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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef _SCRIPTREGISTRAR_H_
- #define _SCRIPTREGISTRAR_H_
- class ScriptFactory;
- class ScriptImpClass;
- class ScriptRegistrar
- {
- public:
- // Add ScriptFactory with the registrar
- static void RegisterScript(ScriptFactory* factory);
- // Remove ScriptFactory from the registrar
- static void UnregisterScript(ScriptFactory* factory);
-
- // Create an instance of a script
- static ScriptImpClass* CreateScript(const char* name);
- // Get ScriptFactory with the specified name
- static ScriptFactory* GetScriptFactory(const char* name);
- // Get the ScriptFactory at the specified index
- static ScriptFactory* GetScriptFactory(int index);
- // Retrieve the number of registered ScriptFactories
- static int Count(void);
- private:
- static ScriptFactory* mScriptFactories;
- };
- #endif // _SCRIPTREGISTRAR_H_
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