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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * Mission6.h
- *
- * DESCRIPTION
- * Mission 6 definitions
- *
- * PROGRAMMER
- * Design Team
- *
- * VERSION INFO
- * $Author: Dave_s $
- * $Revision: 36 $
- * $Modtime: 12/20/01 1:38p $
- * $Archive: /Commando/Code/Scripts/Mission6.h $
- *
- ******************************************************************************/
- #ifndef _MISSION6_H_
- #define _MISSION6_H_
- // Defines and Includes
- #include "toolkit.h"
- #define M06_OBJECTIVE_ACTIVATE 101
- // Predefined Constants
- // Customs
- #define M06_SOUND_ALARM 6000
- #define M06_MENDOZA_ID 6001
- #define M06_WR_KCARD_ACQUIRED 6002
- #define M06_STOP_PICKUP 6003
- #define M06_CHECK_ALARM 6005
- #define M06_STAND_DOWN 6006
- #define M06_START_CONVERSATION 6007
- #define M06_FIX_ALARM 6008
- #define M06_DEAD_COURTYARD_EAGLE 6009
- #define M06_DEAD_HEDGEMAZE_EAGLE 6010
- #define M06_DEAD_BARRACKS_EAGLE 6011
- #define M06_DISABLE_ZONE 6012
- #define M06_DEAD_INTERIOR_PATROL 6013
- #define M06_ATTACK_HAVOC 6014
- #define M06_DEAD_HAVOC_ATTACKER 6015
- #define M06_YOU_ATTACK_HAVOC 6016
- #define M06_ALARMED 6017
- #define M06_NEXT_EVAC 6018
- #define M06_EVAC_ARRIVED 6019
- #define M06_TO_EVAC 6020
- #define M06_FLYOVER_COMPLETE 6021
- #define M06_CUSTOM_ACTIVATE 6023
- #define M06_ACTIVATE_FLYOVERS 6024
- #define M06_MOVE_SYDNEY 6025
- #define M06_CHATEAU_COLLAPSE 6026
- #define M06_RELOCATE 6027
- #define M06_MIDTRO_EXPLOSION 6028
-
- // Logical Sound Types
- #define M06_SOUND_ALARM_ON 16600
- #define M06_SOUND_ALARM_OFF 16601
- #define M06_DISABLE_TOWER_SPAWN 16602
- #define M06_DISABLE_COURTYARD_SPAWN 16603
- #define M06_DISABLE_HEDGEMAZE_SPAWN 16604
- #define M06_DISABLE_BARRACKS_SPAWN 16605
- #define M06_ATTACK_HAVOC_SOUND 16606
- #define M06_SOLDIER_TO_EVAC 16607
- #define M06_CHATEAU_DESTRUCTION 16608
- #define M06_CLEAR_FOR_MENDOZA 16609
- // Timers
- #define M06_DEAD_HAVOC 100600
- // Public Variables
- // Enumerations
- // Timer Enumerations
- typedef enum
- {
- M6TIMER_START = STIMER_MISSION6,
- } M6TIMER;
- #endif // _MISSION6_H_
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