| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * Mission3.cpp
- *
- * DESCRIPTION
- * Mission 3 script
- *
- * PROGRAMMER
- * Design Team
- *
- * VERSION INFO
- * $Author: Dan_e $
- * $Revision: 1 $
- * $Modtime: 5/02/02 4:31p $
- * $Archive: /Commando/Code/Scripts/MissionS04.cpp $
- *
- ******************************************************************************/
- #include "scripts.h"
- #include "toolkit.h"
- #include <string.h>
- #include <stdio.h>
- #include "Mission3.h"
- #ifdef _XBOX
- #include "wwhack.h"
- #endif
- DECLARE_SCRIPT(MS04_Gunboat_Waypath_Movement, "")
- {
- void Created( GameObject * obj )
- {
- ActionParamsStruct params;
- params.Set_Basic( this, 45, 999 );
- params.Set_Movement( Vector3(0,0,0), 1.0f, 3.0f );
- params.WaypathID = 100033;
- Commands->Action_Goto( obj, params );
- }
- }
|