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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * Mission11.h
- *
- * DESCRIPTION
- * Mission 11 definitions
- *
- * PROGRAMMER
- * Design Team
- *
- * VERSION INFO
- * $Author: Joe_g $
- * $Revision: 41 $
- * $Modtime: 1/12/02 8:05p $
- * $Archive: /Commando/Code/Scripts/Mission11.h $
- *
- ******************************************************************************/
- #ifndef _MISSION11_H_
- #define _MISSION11_H_
- // Defines and Includes
- #include "toolkit.h"
- // Predefined Constants
- //CHARACTERS
- #define M11_SIMPLE_SYDNEY_MOBIUS_JDG 100697
- #define M11_REAL_SYDNEY_MOBIUS_JDG 100644
- #define M11_MUTANT_PETROVA_JDG 300303
- #define M11_C130_EASY_SPAWN_CAP_JDG 3
- #define M11_C130_MEDIUM_SPAWN_CAP_JDG 6
- #define M11_C130_HARD_SPAWN_CAP_JDG 12
- //CONTROLLERS
- #define M11_MISSION_CONTROLLER_JDG 100101
- #define M11_C130_DROPOFF_CONTROLLER_JDG 100221
- #define M11_FLOOR01_SECURITY_CONTROLLER_JDG 100179
- #define M11_WETBAR_SPAWNER_CONTROLLER_JDG 100326
- #define M11_KANESROOM_SECURITY_CONTROLLER_JDG 100351
- #define M11_FODDER_CONTROLLER_JDG 100588
- #define M11_FIRSTFLOOR_STUFF_CONTROLLER_JDG 100593
- #define M11_FIRSTFLOOR_REPELER_CONTROLLER_JDG 101125
- //First floor fodder stuff
- #define M11_OBELISK_FODDER_SPAWNER01_JDG 100581
- #define M11_OBELISK_FODDER_SPAWNER02_JDG 100582
- #define M11_TEMPLEROOF_FODDER_SPAWNER01_JDG 100583
- #define M11_TEMPLEROOF_FODDER_SPAWNER02_JDG 100586
- //floor 01 security turrets related
- #define M11_FLOOR01_SECURITY_TURRET_01_JDG 100177
- #define M11_FLOOR01_SECURITY_TURRET_03_JDG 100175
- #define M11_FLOOR01_SECURITY_TURRET_05_JDG 100173
- #define M11_FLOOR01_SECURITY_TURRET_08_JDG 100170
- #define M11_FLOOR01_SECURITY_TURRET_10_JDG 100168
- #define M11_FLOOR01_SECURITY_TURRET_12_JDG 100167
- //museum level encounter related
- #define M11_MUSEUM_GUARD_01_JDG 100256
- #define M11_MUSEUM_GUARD_02_JDG 100257
- #define M11_MUSEUM_GUARD_03_JDG 100258
- #define M11_MUSEUM_GUARD_04_JDG 100259
- #define M11_MUSEUM_GUARD_05_JDG 100260
- #define M11_MUSEUM_GUARD_06_JDG 100261
- #define M11_MUSEUM_SPAWNER_JDG 100323
- #define M11_WETBAR_SPAWNER_01_JDG 100330
- #define M11_WETBAR_SPAWNER_02_JDG 100331
- #define M11_WETBAR_SPAWNER_03_JDG 100332
- //kane's room's security cameras and turrets
- #define M11_KANESROOM_SECURITY_TURRET_01_JDG 100346
- #define M11_KANESROOM_SECURITY_TURRET_03_JDG 100349
- //WARROOM's security cameras and turrets
- #define M11_WARROOM_SECURITY_TURRET_01_JDG 100359
- #define M11_WARROOM_SECURITY_TURRET_02_JDG 100360
- #define M11_WARROOM_SECURITY_CONTROLLER_JDG 100361
- #define M11_WARROOM_SECURITY_SPAWNER_JDG 100362
- #define M11_WARROOM_SECURITY_SPAWNER_02_JDG 101772
- #define M11_WARROOM_ENGINEER_JDG 100353
- //all the barrack encounters stuff going here
- #define M11_BARRACKS_SPAWNER_CONTROLLER_JDG 100430
- #define M11_BARRACKS_SPAWNER_01_JDG 100427
- #define M11_BARRACKS_SPAWNER_02_JDG 100428
- #define M11_BARRACKS_SPAWNER_03_JDG 100429
- #define M11_BARRACKS_MUTANT_REJECT_JDG 100415
- #define M11_BARRACKS_SCIENTIST_JDG 100405
- #define M11_BARRACKS_RAGSESSION_TECH_JDG 100402
- #define M11_BARRACKS_RAGSESSION_BLACKHAND_JDG 100403
- #define M11_BARRACKS_STEALTHSOLDIER_JDG 100400
- #define M11_BARRACKS_MUTANTCONVERSATION_GUY01_JDG 100378
- #define M11_BARRACKS_MUTANTCONVERSATION_GUY02_JDG 100379
- #define M11_BARRACKS_TOILET_MUTANT_01_JDG 100374
- #define M11_BARRACKS_TOILET_MUTANT_02_JDG 100375
- #define M11_BARRACKS_MUTANTUPRISING_BLACKHAND_JDG 100387
- #define M11_BARRACKS_MUTANTUPRISING_MUTANT01_JDG 100388
- #define M11_BARRACKS_MUTANTUPRISING_MUTANT02_JDG 100389
- //LABORATORY related stuff
- #define M11_LABORATORY_MUTANT_CONTROLLER_JDG 100910
- //Sydney's rally zones and whatnot
- #define M11_SYDNEY_RALLY_ZONE_01_JDG 100132
- #define M11_SYDNEY_RALLY_ZONE_02_JDG 100109
- #define M11_SYDNEY_RALLY_ZONE_03A_JDG 100133
- #define M11_SYDNEY_RALLY_ZONE_03B_JDG 100134
- //MUTANT CRYPT SPAWNER STUFF
- #define M11_MUTANT_CRYPT_SPAWNER_01_JDG 100691
- #define M11_MUTANT_CRYPT_SPAWNER_02_JDG 100692
- #define M11_MUTANT_CRYPT_SPAWNER_03_JDG 100693
- #define M11_MUTANT_CRYPT_SPAWNER_04_JDG 100694
- #define M11_MUTANT_CRYPT_SPAWNER_05_JDG 100695
- #define M11_MUTANT_CRYPT_SPAWNER_06_JDG 100696
- #define M11_MUTANT_CRYPT_SPAWNER_CONTROLLER_JDG 100689
- //POWER CORE STUFF
- #define M11_POWERCORE_INITAL_STEALTHGUY01_JDG 100536
- #define M11_POWERCORE_INITAL_STEALTHGUY02_JDG 100537
- #define M11_POWERCORE_INITAL_STEALTHGUY03_JDG 100538
- #define M11_MISSILE_LIFT_01_JDG 167623
- #define M11_MISSILE_LIFT_02_JDG 167622
- #define M11_MISSILE_LIFT_03_JDG 167621
- #define M11_MISSILE_LIFT_04_JDG 167620
- #define M11_MISSILE_LIFT_CONTROLLER_JDG 101673
- #define M11_PETROVA_STEALTHSPAWNER_01_JDG 105889
- #define M11_PETROVA_STEALTHSPAWNER_02_JDG 105890
- #define M11_PETROVA_STEALTHSPAWNER_03_JDG 105891
- //various MISSION11 objects
- #define M11_END_MISSION_SWITCH_JDG 100106
- //LOGICAL SOUNDS
- #define M11_MUTANT_IS_NEARBY_JDG 400000
- //#define M11_STEALTHS_START_ACTING_JDG 400001
- // Public Variables
- // Enumerations
- enum
- {
- //general commands
- //M11_PICK_A_NEW_WAYPATH_JDG,
- //M11_DOING_ANIMATION_01_JDG,
- //mission controller specific commands
- M11_ATTACH_HAVOCS_SCRIPT_JDG,
- M11_END_MISSION_PASS_JDG,
- M11_END_MISSION_FAIL_JDG,
- M11_ADD_FIRST_OBJECTIVE_JDG,
- M11_FIRST_OBJECTIVE_JDG,
- M11_END_FIRST_OBJECTIVE_JDG,
- M11_ADD_SECOND_OBJECTIVE_JDG,
- M11_ADD_SECOND_OBJECTIVE_POG_JDG,
- M11_SECOND_OBJECTIVE_JDG,
- M11_END_SECOND_OBJECTIVE_JDG,
- M11_ADD_THIRD_OBJECTIVE_JDG,
- M11_THIRD_OBJECTIVE_JDG,
- M11_END_THIRD_OBJECTIVE_JDG,
- M11_ADD_FORTH_OBJECTIVE_JDG,
- M11_FORTH_OBJECTIVE_JDG,
- M11_END_FORTH_OBJECTIVE_JDG,
- M11_ADD_FIFTH_OBJECTIVE_JDG,
- M11_FIFTH_OBJECTIVE_JDG,
- M11_END_FIFTH_OBJECTIVE_JDG,
- M11_PLAY_SECOND_INTRO_CONVERSATION_JDG,
- M11_PETROVA_START_ACTING_JDG,
- M11_PETROVA_ATTACK_PLAYER_JDG,
- M11_PETROVA_PICK_NEW_LOCATION_JDG,
- M11_PLAYER_HAS_POKED_LEVEL4_ELEVATOR_SWITCH_JDG,
- M11_PLAYER_HAS_POKED_LEVEL3_ELEVATOR_SWITCH_JDG,
- M11_PLAYER_HAS_POKED_LEVEL2_ELEVATOR_SWITCH_JDG,
- M11_PLAYER_HAS_POKED_LEVEL1_ELEVATOR_SWITCH_JDG,
- M11_GOTO_IDLE_JDG,
- M11_START_ACTING_JDG,
- M11_PETROVA_FACE_PLAYER_IML,
- M11_HAVOC_IS_DEAD_JDG = 4000,
- //mutant crypt related
- //M11_MUTANT_CHOOSES_SOUND_JDG,
- };
- // Timer Enumerations
- //mission functions
- inline char *M11_Choose_Mutant_Idle_Sound ( )
- {
- char *soundList[4] =
- {
- "M00MEIN_CTOA0001I1MEIN_SND",
- "M00MEIN_CTOR0001I1MEIN_SND",
- "M00MEIN_STOA0001I1MEIN_SND",
- "M00MEIN_STOR0001I1MEIN_SND",
- };
- int random = Commands->Get_Random_Int(0, 4);
- return soundList[random];
- };
- inline char *M11_Choose_Mutant_Alerted_Sound ( )
- {
- char *soundList[3] =
- {
- "M00MEIN_CTOS0001I1MEIN_SND",
- "M00MEIN_RTOS0001I1MEIN_SND",
- "M00MEIN_TDFA0001I1MEIN_SND",
- };
- int random = Commands->Get_Random_Int(0, 3);
- return soundList[random];
- };
- inline char *M11_Choose_Mutant_Attack_Sound ( )
- {
- char *soundList[3] =
- {
- "M00MEIN_ATOS0001I1MEIN_SND",
- "M00MEIN_CTOS0001I1MEIN_SND",
- "M00MEIN_STOC0001I1MEIN_SND",
- };
- int random = Commands->Get_Random_Int(0, 3);
- return soundList[random];
- };
- inline char *M11_Choose_Mutant_Attack_Animation ( )
- {
- char *animationList[6] =
- {
- "S_A_Human.H_A_4243",
- "S_A_Human.H_A_822A",
- "S_A_Human.H_A_891A",
- "S_A_Human.H_A_892A",
- "S_A_Human.H_A_893A",
- "S_A_Human.H_A_A0F0",
- //"S_A_Human.H_A_D11A",
- };
- int random = Commands->Get_Random_Int(0, 6);
-
- return animationList[random];
- };
- typedef enum
- {
- M11TIMER_START = STIMER_MISSION11,
- } M11TIMER;
- #endif // _MISSION11_H_
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