Mission8.h 3.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /******************************************************************************
  19. *
  20. * FILE
  21. * Mission8.h
  22. *
  23. * DESCRIPTION
  24. * Mission 8 definitions
  25. *
  26. * PROGRAMMER
  27. * Design Team
  28. *
  29. * VERSION INFO
  30. * $Author: Dave_s $
  31. * $Revision: 17 $
  32. * $Modtime: 12/10/01 5:20p $
  33. * $Archive: /Commando/Code/Scripts/Mission8.h $
  34. *
  35. ******************************************************************************/
  36. #ifndef _MISSION8_H_
  37. #define _MISSION8_H_
  38. // Defines and Includes
  39. #include "toolkit.h"
  40. // Predefined Constants
  41. // Public Variables
  42. // Enumerations
  43. // Customs
  44. #define M08_ALARMED 8000
  45. #define M08_CHECK_ALARM 8001
  46. #define M08_SOUND_ALARM 8002
  47. #define M08_YOU_ATTACK_HAVOC 8003
  48. #define M08_DEAD_HAVOC_ATTACKER 8004
  49. #define M08_DONT_MOVE 8005
  50. #define M08_NOD_ATTACKEE_KILLED 8006
  51. #define M08_PRISONER_ATTACKER_KILLED 8007
  52. #define M08_GDI_FREE_PRISON_KILLED 8008
  53. #define M08_CUSTOM_ACTIVATE 8009
  54. #define M08_REINFORCEMENT_KILLED 8010
  55. #define M08_UNIT_ID 8011
  56. #define M08_ARCHAELOGICAL_KILLED 8012
  57. #define M08_PETRAA25_KILLED 8013
  58. #define M08_DEACTIVATE_ENCOUNTER 8014
  59. #define M08_INNATE_ON 8015
  60. #define M08_BASKETBALL_GUN_EMP_KILLED 8016
  61. #define M08_PETRA_A_CREATED 8017
  62. #define M08_PETRA_A_KILLED 8018
  63. #define M08_PETRA_A_HELO_KILLED 8019
  64. #define M08_PETRA_A_ACTIVATE 8020
  65. #define M08_PETRA_A_DEACTIVATE 8021
  66. #define M08_PETRA_A_DEACTIVATE_LOGICAL 8022
  67. #define M08_PETRA_A_UNIT_STATUS 8023
  68. #define M08_PETRA_B_CREATED 8024
  69. #define M08_PETRA_B_KILLED 8025
  70. #define M08_PETRA_B_HELO_KILLED 8026
  71. #define M08_PETRA_B_ACTIVATE 8027
  72. #define M08_PETRA_B_DEACTIVATE 8028
  73. #define M08_PETRA_B_DEACTIVATE_LOGICAL 8029
  74. #define M08_PETRA_B_UNIT_STATUS 8030
  75. #define M08_PETRA_C_CREATED 8031
  76. #define M08_PETRA_C_KILLED 8032
  77. #define M08_PETRA_C_HELO_KILLED 8033
  78. #define M08_PETRA_C_ACTIVATE 8034
  79. #define M08_PETRA_C_DEACTIVATE 8035
  80. #define M08_PETRA_C_DEACTIVATE_LOGICAL 8036
  81. #define M08_PETRA_C_UNIT_STATUS 8037
  82. #define M08_SCIENTIST_KILLED 8038
  83. #define M08_REINFORCEMENTS 8039
  84. #define M08_CAVERN_ENTRANCE_TRUCK 8040
  85. #define M08_PATROL_KILLED 8041
  86. #define M08_FREE_PRISONER 8042
  87. #define M08_SAKURA_ID 8043
  88. #define M08_MOVE_SAKURA 8044
  89. #define M08_PLAYER_VEHICLE_ID 8045
  90. #define M08_MOBILE_APACHE_FLEE 8046
  91. #define M08_RELOCATE 8047
  92. #define M08_STAR_IMMORTAL 8048
  93. // Logical Sound Types
  94. #define M08_SOUND_ALARM_ON 18000
  95. #define M08_SOUND_ALARM_OFF 18001
  96. #define M08_ATTACK_HAVOC_SOUND 18002
  97. #define M08_ATTACK_HAVOC 18003
  98. #define M08_FIX_ALARM 18004
  99. #define M08_HELIPAD_DESTROYED 18006
  100. #define M08_PETRA_A_LOGICAL 18007
  101. #define M08_PETRA_B_LOGICAL 18008
  102. #define M08_PETRA_C_LOGICAL 18009
  103. // Timer Enumerations
  104. #define M08_DEAD_HAVOC 28001
  105. typedef enum
  106. {
  107. M8TIMER_START = STIMER_MISSION8,
  108. } M8TIMER;
  109. #endif // _MISSION8_H_