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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- *
- * DESCRIPTION
- *
- * PROGRAMMER
- * Denzil E. Long, Jr.
- *
- * VERSION INFO
- * $Author: Byon_g $
- * $Revision: 2 $
- * $Modtime: 10/30/00 6:47p $
- * $Archive: /Commando/Code/Scripts/ScriptRegistrant.h $
- *
- ******************************************************************************/
- #ifndef _SCRIPTREGISTRANT_H_
- #define _SCRIPTREGISTRANT_H_
- #include "scriptfactory.h"
- // Script factory registrant
- template<class T>
- class ScriptRegistrant : public ScriptFactory
- {
- public:
- ScriptRegistrant(const char* name, const char* param)
- : ScriptFactory(name, param)
- {}
- virtual ScriptImpClass* Create(void)
- {
- T* script = new T;
- assert(script != NULL);
- script->SetFactory(this);
- script->Register_Auto_Save_Variables();
- return script;
- }
- };
- // Register script factory
- #define REGISTER_SCRIPT(x, d) \
- class x; \
- ScriptRegistrant<x> _## x ##Registrant(#x, d);
- #endif // _SCRIPTREGISTRANT_H_
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