Mission6.h 2.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /******************************************************************************
  19. *
  20. * FILE
  21. * Mission6.h
  22. *
  23. * DESCRIPTION
  24. * Mission 6 definitions
  25. *
  26. * PROGRAMMER
  27. * Design Team
  28. *
  29. * VERSION INFO
  30. * $Author: Dave_s $
  31. * $Revision: 36 $
  32. * $Modtime: 12/20/01 1:38p $
  33. * $Archive: /Commando/Code/Scripts/Mission6.h $
  34. *
  35. ******************************************************************************/
  36. #ifndef _MISSION6_H_
  37. #define _MISSION6_H_
  38. // Defines and Includes
  39. #include "toolkit.h"
  40. #define M06_OBJECTIVE_ACTIVATE 101
  41. // Predefined Constants
  42. // Customs
  43. #define M06_SOUND_ALARM 6000
  44. #define M06_MENDOZA_ID 6001
  45. #define M06_WR_KCARD_ACQUIRED 6002
  46. #define M06_STOP_PICKUP 6003
  47. #define M06_CHECK_ALARM 6005
  48. #define M06_STAND_DOWN 6006
  49. #define M06_START_CONVERSATION 6007
  50. #define M06_FIX_ALARM 6008
  51. #define M06_DEAD_COURTYARD_EAGLE 6009
  52. #define M06_DEAD_HEDGEMAZE_EAGLE 6010
  53. #define M06_DEAD_BARRACKS_EAGLE 6011
  54. #define M06_DISABLE_ZONE 6012
  55. #define M06_DEAD_INTERIOR_PATROL 6013
  56. #define M06_ATTACK_HAVOC 6014
  57. #define M06_DEAD_HAVOC_ATTACKER 6015
  58. #define M06_YOU_ATTACK_HAVOC 6016
  59. #define M06_ALARMED 6017
  60. #define M06_NEXT_EVAC 6018
  61. #define M06_EVAC_ARRIVED 6019
  62. #define M06_TO_EVAC 6020
  63. #define M06_FLYOVER_COMPLETE 6021
  64. #define M06_CUSTOM_ACTIVATE 6023
  65. #define M06_ACTIVATE_FLYOVERS 6024
  66. #define M06_MOVE_SYDNEY 6025
  67. #define M06_CHATEAU_COLLAPSE 6026
  68. #define M06_RELOCATE 6027
  69. #define M06_MIDTRO_EXPLOSION 6028
  70. // Logical Sound Types
  71. #define M06_SOUND_ALARM_ON 16600
  72. #define M06_SOUND_ALARM_OFF 16601
  73. #define M06_DISABLE_TOWER_SPAWN 16602
  74. #define M06_DISABLE_COURTYARD_SPAWN 16603
  75. #define M06_DISABLE_HEDGEMAZE_SPAWN 16604
  76. #define M06_DISABLE_BARRACKS_SPAWN 16605
  77. #define M06_ATTACK_HAVOC_SOUND 16606
  78. #define M06_SOLDIER_TO_EVAC 16607
  79. #define M06_CHATEAU_DESTRUCTION 16608
  80. #define M06_CLEAR_FOR_MENDOZA 16609
  81. // Timers
  82. #define M06_DEAD_HAVOC 100600
  83. // Public Variables
  84. // Enumerations
  85. // Timer Enumerations
  86. typedef enum
  87. {
  88. M6TIMER_START = STIMER_MISSION6,
  89. } M6TIMER;
  90. #endif // _MISSION6_H_