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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * Mission9.h
- *
- * DESCRIPTION
- * Mission 9 definitions
- *
- * PROGRAMMER
- * Design Team
- *
- * VERSION INFO
- * $Author: Dan_e $
- * $Revision: 57 $
- * $Modtime: 1/02/02 10:11a $
- * $Archive: /Commando/Code/Scripts/Mission9.h $
- *
- ******************************************************************************/
- #ifndef _MISSION9_H_
- #define _MISSION9_H_
- // Defines and Includes
- #include "toolkit.h"
- #define check 10000
- // Predefined Constants
- // Public Variables
- // Enumerations
- #define RUN_TO_TANK 40000
- #define ATTACK 40001
- #define CHANGE_ATTACK 40002
- #define CHARGE_COMPLETE 40003
- #define ACTIVATE 40004
- #define COUNTER 40005
- #define CONVERSATION 40006
- #define TRIGGERED 40007
- #define CHANGE_PLAYERTYPE 40008
- #define MUTANT 40009
- #define ENTERED 40010
- #define DEACTIVATE 40011
- #define SPAWN_LOC 40012
- #define INCREMENT 40013
- #define KEY_COUNTER 40014
- #define CHECK 40015
- #define COUNT 40016
- #define VERIFY 40017
- #define GO 40018
- #define STOP 40019
- #define WAYPATH 40020
- #define LOCKBOX 40021
- #define FOLLOW 40022
- #define SET_STAR 40023
- #define SET_MOBIUS 40024
- #define ENTER 40025
- #define EXIT 40026
- #define CHECK_STAR 40027
- #define CHECK_MOBIUS 40028
- #define ELEVATOR 40029
- #define START 40030
- #define ANIMATION 40031
- #define RUN_TO_TARGET 40032
- #define RUN_TO_STAR 40033
- #define ANIMATION_STAR 40034
- #define ATTACK_STAR 40035
- #define MUTANT_ATTACKER 40036
- #define MUTANT_ATTACKEE 40037
- #define ATTACKEE_CHECK 40038
- #define ATTACKER_CHECK 40039
- #define ELEV_WAYPOINT 40040
- #define ELEVATOR_DOWN 40041
- #define ELEV_WAYPOINT2 40042
- #define ACTIVATEDOWN 40043
- #define STAR_STATUS 40044
- #define DEAD_MUTANT 40045
- #define MOBIUS_GOTO 40046
- #define GOAL 40047
- #define DECREMENT 40048
- #define ENDED 40049
- #define FLYOVER 40050
- #define COLLISION 40051
- #define RESEND_GOTO 40052
- #define GOTO 40053
- #define RESET 40054
- #define MUTANT_GOTO 40055
- #define DOING_ANIMATION 40056
- #define M09_INNATE_ENABLE 40057
- #define ATTACKING 40058
- #define AMB_SOUND 40059
- #define NEW_KLAXON 40060
- #define AMB_EXPLOSION 40061
- #define ANIM_DELAY 40062
- #define INITIATION 40063
- #define CLARK_KENT 40064
- #define M09_CHECK_IN 40065
- #define INNATE_RECYCLE 40066
- #define BAD_PATH 40067
- #define DIST_CHECK 40068
- #define ALREADY_ENTERED 40069
- #define TIMER_RESET 40070
- #define ELEVATOR_EXIT 40071
- #define TOO_FAR 40072
- #define NO_FOLLOW 40073
- #define ON 40074
- #define OFF 40075
- #define MOBIUS_KILLED 40076
- #define BLOCK_ON 40077
- #define BLOCK_OFF 40078
- #define SUIT_ANIMATION 40079
- // Timer Enumerations
- #define CHECK_DISTANCE 1000
- #define M09_DEAD_HAVOC 1001
- #define M09_MISSION_COMPLETE 1002
- typedef enum
- {
- M9TIMER_START = STIMER_MISSION9,
- } M9TIMER;
- #endif // _MISSION9_H_
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