
  1265. Say_Something (obj, MTU_SPEECH_LOGAN_START);
  1266. break;
  1267. }
  1268. case (MTU_PARAM_SPEECH_CROUCH): // Logan is told to start sneaking speech.
  1269. {
  1270. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1271. Say_Something (obj, MTU_SPEECH_LOGAN_CROUCH);
  1272. break;
  1273. }
  1274. case (MTU_PARAM_SPEECH_JUMP): // Logan is told to give results of sneaking and start jump speech.
  1275. {
  1276. Move_Somewhere (obj, MTU_MOVE_LOGAN_JUMP_TRAINING, MTU_ACTION_LOGAN_JUMP_TEST);
  1277. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1278. /*if (logan_heard_commando)
  1279. {
  1280. Say_Something (obj, MTU_SPEECH_LOGAN_SNEAK_LOSE);
  1281. logan_told_about_hearing = true;
  1282. }
  1283. else
  1284. {
  1285. Say_Something (obj, MTU_SPEECH_LOGAN_SNEAK_WIN);
  1286. logan_told_about_hearing = true;
  1287. }*/
  1288. break;
  1289. }
  1290. case (MTU_PARAM_SPEECH_EVA): // Logan is told to start the eva training speech.
  1291. {
  1292. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1293. Say_Something (obj, MTU_SPEECH_LOGAN_EVA);
  1294. break;
  1295. }
  1296. case (MTU_PARAM_SPEECH_COURSE_DONE): // Logan is told to move to the commando and finish the obstacle course.
  1297. {
  1298. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1299. Move_Somewhere (obj, MTU_MOVE_LOGAN_COURSE_EXTERIOR, MTU_ACTION_LOGAN_COURSE_DONE);
  1300. break;
  1301. }
  1302. case (MTU_PARAM_ACTION_KEYCARD_TRAIN): // The commando has arrived at the AGT, lock control, give keycard speech.
  1303. {
  1304. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1305. Say_Something (obj, MTU_SPEECH_LOGAN_KEYCARDS);
  1306. break;
  1307. }
  1308. case (MTU_PARAM_ACTION_GOTO_AGT_RESET):
  1309. {
  1310. Move_Somewhere (obj, MTU_MOVE_LOGAN_AGT, MTU_ACTION_DEFAULT);
  1311. break;
  1312. }
  1313. case (MTU_PARAM_ACTION_GOTO_INFANTRY):
  1314. {
  1315. Move_Somewhere (obj, MTU_MOVE_LOGAN_INFANTRY, MTU_ACTION_DEFAULT);
  1316. break;
  1317. }
  1318. case (MTU_PARAM_ACTION_GOTO_WEAPONS):
  1319. {
  1320. Move_Somewhere (obj, MTU_MOVE_LOGAN_WEAPONS, MTU_ACTION_DEFAULT);
  1321. break;
  1322. }
  1323. case (MTU_PARAM_ACTION_PREPARE_REFINERY):
  1324. {
  1325. logan_wait_havoc = true;
  1326. logan_wait_refinery = false;
  1327. logan_wait_power = false;
  1328. logan_wait_agt = false;
  1329. logan_wait_infantry = false;
  1330. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_FOR_HAVOC);
  1331. break;
  1332. }
  1333. case (MTU_PARAM_ACTION_GOTO_REFINERY):
  1334. {
  1335. Move_Somewhere (obj, MTU_MOVE_LOGAN_REFINERY, MTU_ACTION_DEFAULT);
  1336. break;
  1337. }
  1338. case (MTU_PARAM_SPEECH_INTRO_REFINERY):
  1339. {
  1340. if (!intro_refinery)
  1341. {
  1342. intro_refinery = true;
  1343. Say_Something (obj, MTU_SPEECH_INTRODUCE_REFINERY);
  1344. }
  1345. break;
  1346. }
  1347. case (MTU_PARAM_ACTION_PREPARE_POWER):
  1348. {
  1349. logan_wait_havoc = false;
  1350. logan_wait_refinery = true;
  1351. logan_wait_power = false;
  1352. logan_wait_agt = false;
  1353. logan_wait_infantry = false;
  1354. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_REFINERY);
  1355. break;
  1356. }
  1357. case (MTU_PARAM_ACTION_GOTO_POWER):
  1358. {
  1359. Move_Somewhere (obj, MTU_MOVE_LOGAN_POWER, MTU_ACTION_DEFAULT);
  1360. break;
  1361. }
  1362. case (MTU_PARAM_SPEECH_INTRO_POWER):
  1363. {
  1364. if (!intro_power)
  1365. {
  1366. intro_power = true;
  1367. Say_Something (obj, MTU_SPEECH_INTRODUCE_POWER);
  1368. }
  1369. break;
  1370. }
  1371. case (MTU_PARAM_ACTION_PREPARE_FINALE):
  1372. {
  1373. logan_wait_havoc = false;
  1374. logan_wait_refinery = false;
  1375. logan_wait_power = true;
  1376. logan_wait_agt = false;
  1377. logan_wait_infantry = false;
  1378. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_POWER);
  1379. break;
  1380. }
  1381. case (MTU_PARAM_SPEECH_INTRO_INFANTRY):
  1382. {
  1383. if (!intro_barracks)
  1384. {
  1385. intro_barracks = true;
  1386. Say_Something (obj, MTU_SPEECH_INTRODUCE_BARRACKS);
  1387. }
  1388. break;
  1389. }
  1390. case (MTU_PARAM_ACTION_PREPARE_INFANTRY):
  1391. {
  1392. logan_wait_havoc = false;
  1393. logan_wait_refinery = false;
  1394. logan_wait_power = false;
  1395. logan_wait_agt = true;
  1396. logan_wait_infantry = false;
  1397. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_AGT);
  1398. break;
  1399. }
  1400. case (MTU_PARAM_SPEECH_WEAP_INTRO):
  1401. {
  1402. if (!intro_weapons)
  1403. {
  1404. intro_weapons = true;
  1405. Say_Something (obj, MTU_SPEECH_INTRODUCE_WEAP_FACTORY);
  1406. }
  1407. break;
  1408. }
  1409. case (MTU_PARAM_ACTION_PREPARE_WEAPONS):
  1410. {
  1411. logan_wait_havoc = false;
  1412. logan_wait_refinery = false;
  1413. logan_wait_power = false;
  1414. logan_wait_agt = false;
  1415. logan_wait_infantry = true;
  1416. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_INFANTRY);
  1417. break;
  1418. }
  1419. }
  1420. break;
  1421. }
  1422. case (MTU_TYPE_SYDNEY):
  1423. {
  1424. switch (param)
  1425. {
  1426. case (MTU_PARAM_SPEECH_SYDNEY_START):
  1427. {
  1428. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1429. Say_Something (obj, MTU_SPEECH_SYDNEY_START);
  1430. break;
  1431. }
  1432. case (MTU_PARAM_SPEECH_HEALTH):
  1433. {
  1434. Commands->Action_Reset (obj, 100);
  1435. Say_Something (obj, MTU_SPEECH_SYDNEY_HEALTH);
  1436. break;
  1437. }
  1438. case (MTU_PARAM_SPEECH_PICKUP):
  1439. {
  1440. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1441. Say_Something (obj, MTU_SPEECH_SYDNEY_ARMOR);
  1442. break;
  1443. }
  1444. case (MTU_PARAM_SPEECH_SHOOT_AGAIN):
  1445. {
  1446. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1447. Say_Something (obj, MTU_SPEECH_SYDNEY_SHOOT_AGAIN);
  1448. break;
  1449. }
  1450. case (MTU_PARAM_SPEECH_LAST_TIME):
  1451. {
  1452. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1453. Commands->Action_Reset (obj, 100);
  1454. Say_Something (obj, MTU_SPEECH_SYDNEY_LAST_TIME);
  1455. break;
  1456. }
  1457. case (MTU_PARAM_SPEECH_RADAR):
  1458. {
  1459. Say_Something (obj, MTU_SPEECH_SYDNEY_RADAR);
  1460. break;
  1461. }
  1462. }
  1463. break;
  1464. }
  1465. case (MTU_TYPE_GUNNER):
  1466. {
  1467. switch (param)
  1468. {
  1469. case (MTU_PARAM_GUNNER_RESET):
  1470. {
  1471. gunner_range_state = MTU_RANGE_STATE_DEFAULT;
  1472. break;
  1473. }
  1474. case (MTU_PARAM_CHECK_TARGETS):
  1475. {
  1476. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  1477. if (controller)
  1478. {
  1479. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_CHECK_TARGETS, MTU_PARAM_DEFAULT);
  1480. }
  1481. break;
  1482. }
  1483. case (MTU_PARAM_TARGETS_ELIMINATED):
  1484. {
  1485. gunner_range_state++;
  1486. switch (gunner_range_state)
  1487. {
  1488. case (1):
  1489. {
  1490. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  1491. Say_Something (obj, MTU_SPEECH_GUNNER_START);
  1492. break;
  1493. }
  1494. case (2):
  1495. {
  1496. Commands->Set_HUD_Help_Text(IDS_M01DSGN_DSGN0518I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  1497. Say_Something (obj, MTU_SPEECH_GUNNER_SNIPER_RIFLE);
  1498. Commands->Give_PowerUp (STAR, "POW_SniperRifle_Player", true);
  1499. Commands->Create_Object ("POW_SniperRifle_Player", Vector3(-17.298f,73.106f,1.042f));
  1500. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  1501. if (controller)
  1502. {
  1503. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_SNIPER_RIFLE, MTU_PARAM_DEFAULT);
  1504. }
  1505. break;
  1506. }
  1507. case (3):
  1508. {
  1509. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0392I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  1510. Say_Something (obj, MTU_SPEECH_GUNNER_AUTORIFLE);
  1511. Commands->Give_PowerUp (STAR, "POW_AutoRifle_Player", true);
  1512. Commands->Create_Object ("POW_AutoRifle_Player", Vector3(-17.298f,73.106f,1.042f));
  1513. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  1514. if (controller)
  1515. {
  1516. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_AUTORIFLE, MTU_PARAM_DEFAULT);
  1517. }
  1518. break;
  1519. }
  1520. case (4):
  1521. {
  1522. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0393I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  1523. Say_Something (obj, MTU_SPEECH_GUNNER_ROCKET);
  1524. Commands->Give_PowerUp (STAR, "POW_RocketLauncher_Player", true);
  1525. Commands->Create_Object ("POW_RocketLauncher_Player", Vector3(-17.298f,73.106f,1.042f));
  1526. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  1527. if (controller)
  1528. {
  1529. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_ROCKET, MTU_PARAM_DEFAULT);
  1530. }
  1531. break;
  1532. }
  1533. case (5):
  1534. {
  1535. Commands->Set_HUD_Help_Text(IDS_M01DSGN_DSGN0519I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  1536. Say_Something (obj, MTU_SPEECH_GUNNER_C4);
  1537. Commands->Give_PowerUp (STAR, "POW_MineRemote_Player", true);
  1538. Commands->Create_Object ("POW_MineRemote_Player", Vector3(-17.298f,73.106f,1.042f));
  1539. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  1540. if (controller)
  1541. {
  1542. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_C4, MTU_PARAM_DEFAULT);
  1543. }
  1544. break;
  1545. }
  1546. case (6):
  1547. {
  1548. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0394I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  1549. Say_Something (obj, MTU_SPEECH_GUNNER_ION);
  1550. Commands->Give_PowerUp (STAR, "POW_IonCannonBeacon_Player", true);
  1551. Commands->Create_Object ("POW_IonCannonBeacon_Player", Vector3(-17.298f,73.106f,1.042f));
  1552. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  1553. if (controller)
  1554. {
  1555. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_ION, MTU_PARAM_DEFAULT);
  1556. }
  1557. break;
  1558. }
  1559. case (7):
  1560. {
  1561. Say_Something (obj, MTU_SPEECH_GUNNER_ENDING);
  1562. break;
  1563. }
  1564. default:
  1565. {
  1566. break;
  1567. }
  1568. }
  1569. break;
  1570. }
  1571. case (MTU_PARAM_SPEECH_MORE_TARGETS):
  1572. {
  1573. Say_Something (obj, MTU_SPEECH_GUNNER_MORE_TARGETS);
  1574. break;
  1575. }
  1576. case (MTU_PARAM_SPEECH_RETICULE):
  1577. {
  1578. Say_Something (obj, MTU_SPEECH_GUNNER_RETICULE);
  1579. break;
  1580. }
  1581. }
  1582. break;
  1583. }
  1584. case (MTU_TYPE_HOTWIRE):
  1585. {
  1586. switch (param)
  1587. {
  1588. case (MTU_PARAM_SPEECH_WEAP_INTRO):
  1589. {
  1590. Say_Something (obj, MTU_SPEECH_HOTWIRE_INTRO);
  1591. break;
  1592. }
  1593. case (MTU_PARAM_SPEECH_WEAP_MOVEOUT):
  1594. {
  1595. Say_Something (obj, MTU_SPEECH_HOTWIRE_MOVEOUT);
  1596. break;
  1597. }
  1598. case (MTU_PARAM_SPEECH_WEAP_ACTION):
  1599. {
  1600. Say_Something (obj, MTU_SPEECH_HOTWIRE_ACTION);
  1601. break;
  1602. }
  1603. case (MTU_PARAM_SPEECH_WEAP_MEDTANK):
  1604. {
  1605. Say_Something (obj, MTU_SPEECH_HOTWIRE_MEDTANK);
  1606. break;
  1607. }
  1608. case (MTU_PARAM_SPEECH_WEAP_UNFINISHED):
  1609. {
  1610. Say_Something (obj, MTU_SPEECH_HOTWIRE_UNFINISHED);
  1611. break;
  1612. }
  1613. case (MTU_PARAM_SPEECH_WEAP_SQUISH):
  1614. {
  1615. Say_Something (obj, MTU_SPEECH_HOTWIRE_SQUISH);
  1616. break;
  1617. }
  1618. case (MTU_PARAM_SPEECH_WEAP_BIKE):
  1619. {
  1620. Say_Something (obj, MTU_SPEECH_HOTWIRE_BIKE);
  1621. break;
  1622. }
  1623. }
  1624. break;
  1625. }
  1626. case (MTU_TYPE_MOBIUS):
  1627. {
  1628. if (param == MTU_PARAM_SPEECH_MOBIUS_REFINERY)
  1629. {
  1630. Say_Something (obj, MTU_SPEECH_MOBIUS_REFINERY);
  1631. }
  1632. break;
  1633. }
  1634. case (MTU_TYPE_PETROVA):
  1635. {
  1636. switch (param)
  1637. {
  1638. case (MTU_PARAM_SPEECH_PETROVA_POWER):
  1639. {
  1640. Say_Something (obj, MTU_SPEECH_PETROVA_POWER);
  1641. break;
  1642. }
  1643. }
  1644. break;
  1645. }
  1646. case (MTU_TYPE_LIEUTENANT):
  1647. {
  1648. switch (param)
  1649. {
  1650. case (MTU_PARAM_ACTION_GOTO_HAVOC):
  1651. {
  1652. Move_Somewhere (obj, MTU_MOVE_LIEUTENANT_HAVOC, MTU_ACTION_MOVE_LIEUTENANT_HAVOC);
  1653. break;
  1654. }
  1655. }
  1656. break;
  1657. }
  1658. }
  1659. }
  1660. void Timer_Expired (GameObject * obj, int timer_id)
  1661. {
  1662. switch (timer_id)
  1663. {
  1664. case (MTU_TIMER_LOGAN_WAIT_FOR_HAVOC):
  1665. {
  1666. if (logan_wait_havoc)
  1667. {
  1668. if (Get_Obj_Distance (obj, STAR) < 4.0f)
  1669. {
  1670. if (!check_wait_for_havoc)
  1671. {
  1672. Say_Something (obj, MTU_SPEECH_LOGAN_WHATSNEXT);
  1673. check_wait_for_havoc = true;
  1674. }
  1675. }
  1676. else
  1677. {
  1678. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_FOR_HAVOC);
  1679. }
  1680. }
  1681. break;
  1682. }
  1683. case (MTU_TIMER_LOGAN_WAIT_REFINERY):
  1684. {
  1685. if (logan_wait_refinery)
  1686. {
  1687. if (Get_Obj_Distance (obj, STAR) < 4.0f)
  1688. {
  1689. if (!check_wait_refinery)
  1690. {
  1691. Say_Something (obj, MTU_SPEECH_LOGAN_PREPARE_POWER);
  1692. check_wait_refinery = true;
  1693. }
  1694. }
  1695. else
  1696. {
  1697. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_REFINERY);
  1698. }
  1699. }
  1700. break;
  1701. }
  1702. case (MTU_TIMER_LOGAN_WAIT_POWER):
  1703. {
  1704. if (logan_wait_power)
  1705. {
  1706. if (Get_Obj_Distance (obj, STAR) < 2.0f)
  1707. {
  1708. if (!check_logan_wait_power)
  1709. {
  1710. Commands->Set_Position (STAR, Vector3(-35.771f,35.033f,2.0f));
  1711. Commands->Set_Position (obj, Vector3(-33.699f,35.179f,2.0f));
  1712. check_logan_wait_power = true;
  1713. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_POWER_02);
  1714. }
  1715. }
  1716. else
  1717. {
  1718. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_POWER);
  1719. }
  1720. }
  1721. break;
  1722. }
  1723. case(MTU_TIMER_LOGAN_WAIT_POWER_02):
  1724. {
  1725. Say_Something (obj, MTU_SPEECH_LOGAN_PREPARE_FINALE);
  1726. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  1727. if (controller)
  1728. {
  1729. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ACTIVATE_FINALE, MTU_PARAM_DEFAULT);
  1730. }
  1731. break;
  1732. }
  1733. case (MTU_TIMER_LOGAN_WAIT_AGT):
  1734. {
  1735. if (logan_wait_agt)
  1736. {
  1737. if (Get_Obj_Distance (obj, STAR) < 4.0f)
  1738. {
  1739. if (!check_wait_agt)
  1740. {
  1741. Say_Something (obj, MTU_SPEECH_LOGAN_PREPARE_INFANTRY);
  1742. check_wait_agt = true;
  1743. }
  1744. }
  1745. else
  1746. {
  1747. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_AGT);
  1748. }
  1749. }
  1750. break;
  1751. }
  1752. case (MTU_TIMER_LOGAN_WAIT_INFANTRY):
  1753. {
  1754. if (logan_wait_infantry)
  1755. {
  1756. if (Get_Obj_Distance (obj, STAR) < 4.0f)
  1757. {
  1758. if (!check_wait_infantry)
  1759. {
  1760. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  1761. Move_Somewhere (obj, MTU_MOVE_LOGAN_WEAPONS, MTU_ACTION_DEFAULT);
  1762. check_wait_infantry = true;
  1763. }
  1764. }
  1765. else
  1766. {
  1767. Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_INFANTRY);
  1768. }
  1769. }
  1770. break;
  1771. }
  1772. case (MTU_TIMER_LIEUTENANT_WAIT):
  1773. {
  1774. Say_Something (obj, MTU_SPEECH_LIEUTENANT_LETIN);
  1775. break;
  1776. }
  1777. case (MTU_TIMER_ANOTHER_APACHE):
  1778. {
  1779. GameObject * apache = Commands->Create_Object ("NOD_Apache", Vector3(-52.440f,33.644f,-7.825f));
  1780. if (apache)
  1781. {
  1782. Commands->Attach_Script (apache, "MTU_Nod_Apache", "0");
  1783. }
  1784. break;
  1785. }
  1786. case (MTU_TIMER_MCT_ATTACK):
  1787. {
  1788. break;
  1789. }
  1790. }
  1791. }
  1792. // This handles conversations with instructors and Havoc.
  1793. void Say_Something (GameObject * obj, int speech_id)
  1794. {
  1795. const char *conv_name = ("IDS_MTU_CONVERSATION_01"); //DEFAULT
  1796. Vector3 target_loc = Commands->Get_Position (obj);
  1797. switch (speech_id)
  1798. {
  1799. // Logan Sheppard
  1800. case (MTU_SPEECH_LOGAN_START):
  1801. {
  1802. conv_name = ("MTU_LOGAN_START");
  1803. break;
  1804. }
  1805. case (MTU_SPEECH_LOGAN_CROUCH):
  1806. {
  1807. conv_name = ("MTU_LOGAN_CROUCH");
  1808. break;
  1809. }
  1810. case (MTU_SPEECH_LOGAN_CROUCH_TEST):
  1811. {
  1812. conv_name = ("MTU_LOGAN_CROUCH_TEST");
  1813. target_loc.X = 0;
  1814. break;
  1815. }
  1816. case (MTU_SPEECH_LOGAN_HEARD):
  1817. {
  1818. conv_name = ("MTU_LOGAN_HEARD");
  1819. target_loc.X = 0;
  1820. break;
  1821. }
  1822. case (MTU_SPEECH_LOGAN_SNEAK_LOSE):
  1823. {
  1824. conv_name = ("MTU_LOGAN_SNEAK_LOSE");
  1825. break;
  1826. }
  1827. case (MTU_SPEECH_LOGAN_SNEAK_WIN):
  1828. {
  1829. conv_name = ("MTU_LOGAN_SNEAK_WIN");
  1830. break;
  1831. }
  1832. case (MTU_SPEECH_LOGAN_JUMP_TEST):
  1833. {
  1834. conv_name = ("MTU_LOGAN_JUMP_TEST");
  1835. break;
  1836. }
  1837. case (MTU_SPEECH_LOGAN_EVA):
  1838. {
  1839. conv_name = ("MTU_LOGAN_EVA");
  1840. break;
  1841. }
  1842. case (MTU_SPEECH_LOGAN_POKE):
  1843. {
  1844. conv_name = ("MTU_LOGAN_POKE");
  1845. target_loc.X = 0;
  1846. break;
  1847. }
  1848. case (MTU_SPEECH_LOGAN_COURSE_DONE):
  1849. {
  1850. conv_name = ("MTU_LOGAN_COURSE_DONE");
  1851. break;
  1852. }
  1853. case (MTU_SPEECH_LOGAN_KEYCARDS):
  1854. {
  1855. conv_name = ("MTU_LOGAN_KEYCARDS");
  1856. target_loc = Vector3(-12.776f,23.761f,-0.5f);
  1857. break;
  1858. }
  1859. case (MTU_SPEECH_LOGAN_GO_INSIDE):
  1860. {
  1861. conv_name = ("MTU_LOGAN_GO_INSIDE");
  1862. target_loc.X = 0;
  1863. break;
  1864. }
  1865. case (MTU_SPEECH_INTRODUCE_BARRACKS):
  1866. {
  1867. conv_name = ("MTU_LOGAN_INTRODUCE_BARRACKS");
  1868. target_loc.X = 0;
  1869. break;
  1870. }
  1871. case (MTU_SPEECH_INTRODUCE_WEAP_FACTORY):
  1872. {
  1873. conv_name = ("MTU_LOGAN_INTRODUCE_WEAP");
  1874. target_loc.X = 0;
  1875. break;
  1876. }
  1877. case (MTU_SPEECH_LOGAN_WHATSNEXT):
  1878. {
  1879. conv_name = ("MTU_LOGAN_WHATSNEXT");
  1880. target_loc.X = 0;
  1881. break;
  1882. }
  1883. case (MTU_SPEECH_INTRODUCE_REFINERY):
  1884. {
  1885. conv_name = ("MTU_LOGAN_INTRODUCE_REFINERY");
  1886. target_loc.X = 0;
  1887. break;
  1888. }
  1889. case (MTU_SPEECH_LOGAN_PREPARE_POWER):
  1890. {
  1891. conv_name = ("MTU_LOGAN_PREPARE_POWER");
  1892. target_loc.X = 0;
  1893. break;
  1894. }
  1895. case (MTU_SPEECH_INTRODUCE_POWER):
  1896. {
  1897. conv_name = ("MTU_LOGAN_INTRODUCE_POWER");
  1898. target_loc.X = 0;
  1899. break;
  1900. }
  1901. case (MTU_SPEECH_LOGAN_PREPARE_FINALE):
  1902. {
  1903. conv_name = ("MTU_LOGAN_OUTRO");
  1904. break;
  1905. }
  1906. case (MTU_SPEECH_LOGAN_PREPARE_INFANTRY):
  1907. {
  1908. conv_name = ("MTU_LOGAN_PREPARE_INFANTRY");
  1909. target_loc.X = 0;
  1910. break;
  1911. }
  1912. // Sydney Mobius
  1913. case (MTU_SPEECH_SYDNEY_START):
  1914. {
  1915. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  1916. Commands->Set_Objective_Status (MTU_OBJECTIVE_01, OBJECTIVE_STATUS_ACCOMPLISHED);
  1917. conv_name = ("MTU_SYDNEY_START");
  1918. break;
  1919. }
  1920. case (MTU_SPEECH_SYDNEY_HEALTH):
  1921. {
  1922. conv_name = ("MTU_SYDNEY_HEALTH");
  1923. break;
  1924. }
  1925. case (MTU_SPEECH_SYDNEY_PICKUP):
  1926. {
  1927. conv_name = ("MTU_SYDNEY_PICKUP");
  1928. break;
  1929. }
  1930. case (MTU_SPEECH_SYDNEY_ARMOR):
  1931. {
  1932. float health = Commands->Get_Max_Health (STAR);
  1933. Commands->Set_Health (STAR, health);
  1934. conv_name = ("MTU_SYDNEY_ARMOR");
  1935. break;
  1936. }
  1937. case (MTU_SPEECH_SYDNEY_SHOOT_AGAIN):
  1938. {
  1939. float shield = Commands->Get_Max_Shield_Strength (STAR);
  1940. Commands->Set_Shield_Strength (STAR, shield);
  1941. conv_name = ("MTU_SYDNEY_SHOOT_AGAIN");
  1942. break;
  1943. }
  1944. case (MTU_SPEECH_SYDNEY_LAST_TIME):
  1945. {
  1946. conv_name = ("MTU_SYDNEY_LAST_TIME");
  1947. break;
  1948. }
  1949. case (MTU_SPEECH_SYDNEY_RADAR):
  1950. {
  1951. conv_name = ("MTU_SYDNEY_RADAR");
  1952. target_loc.X = 0;
  1953. break;
  1954. }
  1955. // Gunner
  1956. case (MTU_SPEECH_GUNNER_START):
  1957. {
  1958. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  1959. Commands->Set_Objective_Status (MTU_OBJECTIVE_02, OBJECTIVE_STATUS_ACCOMPLISHED);
  1960. conv_name = ("MTU_GUNNER_START");
  1961. break;
  1962. }
  1963. case (MTU_SPEECH_GUNNER_RETICULE):
  1964. {
  1965. conv_name = ("MTU_GUNNER_RETICULE");
  1966. target_loc.X = 0;
  1967. break;
  1968. }
  1969. case (MTU_SPEECH_GUNNER_SNIPER_RIFLE):
  1970. {
  1971. conv_name = ("MTU_GUNNER_SNIPER_RIFLE");
  1972. target_loc.X = 0;
  1973. break;
  1974. }
  1975. case (MTU_SPEECH_GUNNER_AUTORIFLE):
  1976. {
  1977. conv_name = ("MTU_GUNNER_AUTORIFLE");
  1978. target_loc.X = 0;
  1979. break;
  1980. }
  1981. case (MTU_SPEECH_GUNNER_GRENADE):
  1982. {
  1983. conv_name = ("MTU_GUNNER_GRENADE");
  1984. target_loc.X = 0;
  1985. break;
  1986. }
  1987. case (MTU_SPEECH_GUNNER_CHAINGUN):
  1988. {
  1989. conv_name = ("MTU_GUNNER_CHAINGUN");
  1990. target_loc.X = 0;
  1991. break;
  1992. }
  1993. case (MTU_SPEECH_GUNNER_FLAMETHROWER):
  1994. {
  1995. conv_name = ("MTU_GUNNER_FLAMETHROWER");
  1996. target_loc.X = 0;
  1997. break;
  1998. }
  1999. case (MTU_SPEECH_GUNNER_ROCKET):
  2000. {
  2001. conv_name = ("MTU_GUNNER_ROCKET");
  2002. target_loc.X = 0;
  2003. break;
  2004. }
  2005. case (MTU_SPEECH_GUNNER_C4):
  2006. {
  2007. conv_name = ("MTU_GUNNER_C4");
  2008. target_loc.X = 0;
  2009. break;
  2010. }
  2011. case (MTU_SPEECH_GUNNER_ION):
  2012. {
  2013. Commands->Add_Radar_Marker (MTU_RADAR_GUNNER, Vector3 (-34.91f,61.62f,2.60f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2014. conv_name = ("MTU_GUNNER_ION");
  2015. target_loc.X = 0;
  2016. break;
  2017. }
  2018. case (MTU_SPEECH_GUNNER_MORE_TARGETS):
  2019. {
  2020. conv_name = ("MTU_GUNNER_MORE_TARGETS");
  2021. target_loc.X = 0;
  2022. break;
  2023. }
  2024. case (MTU_SPEECH_GUNNER_ENDING):
  2025. {
  2026. Commands->Clear_Radar_Marker (MTU_RADAR_GUNNER);
  2027. conv_name = ("MTU_GUNNER_ENDING");
  2028. target_loc.X = 0;
  2029. break;
  2030. }
  2031. //Hotwire
  2032. case (MTU_SPEECH_HOTWIRE_INTRO):
  2033. {
  2034. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2035. Commands->Set_Objective_Status (MTU_OBJECTIVE_03, OBJECTIVE_STATUS_ACCOMPLISHED);
  2036. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_01, Vector3 (-32.12f,-48.05f,1.37f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2037. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_02, Vector3 (-26.36f,34.21f,2.0f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2038. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_03, Vector3 (47.16f,39.18f,1.51f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2039. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_04, Vector3 (30.77f,-26.61f,2.75f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2040. conv_name = ("MTU_HOTWIRE_INTRO");
  2041. target_loc.X = 0;
  2042. break;
  2043. }
  2044. case (MTU_SPEECH_HOTWIRE_GO_OUT):
  2045. {
  2046. conv_name = ("MTU_HOTWIRE_GO_OUT");
  2047. target_loc.X = 0;
  2048. break;
  2049. }
  2050. case (MTU_SPEECH_HOTWIRE_MOVEOUT):
  2051. {
  2052. conv_name = ("MTU_HOTWIRE_MOVEOUT");
  2053. target_loc.X = 0;
  2054. break;
  2055. }
  2056. case (MTU_SPEECH_HOTWIRE_ACTION):
  2057. {
  2058. conv_name = ("MTU_HOTWIRE_ACTION");
  2059. target_loc.X = 0;
  2060. break;
  2061. }
  2062. case (MTU_SPEECH_HOTWIRE_MEDTANK):
  2063. {
  2064. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0395I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2065. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_01, Vector3 (-32.12f,-48.05f,1.37f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2066. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_02, Vector3 (-26.36f,34.21f,2.0f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2067. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_03, Vector3 (47.16f,39.18f,1.51f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2068. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_04, Vector3 (30.77f,-26.61f,2.75f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2069. conv_name = ("MTU_HOTWIRE_MEDTANK");
  2070. target_loc.X = 0;
  2071. break;
  2072. }
  2073. case (MTU_SPEECH_HOTWIRE_UNFINISHED):
  2074. {
  2075. conv_name = ("MTU_HOTWIRE_UNFINISHED");
  2076. target_loc.X = 0;
  2077. break;
  2078. }
  2079. case (MTU_SPEECH_HOTWIRE_SQUISH):
  2080. {
  2081. conv_name = ("MTU_HOTWIRE_SQUISH");
  2082. target_loc.X = 0;
  2083. break;
  2084. }
  2085. case (MTU_SPEECH_HOTWIRE_BIKE):
  2086. {
  2087. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_01, Vector3 (-32.12f,-48.05f,1.37f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2088. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_02, Vector3 (-26.36f,34.21f,2.0f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2089. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_03, Vector3 (47.16f,39.18f,1.51f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2090. Commands->Add_Radar_Marker (MTU_RADAR_COURSE_04, Vector3 (30.77f,-26.61f,2.75f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  2091. conv_name = ("MTU_HOTWIRE_BIKE");
  2092. target_loc.X = 0;
  2093. break;
  2094. }
  2095. // Mobius
  2096. case (MTU_SPEECH_MOBIUS_REFINERY):
  2097. {
  2098. target_loc.X = 0;
  2099. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2100. Commands->Set_Objective_Status (MTU_OBJECTIVE_04, OBJECTIVE_STATUS_ACCOMPLISHED);
  2101. conv_name = ("MTU_MOBIUS_REFINERY");
  2102. break;
  2103. }
  2104. // Petrova
  2105. case (MTU_SPEECH_PETROVA_POWER):
  2106. {
  2107. target_loc.X = 0;
  2108. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2109. Commands->Set_Objective_Status (MTU_OBJECTIVE_05, OBJECTIVE_STATUS_ACCOMPLISHED);
  2110. conv_name = ("MTU_PETROVA_POWER");
  2111. break;
  2112. }
  2113. case (MTU_SPEECH_PETROVA_POWER_END):
  2114. {
  2115. target_loc.X = 0;
  2116. conv_name = ("MTU_PETROVA_POWER_END");
  2117. break;
  2118. }
  2119. // Lieutenant Maus
  2120. case (MTU_SPEECH_LIEUTENANT_START):
  2121. {
  2122. conv_name = ("MTU_LIEUTENANT_START_ASSAULT");
  2123. break;
  2124. }
  2125. case (MTU_SPEECH_LIEUTENANT_LETIN):
  2126. {
  2127. conv_name = ("MTU_LIEUTENANT_LETIN");
  2128. target_loc.X = 0;
  2129. break;
  2130. }
  2131. case (MTU_SPEECH_LIEUTENANT_MCT):
  2132. {
  2133. conv_name = ("MTU_LIEUTENANT_MCT");
  2134. target_loc.X = 0;
  2135. break;
  2136. }
  2137. case (MTU_SPEECH_LIEUTENANT_AFTER):
  2138. {
  2139. conv_name = ("MTU_LIEUTENANT_AFTER");
  2140. target_loc.X = 0;
  2141. break;
  2142. }
  2143. }
  2144. Commands->Stop_All_Conversations ();
  2145. Vector3 my_pos = Commands->Get_Position(obj);
  2146. Vector3 target_pos = Commands->Get_Position(STAR);
  2147. float angle = WWMath::Atan2((my_pos.X - target_pos.X), (my_pos.Y - target_pos.Y));
  2148. Commands->Set_Facing(obj, -90.0f - RAD_TO_DEGF(angle));
  2149. if (target_loc.X != 0)
  2150. {
  2151. target_loc.Z += 1.5f;
  2152. Commands->Force_Camera_Look (target_loc);
  2153. }
  2154. int conversation = Commands->Create_Conversation (conv_name, 100.0f, 300.0f, false);
  2155. Commands->Join_Conversation(obj, conversation, false, true, true);
  2156. Commands->Join_Conversation(STAR, conversation, false, false, false);
  2157. Commands->Start_Conversation (conversation, speech_id);
  2158. Commands->Monitor_Conversation (obj, conversation);
  2159. }
  2160. void Move_Somewhere (GameObject * obj, int destination_id, int action_id)
  2161. {
  2162. Vector3 destination = Vector3 (0,0,0);
  2163. bool running = false;
  2164. ActionParamsStruct params;
  2165. params.Set_Basic(this, 100, action_id);
  2166. params.WaypathID = 0;
  2167. switch (destination_id)
  2168. {
  2169. case (MTU_MOVE_LOGAN_JUMP_TRAINING):
  2170. {
  2171. params.WaypathID = MTU_WAYPATH_LOGAN_JUMP_TRAINING;
  2172. running = true;
  2173. break;
  2174. }
  2175. case (MTU_MOVE_LOGAN_EVA_TRAINING):
  2176. {
  2177. params.WaypathID = MTU_WAYPATH_LOGAN_EVA_TRAINING;
  2178. break;
  2179. }
  2180. case (MTU_MOVE_LOGAN_COURSE_EXTERIOR):
  2181. {
  2182. params.WaypathID = MTU_WAYPATH_LOGAN_COURSE_EXTERIOR;
  2183. running = true;
  2184. break;
  2185. }
  2186. case (MTU_MOVE_LOGAN_AGT):
  2187. {
  2188. destination = Vector3 (-13.094f,32.111f,1.023f);
  2189. running = true;
  2190. break;
  2191. }
  2192. case (MTU_MOVE_LOGAN_INFANTRY):
  2193. {
  2194. destination = Vector3 (-18.648f,42.75f,1.0f);
  2195. running = true;
  2196. break;
  2197. }
  2198. case (MTU_MOVE_LOGAN_WEAPONS):
  2199. {
  2200. destination = Vector3 (7.191f,-37.515f,0.0f);
  2201. running = true;
  2202. break;
  2203. }
  2204. case (MTU_MOVE_LOGAN_REFINERY):
  2205. {
  2206. destination = Vector3 (22.689f,30.0f,0.0f);
  2207. running = true;
  2208. break;
  2209. }
  2210. case (MTU_MOVE_LOGAN_POWER):
  2211. {
  2212. destination = Vector3 (-39.967f,36.628f,2.0f);
  2213. running = true;
  2214. break;
  2215. }
  2216. case (MTU_MOVE_LOGAN_EXIT):
  2217. {
  2218. destination = Vector3 (-51.787f,36.32f,2.0f);
  2219. running = true;
  2220. break;
  2221. }
  2222. case (MTU_MOVE_LIEUTENANT_HAVOC):
  2223. {
  2224. destination = Vector3 (-32.740f,36.773f,2.0f);
  2225. running = true;
  2226. break;
  2227. }
  2228. }
  2229. if (params.WaypathID)
  2230. {
  2231. if (running)
  2232. {
  2233. params.Set_Movement(Vector3(0,0,0), 1.0f, 1.0f);
  2234. }
  2235. else
  2236. {
  2237. params.Set_Movement(Vector3(0,0,0), WALK, 1.0f);
  2238. }
  2239. }
  2240. else
  2241. {
  2242. if (running)
  2243. {
  2244. params.Set_Movement(destination, 1.0f, 1.0f);
  2245. }
  2246. else
  2247. {
  2248. params.Set_Movement(destination, WALK, 1.0f);
  2249. }
  2250. }
  2251. Commands->Action_Goto(obj, params);
  2252. }
  2253. void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason)
  2254. {
  2255. if ((complete_reason == ACTION_COMPLETE_CONVERSATION_ENDED) || (complete_reason == ACTION_COMPLETE_CONVERSATION_INTERRUPTED) || (complete_reason == ACTION_COMPLETE_CONVERSATION_UNABLE_TO_INIT))
  2256. {
  2257. switch (action_id)
  2258. {
  2259. // Logan Sheppard
  2260. case (MTU_SPEECH_LOGAN_START): // Logan finished intro speech, open the first gate.
  2261. {
  2262. Commands->Set_HUD_Help_Text(IDS_M01DSGN_DSGN0515I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2263. GameObject * course_gate = Commands->Find_Object (MTU_GATE_01);
  2264. if (course_gate)
  2265. {
  2266. Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f);
  2267. }
  2268. course_gate = Commands->Find_Object (MTU_GATE_02);
  2269. if (course_gate)
  2270. {
  2271. Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f);
  2272. }
  2273. break;
  2274. }
  2275. case (MTU_SPEECH_LOGAN_CROUCH): // Logan finished introducing crouch and sneak. Turn on commando and start test.
  2276. {
  2277. logan_gave_sneak_speech = true;
  2278. logan_heard_commando = false;
  2279. Say_Something (obj, MTU_SPEECH_LOGAN_CROUCH_TEST);
  2280. /*GameObject * course_gate = Commands->Find_Object (MTU_GATE_02);
  2281. if (course_gate)
  2282. {
  2283. Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f);
  2284. }*/
  2285. break;
  2286. }
  2287. case (MTU_SPEECH_LOGAN_CROUCH_TEST):
  2288. {
  2289. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0382I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2290. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
  2291. break;
  2292. }
  2293. case (MTU_SPEECH_LOGAN_SNEAK_LOSE):
  2294. case (MTU_SPEECH_LOGAN_SNEAK_WIN): // Logan gave results of sneak test, move to jump test location.
  2295. {
  2296. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE);
  2297. Move_Somewhere (obj, MTU_MOVE_LOGAN_JUMP_TRAINING, MTU_ACTION_LOGAN_JUMP_TEST);
  2298. break;
  2299. }
  2300. case (MTU_SPEECH_LOGAN_JUMP_TEST): // Logan finished giving jump test introduction, enable commando and move to next spot.
  2301. {
  2302. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0383I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2303. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
  2304. Move_Somewhere (obj, MTU_MOVE_LOGAN_EVA_TRAINING, MTU_ACTION_LOGAN_EVA_TRAIN);
  2305. GameObject * course_gate = Commands->Find_Object (MTU_GATE_03);
  2306. if (course_gate)
  2307. {
  2308. Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f);
  2309. }
  2310. break;
  2311. }
  2312. case (MTU_SPEECH_LOGAN_EVA): // Logan finished introducing EVA, turn on first objective radar location.
  2313. {
  2314. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1004I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2315. Commands->Set_Objective_Status (MTU_OBJECTIVE_01, OBJECTIVE_STATUS_PENDING);
  2316. Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_01, Vector3(-12.39f,20.78f,1.81f));
  2317. Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_01, 99, "POG_M00_1_01.tga", IDS_POG_LOCATE, Vector3 (-12.39f,20.78f,1.81f));
  2318. Say_Something (obj, MTU_SPEECH_LOGAN_POKE);
  2319. break;
  2320. }
  2321. case (MTU_SPEECH_LOGAN_POKE): // Logan finished explaining poke command, enable commando control.
  2322. {
  2323. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0385I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2324. Commands->Select_Weapon (STAR, "Weapon_Pistol_Player");
  2325. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
  2326. break;
  2327. }
  2328. case (MTU_SPEECH_LOGAN_COURSE_DONE): // Logan finished telling the commando about the course. Move to the AGT.
  2329. {
  2330. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2331. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
  2332. Move_Somewhere (obj, MTU_MOVE_LOGAN_AGT, MTU_ACTION_LOGAN_GOTO_AGT);
  2333. break;
  2334. }
  2335. case (MTU_SPEECH_LOGAN_KEYCARDS): // Logan finished introducing keycards, give the commando a green one and continue.
  2336. {
  2337. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0386I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2338. Commands->Create_Object ("Level_01_Keycard", Vector3(-12.637f,24.426f,0.0f));
  2339. Say_Something (obj, MTU_SPEECH_LOGAN_GO_INSIDE);
  2340. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
  2341. break;
  2342. }
  2343. case (MTU_SPEECH_LOGAN_WHATSNEXT): // Logan gave the Whats Next dialog.
  2344. {
  2345. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2346. Commands->Set_Objective_Status (MTU_OBJECTIVE_04, OBJECTIVE_STATUS_PENDING);
  2347. Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_04, Vector3(24.40f,11.86f,2.60f));
  2348. Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_04, 99, "POG_M00_1_04.tga", IDS_POG_LOCATE, Vector3 (24.40f,11.86f,2.60f));
  2349. Move_Somewhere (obj, MTU_MOVE_LOGAN_REFINERY, MTU_ACTION_DEFAULT);
  2350. break;
  2351. }
  2352. case (MTU_SPEECH_LOGAN_PREPARE_POWER): // Logan is moving toward the power plant
  2353. {
  2354. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2355. Commands->Set_Objective_Status (MTU_OBJECTIVE_05, OBJECTIVE_STATUS_PENDING);
  2356. Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_05, Vector3(-42.46f,19.45f,3.79f));
  2357. Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_05, 99, "POG_M00_1_05.tga", IDS_POG_LOCATE, Vector3 (-42.46f,19.45f,3.79f));
  2358. Move_Somewhere (obj, MTU_MOVE_LOGAN_POWER, MTU_ACTION_DEFAULT);
  2359. break;
  2360. }
  2361. case (MTU_SPEECH_LOGAN_PREPARE_INFANTRY):
  2362. {
  2363. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2364. Move_Somewhere (obj, MTU_MOVE_LOGAN_INFANTRY, MTU_ACTION_DEFAULT);
  2365. break;
  2366. }
  2367. case (MTU_SPEECH_LOGAN_PREPARE_FINALE):
  2368. {
  2369. Move_Somewhere (obj, MTU_MOVE_LOGAN_EXIT, MTU_ACTION_MOVE_LOGAN_EXIT);
  2370. break;
  2371. }
  2372. // Sydney Mobius
  2373. case (MTU_SPEECH_SYDNEY_START): // Sydney finished introducing HUD, shoot the commando.
  2374. {
  2375. ActionParamsStruct params;
  2376. params.Set_Basic(this, 100, MTU_ACTION_DEFAULT);
  2377. params.Set_Attack(STAR, 150.0f, 0.0f, true);
  2378. Commands->Action_Attack(obj, params);
  2379. break;
  2380. }
  2381. case (MTU_SPEECH_SYDNEY_HEALTH): // Sydney finished explaining about health loss. Create a health powerup.
  2382. {
  2383. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0387I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2384. GameObject* health_pow = Commands->Create_Object ("POW_Health_100", Vector3 (-11.975f,23.808f,-9.498f));
  2385. if (health_pow)
  2386. {
  2387. int pow_id = Commands->Get_ID(health_pow);
  2388. Commands->Attach_Script (health_pow, "MTU_PowerUp_Health", "");
  2389. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2390. if (controller)
  2391. {
  2392. Commands->Send_Custom_Event(obj, controller, MTU_TYPE_HEALTH_POWERUP_ADD, pow_id);
  2393. }
  2394. Say_Something (obj, MTU_SPEECH_SYDNEY_PICKUP);
  2395. }
  2396. break;
  2397. }
  2398. case (MTU_SPEECH_SYDNEY_ARMOR):
  2399. {
  2400. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0388I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2401. GameObject* armor_pow = Commands->Create_Object ("POW_Armor_100", Vector3 (-11.853f,25.720f,-9.498f));
  2402. if (armor_pow)
  2403. {
  2404. int pow_id = Commands->Get_ID(armor_pow);
  2405. Commands->Attach_Script (armor_pow, "MTU_PowerUp_Armor", "");
  2406. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2407. if (controller)
  2408. {
  2409. Commands->Send_Custom_Event(obj, controller, MTU_TYPE_ARMOR_POWERUP_ADD, pow_id);
  2410. }
  2411. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
  2412. }
  2413. break;
  2414. }
  2415. case (MTU_SPEECH_SYDNEY_PICKUP):
  2416. {
  2417. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
  2418. break;
  2419. }
  2420. case (MTU_SPEECH_SYDNEY_SHOOT_AGAIN):
  2421. {
  2422. ActionParamsStruct params;
  2423. params.Set_Basic(this, 100, MTU_ACTION_DEFAULT);
  2424. params.Set_Attack(STAR, 150.0f, 0.0f, true);
  2425. Commands->Action_Attack(obj, params);
  2426. break;
  2427. }
  2428. case (MTU_SPEECH_SYDNEY_LAST_TIME):
  2429. {
  2430. // Create a Nod Apache and fly it over the building.
  2431. GameObject * apache = Commands->Create_Object ("NOD_Apache", Vector3(-52.440f,33.644f,-7.825f));
  2432. if (apache)
  2433. {
  2434. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_ANOTHER_APACHE);
  2435. Commands->Attach_Script (apache, "MTU_Nod_Apache", "1");
  2436. }
  2437. break;
  2438. }
  2439. case (MTU_SPEECH_SYDNEY_RADAR):
  2440. {
  2441. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2442. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
  2443. Commands->Set_Objective_Status (MTU_OBJECTIVE_02, OBJECTIVE_STATUS_PENDING);
  2444. Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_02, Vector3(-16.216f,72.693f,1.042f));
  2445. Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_02, 99, "POG_M00_1_02.tga", IDS_POG_LOCATE, Vector3 (-16.216f,72.693f,1.042f));
  2446. GameObject * logan = Commands->Find_Object (MTU_LOGAN);
  2447. if (logan)
  2448. {
  2449. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_INFANTRY);
  2450. }
  2451. break;
  2452. }
  2453. // Gunner
  2454. case (MTU_SPEECH_GUNNER_START):
  2455. {
  2456. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0390I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2457. Commands->Send_Custom_Event (obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
  2458. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2459. if (controller)
  2460. {
  2461. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_HANDGUN, MTU_PARAM_DEFAULT);
  2462. }
  2463. break;
  2464. }
  2465. case (MTU_SPEECH_GUNNER_ENDING):
  2466. {
  2467. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2468. GameObject * logan = Commands->Find_Object (MTU_LOGAN);
  2469. if (logan)
  2470. {
  2471. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_WEAPONS);
  2472. }
  2473. Commands->Set_Objective_Status (MTU_OBJECTIVE_03, OBJECTIVE_STATUS_PENDING);
  2474. Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_03, Vector3(-0.687f,-18.630f,0.100f));
  2475. Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_03, 99, "POG_M00_1_03.tga", IDS_POG_LOCATE, Vector3 (-0.687f,-18.630f,0.100f));
  2476. break;
  2477. }
  2478. // Hotwire
  2479. case (MTU_SPEECH_HOTWIRE_INTRO):
  2480. {
  2481. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0395I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2482. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2483. if (controller)
  2484. {
  2485. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_HUMMVEE, MTU_PARAM_DEFAULT);
  2486. }
  2487. Say_Something (obj, MTU_SPEECH_HOTWIRE_GO_OUT);
  2488. break;
  2489. }
  2490. case (MTU_SPEECH_HOTWIRE_GO_OUT):
  2491. {
  2492. GameObject * action_zone = Commands->Find_Object (MTU_ZONE_VEHICLE_APPROACHED);
  2493. if (action_zone)
  2494. {
  2495. Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
  2496. }
  2497. action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_01);
  2498. if (action_zone)
  2499. {
  2500. Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
  2501. }
  2502. action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_02);
  2503. if (action_zone)
  2504. {
  2505. Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
  2506. }
  2507. action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_03);
  2508. if (action_zone)
  2509. {
  2510. Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
  2511. }
  2512. action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_04);
  2513. if (action_zone)
  2514. {
  2515. Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT);
  2516. }
  2517. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2518. if (controller)
  2519. {
  2520. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT);
  2521. }
  2522. break;
  2523. }
  2524. // Igantio Mobius
  2525. case (MTU_SPEECH_MOBIUS_REFINERY):
  2526. {
  2527. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2528. break;
  2529. }
  2530. // Petrova
  2531. case (MTU_SPEECH_PETROVA_POWER):
  2532. {
  2533. GameObject * powerplant = Commands->Find_Object (MTU_POWERPLANT);
  2534. if (powerplant)
  2535. {
  2536. Commands->Send_Custom_Event (obj, powerplant, MTU_TYPE_BUILDING_POWER_OFF, MTU_PARAM_DEFAULT);
  2537. }
  2538. Say_Something (obj, MTU_SPEECH_PETROVA_POWER_END);
  2539. break;
  2540. }
  2541. case (MTU_SPEECH_PETROVA_POWER_END):
  2542. {
  2543. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2544. GameObject * powerplant = Commands->Find_Object (MTU_POWERPLANT);
  2545. if (powerplant)
  2546. {
  2547. Commands->Send_Custom_Event (obj, powerplant, MTU_TYPE_BUILDING_POWER_ON, MTU_PARAM_DEFAULT);
  2548. }
  2549. break;
  2550. }
  2551. // Lieutenant Maus
  2552. case (MTU_SPEECH_LIEUTENANT_START):
  2553. {
  2554. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR_FACING, 1);
  2555. GameObject * chinook_obj1 = Commands->Create_Object("Invisible_Object", Vector3(-16.836f,36.188f,1.341f));
  2556. if (chinook_obj1)
  2557. {
  2558. Commands->Attach_Script(chinook_obj1, "Test_Cinematic", "X0I_Drop02.txt");
  2559. }
  2560. Commands->Start_Timer (obj, this, 18.0f, MTU_TIMER_LIEUTENANT_WAIT);
  2561. break;
  2562. }
  2563. case (MTU_SPEECH_LIEUTENANT_LETIN):
  2564. {
  2565. Commands->Set_Position (STAR, Vector3(-16.382f,55.559f,-8.956f));
  2566. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR_FACING, 2);
  2567. GameObject * engineer = Commands->Create_Object ("GDI_Engineer_0", Vector3(-24.003f,56.286f,-8.596f));
  2568. if (engineer)
  2569. {
  2570. Commands->Innate_Disable (engineer);
  2571. engineer_id = Commands->Get_ID (engineer);
  2572. Commands->Set_Facing (engineer, 180.0f);
  2573. }
  2574. Commands->Start_Timer (obj, this, 5.0f, MTU_TIMER_MCT_ATTACK);
  2575. Say_Something (obj, MTU_SPEECH_LIEUTENANT_MCT);
  2576. break;
  2577. }
  2578. case (MTU_SPEECH_LIEUTENANT_MCT):
  2579. {
  2580. Commands->Set_Position (STAR, Vector3(-16.487f,30.453f,1.125f));
  2581. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR_FACING, 3);
  2582. GameObject * barracks = Commands->Find_Object (MTU_BARRACKS);
  2583. if (barracks)
  2584. {
  2585. Commands->Send_Custom_Event(obj, barracks, MTU_TYPE_BUILDING_DESTROY, MTU_PARAM_DEFAULT);
  2586. }
  2587. Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE);
  2588. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2589. if (controller)
  2590. {
  2591. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_MOCK_INVASION, MTU_PARAM_DEFAULT);
  2592. }
  2593. Say_Something (obj, MTU_SPEECH_LIEUTENANT_AFTER);
  2594. break;
  2595. }
  2596. case (MTU_SPEECH_LIEUTENANT_AFTER):
  2597. {
  2598. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0398I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2599. Commands->Set_Objective_Status (MTU_OBJECTIVE_06, OBJECTIVE_STATUS_PENDING);
  2600. Commands->Set_Objective_HUD_Info (MTU_OBJECTIVE_06, 99, "POG_M00_1_06.tga", IDS_POG_ELIMINATE);
  2601. ActionParamsStruct params;
  2602. params.Set_Basic(this, 100, MTU_ACTION_LIEUTENANT_LEAVE);
  2603. params.Set_Movement(Vector3(-63.745f,-38.599f,0.495f), WALK, 1.0f);
  2604. Commands->Action_Goto(obj, params);
  2605. break;
  2606. }
  2607. }
  2608. }
  2609. else
  2610. {
  2611. switch (action_id)
  2612. {
  2613. case (MTU_ACTION_LOGAN_JUMP_TEST): // Logan finished moving to jump test location, give speech.
  2614. {
  2615. Commands->Set_Position (obj, Vector3(-53.697f,-5.334f,2.0f));
  2616. Say_Something (obj, MTU_SPEECH_LOGAN_JUMP_TEST);
  2617. break;
  2618. }
  2619. case (MTU_ACTION_LOGAN_COURSE_DONE): // Logan reached the commando outside the course. Wrap it up and move on.
  2620. {
  2621. Commands->Set_Position (obj, Vector3(-35.01f,-15.658f,0.705f));
  2622. Say_Something (obj, MTU_SPEECH_LOGAN_COURSE_DONE);
  2623. break;
  2624. }
  2625. case (MTU_ACTION_MOVE_LOGAN_EXIT):
  2626. {
  2627. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2628. if (controller)
  2629. {
  2630. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_LIEUTENANT_START, MTU_PARAM_DEFAULT);
  2631. }
  2632. Commands->Destroy_Object (obj);
  2633. break;
  2634. }
  2635. case (MTU_ACTION_MOVE_LIEUTENANT_HAVOC):
  2636. {
  2637. Say_Something (obj, MTU_SPEECH_LIEUTENANT_START);
  2638. break;
  2639. }
  2640. case (MTU_ACTION_LIEUTENANT_LEAVE):
  2641. {
  2642. GameObject * tower = Commands->Find_Object (MTU_TOWER);
  2643. if (tower)
  2644. {
  2645. Commands->Send_Custom_Event (obj, tower, 1, 0);
  2646. }
  2647. Commands->Destroy_Object (obj);
  2648. break;
  2649. }
  2650. default:
  2651. {
  2652. break;
  2653. }
  2654. }
  2655. }
  2656. }
  2657. void Sound_Heard (GameObject * obj, const CombatSound & sound)
  2658. {
  2659. int my_id = Commands->Get_ID (obj);
  2660. if ((sound.Creator == STAR) && (my_id == MTU_LOGAN))
  2661. {
  2662. if ((!logan_told_about_hearing) && (logan_gave_sneak_speech))
  2663. {
  2664. //logan_told_about_hearing = true;
  2665. //logan_heard_commando = true;
  2666. Say_Something (obj, MTU_SPEECH_LOGAN_HEARD);
  2667. }
  2668. }
  2669. }
  2670. void Damaged (GameObject * obj, GameObject * damager, float amount)
  2671. {
  2672. float maxhealth = Commands->Get_Max_Health (obj);
  2673. Commands->Set_Health (obj, maxhealth);
  2674. }
  2675. };
  2676. // MTU_Trigger_Zone - This script is used for all trigger zones throughout the tutorial mission.
  2677. DECLARE_SCRIPT (MTU_Trigger_Zone, "")
  2678. {
  2679. bool trigger_once;
  2680. bool gave_elevator_help;
  2681. REGISTER_VARIABLES()
  2682. {
  2683. SAVE_VARIABLE (trigger_once, 1);
  2684. SAVE_VARIABLE (gave_elevator_help, 2);
  2685. }
  2686. void Created (GameObject * obj)
  2687. {
  2688. gave_elevator_help = false;
  2689. trigger_once = true;
  2690. }
  2691. void Entered (GameObject * obj, GameObject * enterer)
  2692. {
  2693. int zone_id = Commands->Get_ID (obj);
  2694. bool destroy_zone = false;
  2695. int dual_zone = 0;
  2696. switch (zone_id)
  2697. {
  2698. case (MTU_ZONE_JUMP_HUD_INFO):
  2699. {
  2700. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0384I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2701. destroy_zone = true;
  2702. break;
  2703. }
  2704. /*case (MTU_ZONE_TRIGGER_SNEAK_TRAINING):
  2705. {
  2706. GameObject * logan = Commands->Find_Object(MTU_LOGAN);
  2707. if (logan)
  2708. {
  2709. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_CROUCH);
  2710. }
  2711. destroy_zone = true;
  2712. break;
  2713. }*/
  2714. case (MTU_ZONE_TRIGGER_JUMP_TRAINING):
  2715. {
  2716. GameObject * logan = Commands->Find_Object(MTU_LOGAN);
  2717. if (logan)
  2718. {
  2719. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_JUMP);
  2720. }
  2721. destroy_zone = true;
  2722. break;
  2723. }
  2724. case (MTU_ZONE_TRIGGER_EVA_TRAINING):
  2725. {
  2726. GameObject * logan = Commands->Find_Object(MTU_LOGAN);
  2727. if (logan)
  2728. {
  2729. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_EVA);
  2730. }
  2731. destroy_zone = true;
  2732. break;
  2733. }
  2734. case (MTU_ZONE_TRIGGER_MOVE_TO_AGT):
  2735. {
  2736. GameObject * logan = Commands->Find_Object(MTU_LOGAN);
  2737. if (logan)
  2738. {
  2739. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_COURSE_DONE);
  2740. }
  2741. destroy_zone = true;
  2742. break;
  2743. }
  2744. case (MTU_ZONE_TRIGGER_KEYCARD_TRAINING):
  2745. {
  2746. GameObject * logan = Commands->Find_Object(MTU_LOGAN);
  2747. if (logan)
  2748. {
  2749. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_KEYCARD_TRAIN);
  2750. }
  2751. destroy_zone = true;
  2752. break;
  2753. }
  2754. case (MTU_ZONE_RESET_SYDNEY):
  2755. {
  2756. if (!gave_elevator_help)
  2757. {
  2758. gave_elevator_help = true;
  2759. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1013I1EVAG_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2760. }
  2761. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2762. if (controller)
  2763. {
  2764. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
  2765. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ALL_POWERUPS_RESET, MTU_PARAM_DEFAULT);
  2766. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_SYDNEY_RESET, MTU_PARAM_DEFAULT);
  2767. }
  2768. GameObject * logan = Commands->Find_Object(MTU_LOGAN);
  2769. if (logan)
  2770. {
  2771. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_AGT_RESET);
  2772. }
  2773. Commands->Send_Custom_Event (obj, STAR, MTU_TYPE_STAR, MTU_PARAM_SYDNEY_SHOT_RESET);
  2774. break;
  2775. }
  2776. case (MTU_ZONE_START_SYDNEY):
  2777. {
  2778. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2779. if (controller)
  2780. {
  2781. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_SYDNEY_CHECK_RESET, MTU_PARAM_DEFAULT);
  2782. }
  2783. break;
  2784. }
  2785. case (MTU_ZONE_INTRODUCE_BARRACKS):
  2786. {
  2787. bool green_key = Commands->Has_Key (enterer, 1);
  2788. if (green_key)
  2789. {
  2790. GameObject * logan = Commands->Find_Object(MTU_LOGAN);
  2791. if (logan)
  2792. {
  2793. if (Get_Obj_Distance (logan, STAR) < 10.0f)
  2794. {
  2795. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO_INFANTRY);
  2796. }
  2797. else
  2798. {
  2799. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_INFANTRY);
  2800. }
  2801. }
  2802. destroy_zone = true;
  2803. }
  2804. break;
  2805. }
  2806. case (MTU_ZONE_RESET_GUNNER):
  2807. {
  2808. bool green_key = Commands->Has_Key (enterer, 1);
  2809. if (green_key)
  2810. {
  2811. GameObject * gunner = Commands->Find_Object (MTU_GUNNER);
  2812. if (gunner)
  2813. {
  2814. Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_GUNNER_RESET);
  2815. }
  2816. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2817. if (controller)
  2818. {
  2819. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
  2820. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_CLEANUP_TARGETS, MTU_PARAM_DEFAULT);
  2821. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT);
  2822. }
  2823. GameObject * logan = Commands->Find_Object(MTU_LOGAN);
  2824. if (logan)
  2825. {
  2826. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_INFANTRY);
  2827. }
  2828. }
  2829. break;
  2830. }
  2831. case (MTU_ZONE_RESET_RANGE):
  2832. {
  2833. GameObject * gunner = Commands->Find_Object (MTU_GUNNER);
  2834. if (gunner)
  2835. {
  2836. Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_SPEECH_RETICULE);
  2837. }
  2838. destroy_zone = true;
  2839. break;
  2840. }
  2841. case (MTU_ZONE_GUNNER_NEXT_WEAPON):
  2842. {
  2843. GameObject * gunner = Commands->Find_Object (MTU_GUNNER);
  2844. if (gunner)
  2845. {
  2846. Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_CHECK_TARGETS);
  2847. }
  2848. break;
  2849. }
  2850. case (MTU_ZONE_INTRODUCE_WEAPONS_FACTORY):
  2851. {
  2852. bool green_key = Commands->Has_Key (enterer, 1);
  2853. if (green_key)
  2854. {
  2855. GameObject * logan = Commands->Find_Object (MTU_LOGAN);
  2856. if (logan)
  2857. {
  2858. if (Get_Obj_Distance (logan, STAR) < 4.0f)
  2859. {
  2860. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_WEAP_INTRO);
  2861. }
  2862. else
  2863. {
  2864. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_WEAPONS);
  2865. }
  2866. }
  2867. destroy_zone = true;
  2868. }
  2869. break;
  2870. }
  2871. case (MTU_ZONE_RESET_HOTWIRE_01):
  2872. {
  2873. bool green_key = Commands->Has_Key (enterer, 1);
  2874. if (green_key)
  2875. {
  2876. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2877. if (controller)
  2878. {
  2879. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
  2880. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_ATTEMPT_RESET, MTU_PARAM_DEFAULT);
  2881. }
  2882. }
  2883. break;
  2884. }
  2885. case (MTU_ZONE_RESET_HOTWIRE_02):
  2886. {
  2887. bool green_key = Commands->Has_Key (enterer, 1);
  2888. if (green_key)
  2889. {
  2890. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2891. if (controller)
  2892. {
  2893. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
  2894. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_ATTEMPT_RESET, MTU_PARAM_DEFAULT);
  2895. }
  2896. }
  2897. break;
  2898. }
  2899. case (MTU_ZONE_START_HOTWIRE):
  2900. {
  2901. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2902. if (controller)
  2903. {
  2904. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_HOTWIRE_START, MTU_PARAM_DEFAULT);
  2905. }
  2906. break;
  2907. }
  2908. case (MTU_ZONE_VEHICLE_APPROACHED):
  2909. {
  2910. if (!trigger_once)
  2911. {
  2912. Commands->Set_HUD_Help_Text(IDS_M02DSGN_DSGN0186I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  2913. trigger_once = true;
  2914. GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE);
  2915. if (hotwire)
  2916. {
  2917. Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_ACTION);
  2918. }
  2919. }
  2920. break;
  2921. }
  2922. case (MTU_ZONE_CHECKPOINT_01):
  2923. {
  2924. if (!trigger_once)
  2925. {
  2926. Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_02);
  2927. trigger_once = true;
  2928. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2929. if (controller)
  2930. {
  2931. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT);
  2932. }
  2933. }
  2934. break;
  2935. }
  2936. case (MTU_ZONE_CHECKPOINT_02):
  2937. {
  2938. if (!trigger_once)
  2939. {
  2940. Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_03);
  2941. trigger_once = true;
  2942. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2943. if (controller)
  2944. {
  2945. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT);
  2946. }
  2947. }
  2948. break;
  2949. }
  2950. case (MTU_ZONE_CHECKPOINT_03):
  2951. {
  2952. if (!trigger_once)
  2953. {
  2954. Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_04);
  2955. trigger_once = true;
  2956. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2957. if (controller)
  2958. {
  2959. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT);
  2960. }
  2961. }
  2962. break;
  2963. }
  2964. case (MTU_ZONE_CHECKPOINT_04):
  2965. {
  2966. if (!trigger_once)
  2967. {
  2968. Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_01);
  2969. trigger_once = true;
  2970. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  2971. if (controller)
  2972. {
  2973. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT);
  2974. }
  2975. }
  2976. break;
  2977. }
  2978. case (MTU_ZONE_INTRODUCE_REFINERY):
  2979. {
  2980. bool green_key = Commands->Has_Key (enterer, 1);
  2981. if (green_key)
  2982. {
  2983. GameObject * logan = Commands->Find_Object (MTU_LOGAN);
  2984. if (logan)
  2985. {
  2986. if (Get_Obj_Distance (logan, STAR) < 4.0f)
  2987. {
  2988. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO_REFINERY);
  2989. }
  2990. else
  2991. {
  2992. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_REFINERY);
  2993. }
  2994. }
  2995. destroy_zone = true;
  2996. }
  2997. break;
  2998. }
  2999. case (MTU_ZONE_RESET_IGNATIO):
  3000. {
  3001. if (!gave_elevator_help)
  3002. {
  3003. gave_elevator_help = true;
  3004. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1013I1EVAG_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  3005. }
  3006. bool green_key = Commands->Has_Key (enterer, 1);
  3007. if (green_key)
  3008. {
  3009. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3010. if (controller)
  3011. {
  3012. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
  3013. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT);
  3014. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_MOBIUS_RESET, MTU_PARAM_DEFAULT);
  3015. }
  3016. GameObject * logan = Commands->Find_Object(MTU_LOGAN);
  3017. if (logan)
  3018. {
  3019. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_REFINERY);
  3020. }
  3021. }
  3022. break;
  3023. }
  3024. case (MTU_ZONE_START_IGNATIO):
  3025. {
  3026. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3027. if (controller)
  3028. {
  3029. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_MOBIUS_CHECK_RESET, MTU_PARAM_DEFAULT);
  3030. }
  3031. GameObject * logan = Commands->Find_Object (MTU_LOGAN);
  3032. if (logan)
  3033. {
  3034. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_POWER);
  3035. }
  3036. break;
  3037. }
  3038. case (MTU_ZONE_INTRODUCE_POWER_PLANT):
  3039. {
  3040. bool green_key = Commands->Has_Key (enterer, 1);
  3041. if (green_key)
  3042. {
  3043. GameObject * logan = Commands->Find_Object (MTU_LOGAN);
  3044. if (logan)
  3045. {
  3046. if (Get_Obj_Distance (logan, STAR) < 4.0f)
  3047. {
  3048. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO_POWER);
  3049. }
  3050. else
  3051. {
  3052. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_POWER);
  3053. }
  3054. }
  3055. destroy_zone = true;
  3056. }
  3057. break;
  3058. }
  3059. case (MTU_ZONE_RESET_PETROVA):
  3060. {
  3061. if (!gave_elevator_help)
  3062. {
  3063. gave_elevator_help = true;
  3064. Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1013I1EVAG_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  3065. }
  3066. bool green_key = Commands->Has_Key (enterer, 1);
  3067. if (green_key)
  3068. {
  3069. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3070. if (controller)
  3071. {
  3072. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT);
  3073. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT);
  3074. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RESET_PETROVA, MTU_PARAM_DEFAULT);
  3075. }
  3076. GameObject * logan = Commands->Find_Object(MTU_LOGAN);
  3077. if (logan)
  3078. {
  3079. Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_POWER);
  3080. }
  3081. }
  3082. break;
  3083. }
  3084. case (MTU_ZONE_START_PETROVA):
  3085. {
  3086. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3087. if (controller)
  3088. {
  3089. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_PETROVA_CHECK_RESET, MTU_PARAM_DEFAULT);
  3090. }
  3091. GameObject * logan = Commands->Find_Object (MTU_LOGAN);
  3092. if (logan)
  3093. {
  3094. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_FINALE);
  3095. }
  3096. break;
  3097. }
  3098. default:
  3099. {
  3100. break;
  3101. }
  3102. }
  3103. if (destroy_zone)
  3104. {
  3105. Commands->Destroy_Object (obj);
  3106. }
  3107. if (dual_zone)
  3108. {
  3109. GameObject * zone = Commands->Find_Object (dual_zone);
  3110. if (zone)
  3111. {
  3112. Commands->Destroy_Object (zone);
  3113. }
  3114. }
  3115. }
  3116. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  3117. {
  3118. if (type == MTU_TYPE_SYDNEY_IS_RESET)
  3119. {
  3120. float commando_max_health = Commands->Get_Max_Health (STAR);
  3121. Commands->Set_Health (STAR, commando_max_health);
  3122. Commands->Set_Shield_Strength (STAR, 0.0f);
  3123. GameObject * sydney = Commands->Find_Object (MTU_SYDNEY);
  3124. if (sydney)
  3125. {
  3126. Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_SYDNEY_START);
  3127. }
  3128. }
  3129. if (type == MTU_TYPE_RESET_TRIGGER_ONCE)
  3130. {
  3131. trigger_once = false;
  3132. }
  3133. }
  3134. };
  3135. // MTU_GDI_Solder - This script is used for all GDI soldiers in the tutorial mission.
  3136. DECLARE_SCRIPT (MTU_GDI_Soldier, "")
  3137. {
  3138. bool gate_guard_opened;
  3139. REGISTER_VARIABLES()
  3140. {
  3141. SAVE_VARIABLE(gate_guard_opened, 1);
  3142. }
  3143. void Created (GameObject * obj)
  3144. {
  3145. Commands->Enable_Hibernation (obj, false);
  3146. Commands->Set_Loiters_Allowed (obj, false);
  3147. Commands->Enable_Enemy_Seen (obj, false);
  3148. gate_guard_opened = false;
  3149. Commands->Innate_Disable (obj);
  3150. int my_id = Commands->Get_ID (obj);
  3151. if (my_id != MTU_GATE_GUARD)
  3152. {
  3153. Commands->Start_Timer (obj, this, 5.0f, MTU_TIMER_GDI_CONVERSATION);
  3154. }
  3155. }
  3156. void Timer_Expired (GameObject * obj, int timer_id)
  3157. {
  3158. if (timer_id == MTU_TIMER_GDI_CONVERSATION)
  3159. {
  3160. Vector3 my_location = Commands->Get_Position (obj);
  3161. Vector3 star_location = Commands->Get_Position (STAR);
  3162. float distance = Commands->Get_Distance (my_location, star_location);
  3163. if (distance < 20.0f)
  3164. {
  3165. ActionParamsStruct params;
  3166. params.Set_Basic(this, 100, MTU_ACTION_DEFAULT);
  3167. params.WaypathID = 400083;
  3168. params.Set_Movement(obj, WALK, 1.0f);
  3169. Commands->Action_Goto(obj, params);
  3170. }
  3171. else
  3172. {
  3173. Commands->Start_Timer (obj, this, 5.0f, MTU_TIMER_GDI_CONVERSATION);
  3174. }
  3175. }
  3176. else if (timer_id == MTU_TIMER_POKE_DELAY)
  3177. {
  3178. Commands->Select_Weapon (STAR, NULL);
  3179. gate_guard_opened = true;
  3180. int conversation = Commands->Create_Conversation ("MTU_GDI_POKE", 100.0f, 300.0f, true);
  3181. Commands->Join_Conversation(obj, conversation, false, true);
  3182. Commands->Join_Conversation(STAR, conversation, false, true);
  3183. Commands->Start_Conversation (conversation, MTU_SPEECH_GATEGUARD_POKE);
  3184. Commands->Monitor_Conversation (obj, conversation);
  3185. }
  3186. }
  3187. void Poked (GameObject * obj, GameObject * poker)
  3188. {
  3189. int my_id = Commands->Get_ID (obj);
  3190. if ((my_id == MTU_GATE_GUARD) && (!gate_guard_opened))
  3191. {
  3192. Commands->Start_Timer (obj, this, 1.5f, MTU_TIMER_POKE_DELAY);
  3193. }
  3194. }
  3195. void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason)
  3196. {
  3197. if (complete_reason == ACTION_COMPLETE_CONVERSATION_ENDED)
  3198. {
  3199. if (action_id == MTU_SPEECH_GATEGUARD_POKE)
  3200. {
  3201. GameObject * course_gate = Commands->Find_Object (MTU_GATE_04);
  3202. if (course_gate)
  3203. {
  3204. Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 1);
  3205. ActionParamsStruct params;
  3206. params.Set_Basic(this, 100, MTU_ACTION_GATEGUARD_OUTSIDE);
  3207. params.Set_Movement(Vector3(-20.148f,-19.637f,0.0f), WALK, 1.0f);
  3208. Commands->Action_Goto(obj, params);
  3209. }
  3210. }
  3211. }
  3212. else
  3213. {
  3214. if (action_id == MTU_ACTION_GATEGUARD_OUTSIDE)
  3215. {
  3216. ActionParamsStruct params;
  3217. params.Set_Basic(this, 100, MTU_ACTION_GATEGUARD_PATROL);
  3218. params.WaypathID = 400083;
  3219. params.Set_Movement(obj, WALK, 1.0f);
  3220. Commands->Action_Goto(obj, params);
  3221. }
  3222. }
  3223. }
  3224. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  3225. {
  3226. if (type == MTU_TYPE_GDI_SOLDIER_PATROL)
  3227. {
  3228. Commands->Action_Reset (obj, 100);
  3229. Commands->Enable_Enemy_Seen (obj, true);
  3230. Commands->Innate_Enable (obj);
  3231. }
  3232. }
  3233. void Damaged (GameObject * obj, GameObject * damager, float amount)
  3234. {
  3235. int my_id = Commands->Get_ID (obj);
  3236. if (my_id == MTU_GATE_GUARD)
  3237. {
  3238. float health = Commands->Get_Max_Health (obj);
  3239. Commands->Set_Health (obj, health);
  3240. }
  3241. }
  3242. };
  3243. // MTU_Commando - This script is attached to the commando by the Level Editor function.
  3244. DECLARE_SCRIPT (MTU_Commando, "")
  3245. {
  3246. bool sydney_shot;
  3247. REGISTER_VARIABLES()
  3248. {
  3249. SAVE_VARIABLE(sydney_shot, 1);
  3250. }
  3251. void Created (GameObject * obj)
  3252. {
  3253. Commands->Reveal_Encyclopedia_Weapon (14);
  3254. Commands->Select_Weapon (obj, NULL);
  3255. sydney_shot = false;
  3256. }
  3257. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  3258. {
  3259. if (type == MTU_TYPE_STAR)
  3260. {
  3261. switch (param)
  3262. {
  3263. case (MTU_PARAM_CONTROL_DISABLE): // The commando is having his control disabled.
  3264. {
  3265. Commands->Control_Enable (obj, false);
  3266. break;
  3267. }
  3268. case (MTU_PARAM_CONTROL_ENABLE): // The commando is having is control returned.
  3269. {
  3270. Commands->Control_Enable (obj, true);
  3271. ActionParamsStruct params;
  3272. params.Set_Basic (this, 100, 0);
  3273. Commands->Action_Follow_Input (obj, params);
  3274. break;
  3275. }
  3276. case (MTU_PARAM_SYDNEY_SHOT_RESET):
  3277. {
  3278. sydney_shot = false;
  3279. break;
  3280. }
  3281. }
  3282. }
  3283. else if (type == MTU_TYPE_STAR_FACING)
  3284. {
  3285. switch (param)
  3286. {
  3287. case (1):
  3288. {
  3289. Commands->Force_Camera_Look (Vector3(-15.329f,37.597f,3.074f));
  3290. break;
  3291. }
  3292. case (2):
  3293. {
  3294. Commands->Start_Timer (obj, this, 0.1f, MTU_TIMER_COMMANDO_CAMERA_01);
  3295. break;
  3296. }
  3297. case (3):
  3298. {
  3299. Commands->Start_Timer (obj, this, 0.1f, MTU_TIMER_COMMANDO_CAMERA_02);
  3300. break;
  3301. }
  3302. default:
  3303. {
  3304. break;
  3305. }
  3306. }
  3307. }
  3308. }
  3309. void Timer_Expired (GameObject * obj, int timer_id)
  3310. {
  3311. if (timer_id == MTU_TIMER_COMMANDO_CAMERA_01)
  3312. {
  3313. Commands->Force_Camera_Look (Vector3(-25.079f,56.451f,-7.670f));
  3314. }
  3315. else if (timer_id == MTU_TIMER_COMMANDO_CAMERA_02)
  3316. {
  3317. Commands->Force_Camera_Look (Vector3(-16.330f,48.791f,5.461f));
  3318. }
  3319. }
  3320. void Damaged (GameObject * obj, GameObject * damager, float amount)
  3321. {
  3322. float commandohealth = Commands->Get_Health (STAR);
  3323. float commandomax = (Commands->Get_Max_Health (STAR) / 4.0f);
  3324. if (commandohealth < commandomax)
  3325. {
  3326. Commands->Set_Health (STAR, commandomax);
  3327. }
  3328. GameObject * sydney = Commands->Find_Object (MTU_SYDNEY);
  3329. if (damager == sydney)
  3330. {
  3331. if (!sydney_shot)
  3332. {
  3333. Commands->Set_Health (obj, 25.0f);
  3334. sydney_shot = true;
  3335. Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_HEALTH);
  3336. }
  3337. else
  3338. {
  3339. Commands->Set_Health (obj, 50.0f);
  3340. Commands->Set_Shield_Strength (obj, 50.0f);
  3341. Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_LAST_TIME);
  3342. }
  3343. }
  3344. }
  3345. };
  3346. DECLARE_SCRIPT (MTU_Commando_Startup, "")
  3347. {
  3348. void Created (GameObject * obj)
  3349. {
  3350. Commands->Attach_Script (obj, "MTU_Commando", "");
  3351. }
  3352. };
  3353. DECLARE_SCRIPT (MTU_PowerUp_Health, "")
  3354. {
  3355. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  3356. {
  3357. if (type == CUSTOM_EVENT_POWERUP_GRANTED)
  3358. {
  3359. GameObject * sydney = Commands->Find_Object (MTU_SYDNEY);
  3360. if (sydney)
  3361. {
  3362. Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_PICKUP);
  3363. }
  3364. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3365. if (controller)
  3366. {
  3367. Commands->Send_Custom_Event(obj, controller, MTU_TYPE_HEALTH_POWERUP_SUBTRACT, 0);
  3368. }
  3369. }
  3370. }
  3371. };
  3372. DECLARE_SCRIPT (MTU_PowerUp_Armor, "")
  3373. {
  3374. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  3375. {
  3376. if (type == CUSTOM_EVENT_POWERUP_GRANTED)
  3377. {
  3378. GameObject * sydney = Commands->Find_Object (MTU_SYDNEY);
  3379. if (sydney)
  3380. {
  3381. Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_SHOOT_AGAIN);
  3382. }
  3383. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3384. if (controller)
  3385. {
  3386. Commands->Send_Custom_Event(obj, controller, MTU_TYPE_ARMOR_POWERUP_SUBTRACT, 0);
  3387. }
  3388. }
  3389. }
  3390. };
  3391. DECLARE_SCRIPT (MTU_Nod_Apache, "Apache_ID:int")
  3392. {
  3393. void Created (GameObject * obj)
  3394. {
  3395. Commands->Disable_Physical_Collisions (obj);
  3396. ActionParamsStruct params;
  3397. params.Set_Basic(this, 100, 0);
  3398. params.Set_Movement(Vector3(0,0,0), 2.5f, 1.0f);
  3399. params.WaypathID = MTU_WAYPATH_APACHE_FLYOVER;
  3400. params.WaypathSplined = true;
  3401. Commands->Action_Goto(obj, params);
  3402. int apache_id = Get_Int_Parameter ("Apache_ID");
  3403. if (apache_id)
  3404. {
  3405. Commands->Start_Timer(obj, this, 4.0f, MTU_TIMER_SYDNEY_CONTINUE);
  3406. }
  3407. Commands->Start_Timer(obj, this, 10.0f, MTU_TIMER_APACHE_DESTROY);
  3408. }
  3409. void Timer_Expired (GameObject * obj, int timer_id)
  3410. {
  3411. if (timer_id == MTU_TIMER_APACHE_DESTROY)
  3412. {
  3413. Commands->Destroy_Object (obj);
  3414. }
  3415. else if (timer_id == MTU_TIMER_SYDNEY_CONTINUE)
  3416. {
  3417. GameObject * sydney = Commands->Find_Object (MTU_SYDNEY);
  3418. if (sydney)
  3419. {
  3420. Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_RADAR);
  3421. }
  3422. }
  3423. }
  3424. };
  3425. DECLARE_SCRIPT (MTU_Range_Target, "Target_ID:int")
  3426. {
  3427. void Created (GameObject * obj)
  3428. {
  3429. Commands->Attach_Script (obj, "M00_Soldier_Powerup_Disable", "");
  3430. Commands->Innate_Disable (obj);
  3431. }
  3432. void Killed (GameObject * obj, GameObject * killer)
  3433. {
  3434. Vector3 myloc = Commands->Get_Position (obj);
  3435. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3436. if (controller)
  3437. {
  3438. int param = Get_Int_Parameter ("Target_ID");
  3439. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_TARGET_DESTROYED, param);
  3440. }
  3441. }
  3442. };
  3443. DECLARE_SCRIPT (MTU_Range_Target_Path_Mid, "")
  3444. {
  3445. void Created (GameObject * obj)
  3446. {
  3447. ActionParamsStruct params;
  3448. params.Set_Basic(this, 100, 1);
  3449. params.Set_Movement(Vector3(0,0,0), WALK, 1.0f);
  3450. params.WaypathID = 400105;
  3451. Commands->Action_Goto(obj, params);
  3452. }
  3453. };
  3454. DECLARE_SCRIPT (MTU_Range_Target_Path_Right, "")
  3455. {
  3456. void Created (GameObject * obj)
  3457. {
  3458. ActionParamsStruct params;
  3459. params.Set_Basic(this, 100, 1);
  3460. params.Set_Movement(Vector3(0,0,0), WALK, 1.0f);
  3461. params.WaypathID = 400115;
  3462. Commands->Action_Goto(obj, params);
  3463. }
  3464. };
  3465. DECLARE_SCRIPT (MTU_Range_Target_Path_Left, "")
  3466. {
  3467. void Created (GameObject * obj)
  3468. {
  3469. ActionParamsStruct params;
  3470. params.Set_Basic(this, 100, 1);
  3471. params.Set_Movement(Vector3(0,0,0), WALK, 1.0f);
  3472. params.WaypathID = 400129;
  3473. Commands->Action_Goto(obj, params);
  3474. }
  3475. };
  3476. DECLARE_SCRIPT (MTU_Range_Target_Miss_Commando, "")
  3477. {
  3478. void Created (GameObject * obj)
  3479. {
  3480. Commands->Enable_Enemy_Seen (obj, true);
  3481. }
  3482. void Enemy_Seen (GameObject * obj, GameObject * enemy)
  3483. {
  3484. if (enemy == STAR)
  3485. {
  3486. ActionParamsStruct params;
  3487. params.Set_Basic(this, 100, 0);
  3488. params.Set_Attack(enemy, 150.0f, 5.0f, true);
  3489. Commands->Action_Attack(obj, params);
  3490. }
  3491. }
  3492. };
  3493. DECLARE_SCRIPT (MTU_Range_Powerup, "Powerup_ID:int")
  3494. {
  3495. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  3496. {
  3497. if (type == CUSTOM_EVENT_POWERUP_GRANTED)
  3498. {
  3499. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3500. if (controller)
  3501. {
  3502. int param = Get_Int_Parameter ("Powerup_ID");
  3503. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_POWERUP_RETRIEVED, param);
  3504. }
  3505. }
  3506. }
  3507. };
  3508. DECLARE_SCRIPT (MTU_GDI_Vehicle, "Vehicle_ID:int")
  3509. {
  3510. bool entered_me;
  3511. REGISTER_VARIABLES()
  3512. {
  3513. SAVE_VARIABLE(entered_me, 1);
  3514. }
  3515. void Created (GameObject * obj)
  3516. {
  3517. Commands->Set_Player_Type (obj, SCRIPT_PLAYERTYPE_NEUTRAL);
  3518. entered_me = false;
  3519. }
  3520. void Killed (GameObject * obj, GameObject * killer)
  3521. {
  3522. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3523. GameObject * hotwire_obj = Commands->Find_Object (MTU_HOTWIRE);
  3524. if ((controller) && (killer != hotwire_obj))
  3525. {
  3526. int my_id = Get_Int_Parameter ("Vehicle_ID");
  3527. if (my_id == 1)
  3528. {
  3529. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_HUMMVEE, MTU_PARAM_DEFAULT);
  3530. }
  3531. else
  3532. {
  3533. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_MEDTANK, MTU_PARAM_DEFAULT);
  3534. }
  3535. }
  3536. }
  3537. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  3538. {
  3539. if (type == CUSTOM_EVENT_VEHICLE_ENTERED)
  3540. {
  3541. if (!entered_me)
  3542. {
  3543. entered_me = true;
  3544. int my_id = Get_Int_Parameter ("Vehicle_ID");
  3545. switch (my_id)
  3546. {
  3547. case (1):
  3548. {
  3549. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0396I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  3550. GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE);
  3551. if (hotwire)
  3552. {
  3553. Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_MOVEOUT);
  3554. }
  3555. break;
  3556. }
  3557. case (2):
  3558. {
  3559. Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY);
  3560. GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE);
  3561. if (hotwire)
  3562. {
  3563. Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_SQUISH);
  3564. }
  3565. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3566. if (controller)
  3567. {
  3568. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_SQUISHIES, MTU_PARAM_DEFAULT);
  3569. }
  3570. // Setup Logan to intro the next part of the course - Tiberium Refinery.
  3571. GameObject * logan = Commands->Find_Object (MTU_LOGAN);
  3572. if (logan)
  3573. {
  3574. Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_REFINERY);
  3575. }
  3576. break;
  3577. }
  3578. default:
  3579. {
  3580. break;
  3581. }
  3582. }
  3583. }
  3584. }
  3585. }
  3586. };
  3587. DECLARE_SCRIPT (MTU_Building_Controller, "Building_ID:int")
  3588. {
  3589. bool can_be_damaged;
  3590. void Created (GameObject * obj)
  3591. {
  3592. can_be_damaged = false;
  3593. }
  3594. void Damaged (GameObject * obj, GameObject * damager, float amount)
  3595. {
  3596. int id = Commands->Get_ID (obj);
  3597. if ((id == MTU_BARRACKS) || (id == MTU_POWERPLANT))
  3598. {
  3599. if (!can_be_damaged)
  3600. {
  3601. float max_health = Commands->Get_Max_Health (obj);
  3602. Commands->Set_Health (obj, max_health);
  3603. }
  3604. }
  3605. }
  3606. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  3607. {
  3608. if (type == MTU_TYPE_BUILDING_DAMAGEABLE)
  3609. {
  3610. can_be_damaged = true;
  3611. }
  3612. else if (type == MTU_TYPE_BUILDING_POWER_OFF)
  3613. {
  3614. Commands->Set_Building_Power (obj, false);
  3615. }
  3616. else if (type == MTU_TYPE_BUILDING_POWER_ON)
  3617. {
  3618. Commands->Set_Building_Power (obj, true);
  3619. }
  3620. else if (type == MTU_TYPE_BUILDING_DESTROY)
  3621. {
  3622. can_be_damaged = true;
  3623. Commands->Apply_Damage (obj, 10000.0f, "Blamokiller");
  3624. }
  3625. }
  3626. };
  3627. DECLARE_SCRIPT (MTU_Nod_Soldier, "Soldier_ID:int")
  3628. {
  3629. void Created (GameObject * obj)
  3630. {
  3631. Commands->Grant_Key (obj, 1, true);
  3632. int soldier_id = Get_Int_Parameter ("Soldier_ID");
  3633. if (soldier_id == 1)
  3634. {
  3635. Commands->Innate_Disable (obj);
  3636. ActionParamsStruct params;
  3637. params.Set_Basic(this, 100, MTU_ACTION_DEFAULT);
  3638. params.Set_Movement(Vector3(-12.07f,47.084f,1.042f), RUN, 2.0f);
  3639. Commands->Action_Goto(obj, params);
  3640. Commands->Start_Timer (obj, this, 6.0f, MTU_TIMER_NOD_SOLDIER_REMOVAL);
  3641. }
  3642. else if (!soldier_id)
  3643. {
  3644. ActionParamsStruct params;
  3645. params.Set_Basic(this, 30, MTU_ACTION_DEFAULT);
  3646. params.Set_Movement(STAR, RUN, 2.0f);
  3647. Commands->Action_Goto(obj, params);
  3648. }
  3649. }
  3650. void Damaged (GameObject * obj, GameObject * damager, float amount)
  3651. {
  3652. int soldier_id = Get_Int_Parameter ("Soldier_ID");
  3653. if ((damager != STAR) && (soldier_id == 2))
  3654. {
  3655. Commands->Set_Health (obj, 10.0f);
  3656. }
  3657. }
  3658. void Killed (GameObject * obj, GameObject * killer)
  3659. {
  3660. int soldier_id = Get_Int_Parameter ("Soldier_ID");
  3661. if (!soldier_id)
  3662. {
  3663. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3664. if (controller)
  3665. {
  3666. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_TRIGGER_SPAWNER, MTU_PARAM_DEFAULT);
  3667. }
  3668. }
  3669. else if (soldier_id == 2)
  3670. {
  3671. GameObject * controller = Commands->Find_Object (MTU_CONTROLLER);
  3672. if (controller)
  3673. {
  3674. Commands->Send_Custom_Event (obj, controller, MTU_TYPE_COUNT_OFFICERS, MTU_PARAM_DEFAULT);
  3675. }
  3676. }
  3677. }
  3678. void Timer_Expired (GameObject * obj, int timer_id)
  3679. {
  3680. if (timer_id == MTU_TIMER_NOD_SOLDIER_REMOVAL)
  3681. {
  3682. Commands->Apply_Damage(obj, 10000.0f, "Blamokiller");
  3683. }
  3684. }
  3685. };
  3686. DECLARE_SCRIPT (MTU_Flyover, "Vehicle_ID:int")
  3687. {
  3688. void Created (GameObject * obj)
  3689. {
  3690. int vehicle_id = Get_Int_Parameter ("Vehicle_ID");
  3691. ActionParamsStruct params;
  3692. params.Set_Basic(this, 100, 0);
  3693. params.WaypathID = NULL;
  3694. if (vehicle_id)
  3695. {
  3696. params.Set_Movement(Vector3 (-185.13f,3.50f,51.21f), RUN, 5.0f);
  3697. }
  3698. else
  3699. {
  3700. params.Set_Movement(Vector3 (-37.96f,-169.71f,41.45f), RUN, 5.0f);
  3701. }
  3702. Commands->Action_Goto(obj, params);
  3703. }
  3704. void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason)
  3705. {
  3706. Commands->Destroy_Object (obj);
  3707. }
  3708. };
  3709. // This is a controller script for the multiplayer skirmish tutorial.
  3710. // On created, force all the bots to appear.
  3711. // If a bot sends a custom saying it has just died, recreate the bot by triggering the spawner.
  3712. DECLARE_SCRIPT (MSK_Controller, "")
  3713. {
  3714. void Created (GameObject * obj)
  3715. {
  3716. int conversation = Commands->Create_Conversation ("MSK_MP_STARTUP_DESC", 100.0f, 300.0f, false);
  3717. Commands->Join_Conversation(obj, conversation, false, false, false);
  3718. Commands->Start_Conversation (conversation, 1);
  3719. Commands->Set_HUD_Help_Text(IDS_MP_STARTUP_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  3720. Commands->Add_Radar_Marker (300204, Vector3(-148.55f, -53.50f, -2.44f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3721. Commands->Add_Radar_Marker (300205, Vector3(-130.60f, -23.70f, -1.33f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3722. Commands->Add_Radar_Marker (300206, Vector3(-172.46f, -18.81f, -2.22f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3723. Commands->Add_Radar_Marker (300207, Vector3(-142.41f, -63.27f, -1.28f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3724. Commands->Add_Radar_Marker (300208, Vector3(-171.69f, -42.64f, -1.67f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3725. Commands->Add_Radar_Marker (300209, Vector3(-138.67f, -80.16f, -1.29f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3726. Commands->Add_Radar_Marker (300216, Vector3(-138.72f, -38.65f, -2.11f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3727. Commands->Add_Radar_Marker (300219, Vector3(-147.80f, -36.11f, -1.95f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3728. Commands->Add_Radar_Marker (300220, Vector3(-42.57f, 53.47f, 1.32f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3729. Commands->Add_Radar_Marker (300221, Vector3(-63.18f, 61.87f, -0.89f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3730. Commands->Add_Radar_Marker (300222, Vector3(-43.25f, 130.42f, -1.98f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3731. Commands->Add_Radar_Marker (300223, Vector3(-45.95f, 45.55f, 0.59f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3732. Commands->Add_Radar_Marker (300224, Vector3(-21.88f, 86.67f, -2.14f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3733. Commands->Add_Radar_Marker (300225, Vector3(-26.22f, 43.53f, -2.12f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3734. Commands->Add_Radar_Marker (300226, Vector3(-46.19f, 77.10f, 1.31f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3735. Commands->Add_Radar_Marker (300230, Vector3(-45.71f, 62.55f, -2.55f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE);
  3736. Commands->Trigger_Spawner(MSK_GDI_DEF_01);
  3737. Commands->Trigger_Spawner(MSK_GDI_DEF_02);
  3738. Commands->Trigger_Spawner(MSK_GDI_DEF_03);
  3739. Commands->Trigger_Spawner(MSK_GDI_DEF_04);
  3740. Commands->Trigger_Spawner(MSK_NOD_DEF_01);
  3741. Commands->Trigger_Spawner(MSK_NOD_DEF_02);
  3742. Commands->Trigger_Spawner(MSK_NOD_DEF_03);
  3743. Commands->Trigger_Spawner(MSK_NOD_DEF_04);
  3744. Commands->Trigger_Spawner(MSK_GDI_ATK_01);
  3745. Commands->Trigger_Spawner(MSK_GDI_ATK_02);
  3746. Commands->Trigger_Spawner(MSK_GDI_ATK_03);
  3747. Commands->Trigger_Spawner(MSK_NOD_ATK_01);
  3748. Commands->Trigger_Spawner(MSK_NOD_ATK_02);
  3749. Commands->Trigger_Spawner(MSK_NOD_ATK_03);
  3750. }
  3751. void Custom (GameObject * obj, int type, int param, GameObject * sender)
  3752. {
  3753. if (type == MSK_SOLDIER_DEAD)
  3754. {
  3755. Commands->Trigger_Spawner(param);
  3756. }
  3757. }
  3758. };
  3759. // This is a script for the innate soldiers in the multiplayer skirmish tutorial.
  3760. DECLARE_SCRIPT (MSK_Soldier, "Spawner_ID:int")
  3761. {
  3762. int spawner_id;
  3763. void Created (GameObject * obj)
  3764. {
  3765. spawner_id = Get_Int_Parameter ("Spawner_ID");
  3766. Commands->Start_Timer (obj, this, 2.0f, MSK_TIMER_02);
  3767. Commands->Enable_Innate_Conversations (obj, false);
  3768. Commands->Enable_Hibernation (obj, false);
  3769. }
  3770. void Timer_Expired (GameObject * obj, int timer_id)
  3771. {
  3772. if (timer_id == MSK_TIMER_02)
  3773. {
  3774. ActionParamsStruct params;
  3775. params.Set_Basic(this, 35, 2);
  3776. switch (spawner_id)
  3777. {
  3778. case (MSK_GDI_DEF_01):
  3779. {
  3780. params.Set_Movement(Vector3(-182.345f, -27.856f, -3.270f), RUN, 5.0f);
  3781. break;
  3782. }
  3783. case (MSK_GDI_DEF_02):
  3784. {
  3785. params.Set_Movement(Vector3(-143.940f, -40.531f, -3.277f), RUN, 5.0f);
  3786. break;
  3787. }
  3788. case (MSK_GDI_DEF_03):
  3789. {
  3790. params.Set_Movement(Vector3(-169.060f, -16.929f, -3.320f), RUN, 5.0f);
  3791. break;
  3792. }
  3793. case (MSK_GDI_DEF_04):
  3794. {
  3795. params.Set_Movement(Vector3(-131.300f, -24.240f, -3.353f), RUN, 5.0f);
  3796. break;
  3797. }
  3798. case (MSK_GDI_ATK_01):
  3799. {
  3800. params.Set_Movement(Vector3(-121.312f, -67.623f, -2.948f), RUN, 5.0f);
  3801. break;
  3802. }
  3803. case (MSK_GDI_ATK_02):
  3804. {
  3805. params.Set_Movement(Vector3(-126.934f, -72.430f, -2.966f), RUN, 5.0f);
  3806. break;
  3807. }
  3808. case (MSK_GDI_ATK_03):
  3809. {
  3810. params.Set_Movement(Vector3(-112.535f, -45.235f, -3.317f), RUN, 5.0f);
  3811. break;
  3812. }
  3813. case (MSK_NOD_DEF_01):
  3814. {
  3815. params.Set_Movement(Vector3(-44.969f, 62.217f, -3.368f), RUN, 5.0f);
  3816. break;
  3817. }
  3818. case (MSK_NOD_DEF_02):
  3819. {
  3820. params.Set_Movement(Vector3(-0.394f, 69.853f, -3.570f), RUN, 5.0f);
  3821. break;
  3822. }
  3823. case (MSK_NOD_DEF_03):
  3824. {
  3825. params.Set_Movement(Vector3(-95.266f, 62.548f, -3.498f), RUN, 5.0f);
  3826. break;
  3827. }
  3828. case (MSK_NOD_DEF_04):
  3829. {
  3830. params.Set_Movement(Vector3(-58.992f, 131.231f, -4.208f), RUN, 5.0f);
  3831. break;
  3832. }
  3833. case (MSK_NOD_ATK_01):
  3834. {
  3835. params.Set_Movement(Vector3(-29.350f, 46.417f, -3.428f), RUN, 5.0f);
  3836. break;
  3837. }
  3838. case (MSK_NOD_ATK_02):
  3839. {
  3840. params.Set_Movement(Vector3(-8.963f, 43.646f, -3.478f), RUN, 5.0f);
  3841. break;
  3842. }
  3843. case (MSK_NOD_ATK_03):
  3844. {
  3845. params.Set_Movement(Vector3(-29.370f, 43.768f, -3.473f), RUN, 5.0f);
  3846. break;
  3847. }
  3848. default:
  3849. {
  3850. break;
  3851. }
  3852. }
  3853. Commands->Action_Goto(obj, params);
  3854. }
  3855. else if (timer_id == MSK_TIMER)
  3856. {
  3857. ActionParamsStruct params;
  3858. if (Get_Int_Random (0,7))
  3859. {
  3860. params.Set_Basic(this, 75, 1);
  3861. }
  3862. else
  3863. {
  3864. params.Set_Basic(this, 40, 1);
  3865. }
  3866. params.Set_Movement(Vector3(0,0,0), RUN, 5.0f);
  3867. params.WaypathID = 0;
  3868. switch (spawner_id)
  3869. {
  3870. case (MSK_GDI_DEF_01):
  3871. {
  3872. params.WaypathID = MSK_GDI_DEF_PATH_01;
  3873. break;
  3874. }
  3875. case (MSK_GDI_DEF_02):
  3876. {
  3877. params.WaypathID = MSK_GDI_DEF_PATH_02;
  3878. break;
  3879. }
  3880. case (MSK_GDI_DEF_03):
  3881. {
  3882. params.WaypathID = MSK_GDI_DEF_PATH_03;
  3883. break;
  3884. }
  3885. case (MSK_GDI_DEF_04):
  3886. {
  3887. params.WaypathID = MSK_GDI_DEF_PATH_04;
  3888. break;
  3889. }
  3890. case (MSK_GDI_ATK_01):
  3891. {
  3892. params.WaypathID = MSK_GDI_ATK_PATH_01;
  3893. break;
  3894. }
  3895. case (MSK_GDI_ATK_02):
  3896. {
  3897. params.WaypathID = MSK_GDI_ATK_PATH_02;
  3898. break;
  3899. }
  3900. case (MSK_GDI_ATK_03):
  3901. {
  3902. params.WaypathID = MSK_GDI_ATK_PATH_03;
  3903. break;
  3904. }
  3905. case (MSK_NOD_DEF_01):
  3906. {
  3907. params.WaypathID = MSK_NOD_DEF_PATH_01;
  3908. break;
  3909. }
  3910. case (MSK_NOD_DEF_02):
  3911. {
  3912. params.WaypathID = MSK_NOD_DEF_PATH_02;
  3913. break;
  3914. }
  3915. case (MSK_NOD_DEF_03):
  3916. {
  3917. params.WaypathID = MSK_NOD_DEF_PATH_03;
  3918. break;
  3919. }
  3920. case (MSK_NOD_DEF_04):
  3921. {
  3922. params.WaypathID = MSK_NOD_DEF_PATH_04;
  3923. break;
  3924. }
  3925. case (MSK_NOD_ATK_01):
  3926. {
  3927. params.WaypathID = MSK_NOD_ATK_PATH_01;
  3928. break;
  3929. }
  3930. case (MSK_NOD_ATK_02):
  3931. {
  3932. params.WaypathID = MSK_NOD_ATK_PATH_02;
  3933. break;
  3934. }
  3935. case (MSK_NOD_ATK_03):
  3936. {
  3937. params.WaypathID = MSK_NOD_ATK_PATH_03;
  3938. break;
  3939. }
  3940. default:
  3941. {
  3942. break;
  3943. }
  3944. }
  3945. Commands->Action_Goto(obj, params);
  3946. }
  3947. }
  3948. void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason)
  3949. {
  3950. if ((action_id == 2) && (complete_reason == ACTION_COMPLETE_NORMAL))
  3951. {
  3952. Commands->Start_Timer (obj, this, 0.1f, MSK_TIMER);
  3953. }
  3954. else
  3955. {
  3956. Commands->Start_Timer (obj, this, 0.1f, MSK_TIMER_02);
  3957. }
  3958. }
  3959. void Killed (GameObject * obj, GameObject * killer)
  3960. {
  3961. GameObject * controller = Commands->Find_Object (MSK_CONTROLLER);
  3962. if (controller)
  3963. {
  3964. Commands->Send_Custom_Event (obj, controller, MSK_SOLDIER_DEAD, spawner_id, 20.0f);
  3965. }
  3966. }
  3967. void Damaged (GameObject * obj, GameObject * damager, float amount)
  3968. {
  3969. int player_type = Commands->Get_Player_Type (obj);
  3970. int damager_type = Commands->Get_Player_Type (damager);
  3971. if (player_type != damager_type)
  3972. {
  3973. ActionParamsStruct params;
  3974. params.Set_Basic(this, 76, 1);
  3975. params.Set_Attack (damager, 300.0f, 0.0f, true);
  3976. Commands->Action_Attack (obj, params);
  3977. }
  3978. }
  3979. };
  3980. DECLARE_SCRIPT (MSK_Info_Zone, "")
  3981. {
  3982. bool was_entered;
  3983. bool first_message;
  3984. void Created (GameObject * obj)
  3985. {
  3986. was_entered = false;
  3987. first_message = false;
  3988. }
  3989. void Entered (GameObject * obj, GameObject * enterer)
  3990. {
  3991. if (!was_entered)
  3992. {
  3993. const char *conv_name = (""); //DEFAULT
  3994. int zone_id = Commands->Get_ID (obj);
  3995. Commands->Clear_Radar_Marker (zone_id);
  3996. switch (zone_id)
  3997. {
  3998. case (300204):
  3999. {
  4000. Commands->Force_Camera_Look (Vector3(-151.38f, -53.24f, -1.89f));
  4001. Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4002. conv_name = ("MSK_MP_PURCHASE_GDI");
  4003. was_entered = true;
  4004. break;
  4005. }
  4006. case (300205):
  4007. {
  4008. Commands->Force_Camera_Look (Vector3(-131.16f, -15.65f, 1.42f));
  4009. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_PowerPlant_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4010. conv_name = ("MSK_MP_POWER_DESC");
  4011. was_entered = true;
  4012. break;
  4013. }
  4014. case (300206):
  4015. {
  4016. Commands->Force_Camera_Look (Vector3(-178.36f, -4.89f, 4.02f));
  4017. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_TiberiumRefinery_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4018. conv_name = ("MSK_MP_REFINERY_DESC");
  4019. was_entered = true;
  4020. break;
  4021. }
  4022. case (300207):
  4023. {
  4024. Commands->Force_Camera_Look (Vector3(-142.59f, -59.16f, 0.86f));
  4025. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_InfantryBarracks_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4026. conv_name = ("MSK_MP_BARRACKS_DESC");
  4027. was_entered = true;
  4028. break;
  4029. }
  4030. case (300208):
  4031. {
  4032. Commands->Force_Camera_Look (Vector3(-175.71f, -45.22f, 1.45f));
  4033. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_WeaponsFactory_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4034. conv_name = ("MSK_MP_WEAPONS_DESC");
  4035. was_entered = true;
  4036. break;
  4037. }
  4038. case (300209):
  4039. {
  4040. Commands->Force_Camera_Look (Vector3(-139.77f, -83.85f, 4.71f));
  4041. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_AdvancedGuardTower_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4042. conv_name = ("MSK_MP_AGT_DESC");
  4043. was_entered = true;
  4044. break;
  4045. }
  4046. case (300210):
  4047. {
  4048. if (!first_message)
  4049. {
  4050. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4051. conv_name = ("MSK_MP_DEFENSES_DESC");
  4052. first_message = true;
  4053. }
  4054. else
  4055. {
  4056. switch (Get_Int_Random(0,3))
  4057. {
  4058. case (0):
  4059. {
  4060. conv_name = ("MSK_MP_STRATEGY_01");
  4061. break;
  4062. }
  4063. case (1):
  4064. {
  4065. conv_name = ("MSK_MP_STRATEGY_02");
  4066. break;
  4067. }
  4068. case (2):
  4069. {
  4070. conv_name = ("MSK_MP_STRATEGY_03");
  4071. break;
  4072. }
  4073. default:
  4074. {
  4075. conv_name = ("MSK_MP_STRATEGY_04");
  4076. break;
  4077. }
  4078. }
  4079. }
  4080. break;
  4081. }
  4082. case (300211):
  4083. {
  4084. if (!first_message)
  4085. {
  4086. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4087. conv_name = ("MSK_MP_DEFENSES_DESC");
  4088. first_message = true;
  4089. }
  4090. else
  4091. {
  4092. switch (Get_Int_Random(0,3))
  4093. {
  4094. case (0):
  4095. {
  4096. conv_name = ("MSK_MP_STRATEGY_01");
  4097. break;
  4098. }
  4099. case (1):
  4100. {
  4101. conv_name = ("MSK_MP_STRATEGY_02");
  4102. break;
  4103. }
  4104. case (2):
  4105. {
  4106. conv_name = ("MSK_MP_STRATEGY_03");
  4107. break;
  4108. }
  4109. default:
  4110. {
  4111. conv_name = ("MSK_MP_STRATEGY_04");
  4112. break;
  4113. }
  4114. }
  4115. }
  4116. break;
  4117. }
  4118. case (300212):
  4119. {
  4120. if (!first_message)
  4121. {
  4122. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4123. conv_name = ("MSK_MP_DEFENSES_DESC");
  4124. first_message = true;
  4125. }
  4126. else
  4127. {
  4128. switch (Get_Int_Random(0,3))
  4129. {
  4130. case (0):
  4131. {
  4132. conv_name = ("MSK_MP_STRATEGY_01");
  4133. break;
  4134. }
  4135. case (1):
  4136. {
  4137. conv_name = ("MSK_MP_STRATEGY_02");
  4138. break;
  4139. }
  4140. case (2):
  4141. {
  4142. conv_name = ("MSK_MP_STRATEGY_03");
  4143. break;
  4144. }
  4145. default:
  4146. {
  4147. conv_name = ("MSK_MP_STRATEGY_04");
  4148. break;
  4149. }
  4150. }
  4151. }
  4152. break;
  4153. }
  4154. case (300213):
  4155. {
  4156. if (!first_message)
  4157. {
  4158. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4159. conv_name = ("MSK_MP_DEFENSES_DESC");
  4160. first_message = true;
  4161. }
  4162. else
  4163. {
  4164. switch (Get_Int_Random(0,3))
  4165. {
  4166. case (0):
  4167. {
  4168. conv_name = ("MSK_MP_STRATEGY_01");
  4169. break;
  4170. }
  4171. case (1):
  4172. {
  4173. conv_name = ("MSK_MP_STRATEGY_02");
  4174. break;
  4175. }
  4176. case (2):
  4177. {
  4178. conv_name = ("MSK_MP_STRATEGY_03");
  4179. break;
  4180. }
  4181. default:
  4182. {
  4183. conv_name = ("MSK_MP_STRATEGY_04");
  4184. break;
  4185. }
  4186. }
  4187. }
  4188. break;
  4189. }
  4190. case (300214):
  4191. {
  4192. if (!first_message)
  4193. {
  4194. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4195. conv_name = ("MSK_MP_DEFENSES_DESC");
  4196. first_message = true;
  4197. }
  4198. else
  4199. {
  4200. switch (Get_Int_Random(0,3))
  4201. {
  4202. case (0):
  4203. {
  4204. conv_name = ("MSK_MP_STRATEGY_01");
  4205. break;
  4206. }
  4207. case (1):
  4208. {
  4209. conv_name = ("MSK_MP_STRATEGY_02");
  4210. break;
  4211. }
  4212. case (2):
  4213. {
  4214. conv_name = ("MSK_MP_STRATEGY_03");
  4215. break;
  4216. }
  4217. default:
  4218. {
  4219. conv_name = ("MSK_MP_STRATEGY_04");
  4220. break;
  4221. }
  4222. }
  4223. }
  4224. break;
  4225. }
  4226. case (300215):
  4227. {
  4228. if (!first_message)
  4229. {
  4230. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4231. conv_name = ("MSK_MP_DEFENSES_DESC");
  4232. first_message = true;
  4233. }
  4234. else
  4235. {
  4236. switch (Get_Int_Random(0,3))
  4237. {
  4238. case (0):
  4239. {
  4240. conv_name = ("MSK_MP_STRATEGY_01");
  4241. break;
  4242. }
  4243. case (1):
  4244. {
  4245. conv_name = ("MSK_MP_STRATEGY_02");
  4246. break;
  4247. }
  4248. case (2):
  4249. {
  4250. conv_name = ("MSK_MP_STRATEGY_03");
  4251. break;
  4252. }
  4253. default:
  4254. {
  4255. conv_name = ("MSK_MP_STRATEGY_04");
  4256. break;
  4257. }
  4258. }
  4259. }
  4260. break;
  4261. }
  4262. case (300216):
  4263. {
  4264. was_entered = true;
  4265. Commands->Set_HUD_Help_Text(IDS_MP_NUKE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4266. conv_name = ("MSK_MP_NUKE_NOD");
  4267. break;
  4268. }
  4269. case (300217):
  4270. {
  4271. was_entered = true;
  4272. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4273. conv_name = ("MSK_MP_VEHICLE_DESC");
  4274. break;
  4275. }
  4276. case (300218):
  4277. {
  4278. was_entered = true;
  4279. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4280. conv_name = ("MSK_MP_HARVESTER_DESC");
  4281. break;
  4282. }
  4283. case (300219):
  4284. {
  4285. was_entered = true;
  4286. Commands->Force_Camera_Look (Vector3(-149.33f, -38.15f, -1.99f));
  4287. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_MCT_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4288. conv_name = ("MSK_MP_MCT_DESC");
  4289. break;
  4290. }
  4291. case (300220):
  4292. {
  4293. was_entered = true;
  4294. Commands->Force_Camera_Look (Vector3(-40.03f, 53.96f, 2.23f));
  4295. Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4296. conv_name = ("MSK_MP_PURCHASE_NOD");
  4297. break;
  4298. }
  4299. case (300221):
  4300. {
  4301. was_entered = true;
  4302. Commands->Force_Camera_Look (Vector3(-79.35f, 62.74f, 5.56f));
  4303. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_PowerPlant_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4304. conv_name = ("MSK_MP_POWER_DESC");
  4305. break;
  4306. }
  4307. case (300222):
  4308. {
  4309. was_entered = true;
  4310. Commands->Force_Camera_Look (Vector3(-49.14f, 144.49f, 4.40f));
  4311. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_TiberiumRefinery_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4312. conv_name = ("MSK_MP_REFINERY_DESC");
  4313. break;
  4314. }
  4315. case (300223):
  4316. {
  4317. was_entered = true;
  4318. Commands->Force_Camera_Look (Vector3(-45.95f, 51.97f, 9.28f));
  4319. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_Nod_HandOfNod_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4320. conv_name = ("MSK_MP_HAND_DESC");
  4321. break;
  4322. }
  4323. case (300224):
  4324. {
  4325. was_entered = true;
  4326. Commands->Force_Camera_Look (Vector3(-9.24f, 78.92f, 3.32f));
  4327. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_Nod_Airstrip_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4328. conv_name = ("MSK_MP_AIRSTRIP_DESC");
  4329. break;
  4330. }
  4331. case (300225):
  4332. {
  4333. was_entered = true;
  4334. Commands->Force_Camera_Look (Vector3(-18.51f, 43.76f, 11.13f));
  4335. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_Nod_Obelisk_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4336. conv_name = ("MSK_MP_OBELISK_DESC");
  4337. break;
  4338. }
  4339. case (300226):
  4340. {
  4341. was_entered = true;
  4342. Commands->Set_HUD_Help_Text(IDS_MP_ION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4343. conv_name = ("MSK_MP_ION_GDI");
  4344. break;
  4345. }
  4346. case (300227):
  4347. {
  4348. was_entered = true;
  4349. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4350. conv_name = ("MSK_MP_VEHICLE_DESC");
  4351. break;
  4352. }
  4353. case (300228):
  4354. {
  4355. was_entered = true;
  4356. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4357. conv_name = ("MSK_MP_HARVESTER_DESC");
  4358. break;
  4359. }
  4360. case (300229):
  4361. {
  4362. if (!first_message)
  4363. {
  4364. Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4365. conv_name = ("MSK_MP_TIBERIUM_DESC");
  4366. first_message = true;
  4367. }
  4368. else
  4369. {
  4370. switch (Get_Int_Random(0,3))
  4371. {
  4372. case (0):
  4373. {
  4374. conv_name = ("MSK_MP_STRATEGY_01");
  4375. break;
  4376. }
  4377. case (1):
  4378. {
  4379. conv_name = ("MSK_MP_STRATEGY_02");
  4380. break;
  4381. }
  4382. case (2):
  4383. {
  4384. conv_name = ("MSK_MP_STRATEGY_03");
  4385. break;
  4386. }
  4387. default:
  4388. {
  4389. conv_name = ("MSK_MP_STRATEGY_04");
  4390. break;
  4391. }
  4392. }
  4393. }
  4394. break;
  4395. }
  4396. case (300230):
  4397. {
  4398. was_entered = true;
  4399. Commands->Force_Camera_Look (Vector3(-45.90f, 59.84f, -2.18f));
  4400. Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_MCT_Name, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4401. conv_name = ("MSK_MP_MCT_DESC");
  4402. break;
  4403. }
  4404. case (300231):
  4405. {
  4406. if (!first_message)
  4407. {
  4408. Commands->Set_HUD_Help_Text(IDS_MP_SNIPER_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4409. conv_name = ("MSK_MP_SNIPER_DESC");
  4410. first_message = true;
  4411. }
  4412. else
  4413. {
  4414. switch (Get_Int_Random(0,3))
  4415. {
  4416. case (0):
  4417. {
  4418. conv_name = ("MSK_MP_STRATEGY_01");
  4419. break;
  4420. }
  4421. case (1):
  4422. {
  4423. conv_name = ("MSK_MP_STRATEGY_02");
  4424. break;
  4425. }
  4426. case (2):
  4427. {
  4428. conv_name = ("MSK_MP_STRATEGY_03");
  4429. break;
  4430. }
  4431. default:
  4432. {
  4433. conv_name = ("MSK_MP_STRATEGY_04");
  4434. break;
  4435. }
  4436. }
  4437. }
  4438. break;
  4439. }
  4440. case (300232):
  4441. {
  4442. if (!first_message)
  4443. {
  4444. Commands->Set_HUD_Help_Text(IDS_MP_SNIPER_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4445. conv_name = ("MSK_MP_SNIPER_DESC");
  4446. first_message = true;
  4447. }
  4448. else
  4449. {
  4450. switch (Get_Int_Random(0,3))
  4451. {
  4452. case (0):
  4453. {
  4454. conv_name = ("MSK_MP_STRATEGY_01");
  4455. break;
  4456. }
  4457. case (1):
  4458. {
  4459. conv_name = ("MSK_MP_STRATEGY_02");
  4460. break;
  4461. }
  4462. case (2):
  4463. {
  4464. conv_name = ("MSK_MP_STRATEGY_03");
  4465. break;
  4466. }
  4467. default:
  4468. {
  4469. conv_name = ("MSK_MP_STRATEGY_04");
  4470. break;
  4471. }
  4472. }
  4473. }
  4474. break;
  4475. }
  4476. case (300233):
  4477. {
  4478. if (!first_message)
  4479. {
  4480. Commands->Set_HUD_Help_Text(IDS_MP_SNIPER_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4481. conv_name = ("MSK_MP_SNIPER_DESC");
  4482. first_message = true;
  4483. }
  4484. else
  4485. {
  4486. switch (Get_Int_Random(0,3))
  4487. {
  4488. case (0):
  4489. {
  4490. conv_name = ("MSK_MP_STRATEGY_01");
  4491. break;
  4492. }
  4493. case (1):
  4494. {
  4495. conv_name = ("MSK_MP_STRATEGY_02");
  4496. break;
  4497. }
  4498. case (2):
  4499. {
  4500. conv_name = ("MSK_MP_STRATEGY_03");
  4501. break;
  4502. }
  4503. default:
  4504. {
  4505. conv_name = ("MSK_MP_STRATEGY_04");
  4506. break;
  4507. }
  4508. }
  4509. }
  4510. break;
  4511. }
  4512. case (300234):
  4513. {
  4514. if (!first_message)
  4515. {
  4516. Commands->Set_HUD_Help_Text(IDS_MP_TUNNEL_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4517. conv_name = ("MSK_MP_TUNNEL_DESC");
  4518. first_message = true;
  4519. }
  4520. else
  4521. {
  4522. switch (Get_Int_Random(0,3))
  4523. {
  4524. case (0):
  4525. {
  4526. conv_name = ("MSK_MP_STRATEGY_01");
  4527. break;
  4528. }
  4529. case (1):
  4530. {
  4531. conv_name = ("MSK_MP_STRATEGY_02");
  4532. break;
  4533. }
  4534. case (2):
  4535. {
  4536. conv_name = ("MSK_MP_STRATEGY_03");
  4537. break;
  4538. }
  4539. default:
  4540. {
  4541. conv_name = ("MSK_MP_STRATEGY_04");
  4542. break;
  4543. }
  4544. }
  4545. }
  4546. break;
  4547. }
  4548. case (300235):
  4549. {
  4550. if (!first_message)
  4551. {
  4552. Commands->Set_HUD_Help_Text(IDS_MP_TUNNEL_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4553. conv_name = ("MSK_MP_TUNNEL_DESC");
  4554. first_message = true;
  4555. }
  4556. else
  4557. {
  4558. switch (Get_Int_Random(0,3))
  4559. {
  4560. case (0):
  4561. {
  4562. conv_name = ("MSK_MP_STRATEGY_01");
  4563. break;
  4564. }
  4565. case (1):
  4566. {
  4567. conv_name = ("MSK_MP_STRATEGY_02");
  4568. break;
  4569. }
  4570. case (2):
  4571. {
  4572. conv_name = ("MSK_MP_STRATEGY_03");
  4573. break;
  4574. }
  4575. default:
  4576. {
  4577. conv_name = ("MSK_MP_STRATEGY_04");
  4578. break;
  4579. }
  4580. }
  4581. }
  4582. break;
  4583. }
  4584. case (300236):
  4585. {
  4586. was_entered = true;
  4587. Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4588. conv_name = ("MSK_MP_PURCHASE_NOD");
  4589. break;
  4590. }
  4591. case (300237):
  4592. {
  4593. was_entered = true;
  4594. Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4595. conv_name = ("MSK_MP_PURCHASE_NOD");
  4596. break;
  4597. }
  4598. case (300238):
  4599. {
  4600. was_entered = true;
  4601. Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4602. conv_name = ("MSK_MP_PURCHASE_NOD");
  4603. break;
  4604. }
  4605. case (300239):
  4606. {
  4607. was_entered = true;
  4608. Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4609. conv_name = ("MSK_MP_PURCHASE_NOD");
  4610. break;
  4611. }
  4612. case (300240):
  4613. {
  4614. was_entered = true;
  4615. Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4616. conv_name = ("MSK_MP_PURCHASE_GDI");
  4617. break;
  4618. }
  4619. case (300241):
  4620. {
  4621. was_entered = true;
  4622. Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4623. conv_name = ("MSK_MP_PURCHASE_GDI");
  4624. break;
  4625. }
  4626. case (300242):
  4627. {
  4628. was_entered = true;
  4629. Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4630. conv_name = ("MSK_MP_PURCHASE_GDI");
  4631. break;
  4632. }
  4633. case (300243):
  4634. {
  4635. was_entered = true;
  4636. Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY);
  4637. conv_name = ("MSK_MP_PURCHASE_GDI");
  4638. break;
  4639. }
  4640. default:
  4641. {
  4642. break;
  4643. }
  4644. }
  4645. int conversation = Commands->Create_Conversation (conv_name, 100.0f, 300.0f, false);
  4646. Commands->Join_Conversation(obj, conversation, false, false, false);
  4647. Commands->Start_Conversation (conversation, 1);
  4648. }
  4649. }
  4650. };