ScriptRegistrar.h 1.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #ifndef _SCRIPTREGISTRAR_H_
  19. #define _SCRIPTREGISTRAR_H_
  20. class ScriptFactory;
  21. class ScriptImpClass;
  22. class ScriptRegistrar
  23. {
  24. public:
  25. // Add ScriptFactory with the registrar
  26. static void RegisterScript(ScriptFactory* factory);
  27. // Remove ScriptFactory from the registrar
  28. static void UnregisterScript(ScriptFactory* factory);
  29. // Create an instance of a script
  30. static ScriptImpClass* CreateScript(const char* name);
  31. // Get ScriptFactory with the specified name
  32. static ScriptFactory* GetScriptFactory(const char* name);
  33. // Get the ScriptFactory at the specified index
  34. static ScriptFactory* GetScriptFactory(int index);
  35. // Retrieve the number of registered ScriptFactories
  36. static int Count(void);
  37. private:
  38. static ScriptFactory* mScriptFactories;
  39. };
  40. #endif // _SCRIPTREGISTRAR_H_