ScriptRegistrant.h 1.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /******************************************************************************
  19. *
  20. * FILE
  21. *
  22. * DESCRIPTION
  23. *
  24. * PROGRAMMER
  25. * Denzil E. Long, Jr.
  26. *
  27. * VERSION INFO
  28. * $Author: Byon_g $
  29. * $Revision: 2 $
  30. * $Modtime: 10/30/00 6:47p $
  31. * $Archive: /Commando/Code/Scripts/ScriptRegistrant.h $
  32. *
  33. ******************************************************************************/
  34. #ifndef _SCRIPTREGISTRANT_H_
  35. #define _SCRIPTREGISTRANT_H_
  36. #include "scriptfactory.h"
  37. // Script factory registrant
  38. template<class T>
  39. class ScriptRegistrant : public ScriptFactory
  40. {
  41. public:
  42. ScriptRegistrant(const char* name, const char* param)
  43. : ScriptFactory(name, param)
  44. {}
  45. virtual ScriptImpClass* Create(void)
  46. {
  47. T* script = new T;
  48. assert(script != NULL);
  49. script->SetFactory(this);
  50. script->Register_Auto_Save_Variables();
  51. return script;
  52. }
  53. };
  54. // Register script factory
  55. #define REGISTER_SCRIPT(x, d) \
  56. class x; \
  57. ScriptRegistrant<x> _## x ##Registrant(#x, d);
  58. #endif // _SCRIPTREGISTRANT_H_