Scripts.dsp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477
  1. # Microsoft Developer Studio Project File - Name="Scripts" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=Scripts - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "Scripts.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "Scripts.mak" CFG="Scripts - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "Scripts - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "Scripts - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE "Scripts - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE
  22. # Begin Project
  23. # PROP AllowPerConfigDependencies 0
  24. # PROP Scc_ProjName ""$/Commando/Code/Scripts", ISTAAAAA"
  25. # PROP Scc_LocalPath "."
  26. CPP=cl.exe
  27. MTL=midl.exe
  28. RSC=rc.exe
  29. !IF "$(CFG)" == "Scripts - Win32 Release"
  30. # PROP BASE Use_MFC 0
  31. # PROP BASE Use_Debug_Libraries 0
  32. # PROP BASE Output_Dir "Release"
  33. # PROP BASE Intermediate_Dir "Release"
  34. # PROP BASE Target_Dir ""
  35. # PROP Use_MFC 0
  36. # PROP Use_Debug_Libraries 0
  37. # PROP Output_Dir "Release"
  38. # PROP Intermediate_Dir "Release"
  39. # PROP Ignore_Export_Lib 0
  40. # PROP Target_Dir ""
  41. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  42. # ADD CPP /nologo /MT /W4 /WX /Zi /O2 /Ob2 /D "NDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /D "BUILDING_DLL" /FR /FD /c
  43. # SUBTRACT CPP /YX
  44. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  45. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  46. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  47. # ADD RSC /l 0x409 /d "NDEBUG"
  48. BSC32=bscmake.exe
  49. # ADD BASE BSC32 /nologo
  50. # ADD BSC32 /nologo
  51. LINK32=link.exe
  52. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  53. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"..\..\Run\Scripts.pdb" /map:"..\..\Run\Scripts.map" /debug /machine:I386 /out:"..\..\Run\Scripts.dll"
  54. # SUBTRACT LINK32 /pdb:none
  55. # Begin Special Build Tool
  56. SOURCE="$(InputPath)"
  57. PostBuild_Cmds=copy Release\Scripts.lib ..\libs\Release\Scripts.lib
  58. # End Special Build Tool
  59. !ELSEIF "$(CFG)" == "Scripts - Win32 Debug"
  60. # PROP BASE Use_MFC 0
  61. # PROP BASE Use_Debug_Libraries 1
  62. # PROP BASE Output_Dir "Debug"
  63. # PROP BASE Intermediate_Dir "Debug"
  64. # PROP BASE Target_Dir ""
  65. # PROP Use_MFC 0
  66. # PROP Use_Debug_Libraries 1
  67. # PROP Output_Dir "Debug"
  68. # PROP Intermediate_Dir "Debug"
  69. # PROP Ignore_Export_Lib 0
  70. # PROP Target_Dir ""
  71. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  72. # ADD CPP /nologo /MTd /W4 /WX /Gm /Gi /ZI /Od /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /D "BUILDING_DLL" /Fr /YX /FD /c
  73. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  74. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
  75. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  76. # ADD RSC /l 0x409 /d "_DEBUG"
  77. BSC32=bscmake.exe
  78. # ADD BASE BSC32 /nologo
  79. # ADD BSC32 /nologo
  80. LINK32=link.exe
  81. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
  82. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"..\..\Run\ScriptsD.pdb" /map:"..\..\Run\ScriptsD.map" /debug /machine:I386 /out:"..\..\Run\ScriptsD.dll" /implib:"Debug/Scripts.lib" /libpath:"..\..\run\Debug"
  83. # SUBTRACT LINK32 /pdb:none
  84. # Begin Special Build Tool
  85. SOURCE="$(InputPath)"
  86. PostBuild_Cmds=copy Debug\Scripts.lib ..\libs\Debug\Scripts.lib
  87. # End Special Build Tool
  88. !ELSEIF "$(CFG)" == "Scripts - Win32 Profile"
  89. # PROP BASE Use_MFC 0
  90. # PROP BASE Use_Debug_Libraries 0
  91. # PROP BASE Output_Dir "Scripts_"
  92. # PROP BASE Intermediate_Dir "Scripts_"
  93. # PROP BASE Ignore_Export_Lib 0
  94. # PROP BASE Target_Dir ""
  95. # PROP Use_MFC 0
  96. # PROP Use_Debug_Libraries 0
  97. # PROP Output_Dir "Profile"
  98. # PROP Intermediate_Dir "Profile"
  99. # PROP Ignore_Export_Lib 0
  100. # PROP Target_Dir ""
  101. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  102. # ADD CPP /nologo /MT /W4 /WX /Zi /O2 /Ob2 /D "NDEBUG" /D "WIN32_LEAN_AND_MEAN" /D "_MBCS" /D "_LIB" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32" /D "BUILDING_DLL" /FD /c
  103. # SUBTRACT CPP /Fr /YX
  104. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  105. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
  106. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  107. # ADD RSC /l 0x409 /d "NDEBUG"
  108. BSC32=bscmake.exe
  109. # ADD BASE BSC32 /nologo
  110. # ADD BSC32 /nologo
  111. LINK32=link.exe
  112. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\run\Debug/Scripts.dll"
  113. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"..\..\Run\ScriptsP.pdb" /map:"..\..\Run\ScriptsP.map" /debug /machine:I386 /out:"..\..\Run\ScriptsP.dll" /implib:"Profile/Scripts.lib"
  114. # SUBTRACT LINK32 /pdb:none
  115. # Begin Special Build Tool
  116. SOURCE="$(InputPath)"
  117. PostBuild_Cmds=copy Profile\Scripts.lib ..\libs\Profile\Scripts.lib
  118. # End Special Build Tool
  119. !ENDIF
  120. # Begin Target
  121. # Name "Scripts - Win32 Release"
  122. # Name "Scripts - Win32 Debug"
  123. # Name "Scripts - Win32 Profile"
  124. # Begin Group "Support"
  125. # PROP Default_Filter ""
  126. # Begin Source File
  127. SOURCE=.\always.h
  128. # End Source File
  129. # Begin Source File
  130. SOURCE=.\bool.h
  131. # End Source File
  132. # Begin Source File
  133. SOURCE=.\combatsound.h
  134. # End Source File
  135. # Begin Source File
  136. SOURCE=.\CustomEvents.h
  137. # End Source File
  138. # Begin Source File
  139. SOURCE=.\DLLmain.cpp
  140. # End Source File
  141. # Begin Source File
  142. SOURCE=.\DPrint.cpp
  143. # End Source File
  144. # Begin Source File
  145. SOURCE=.\DPrint.h
  146. # End Source File
  147. # Begin Source File
  148. SOURCE=.\DrMobius.cpp
  149. # End Source File
  150. # Begin Source File
  151. SOURCE=.\gameobjobserver.h
  152. # End Source File
  153. # Begin Source File
  154. SOURCE=.\scriptevents.h
  155. # End Source File
  156. # Begin Source File
  157. SOURCE=.\ScriptFactory.cpp
  158. # End Source File
  159. # Begin Source File
  160. SOURCE=.\ScriptFactory.h
  161. # End Source File
  162. # Begin Source File
  163. SOURCE=.\ScriptNode.h
  164. # End Source File
  165. # Begin Source File
  166. SOURCE=.\ScriptRegistrant.h
  167. # End Source File
  168. # Begin Source File
  169. SOURCE=.\ScriptRegistrar.cpp
  170. # End Source File
  171. # Begin Source File
  172. SOURCE=.\ScriptRegistrar.h
  173. # End Source File
  174. # Begin Source File
  175. SOURCE=.\slist.h
  176. # End Source File
  177. # Begin Source File
  178. SOURCE=.\slnode.h
  179. # End Source File
  180. # Begin Source File
  181. SOURCE=.\strtrim.cpp
  182. # End Source File
  183. # Begin Source File
  184. SOURCE=.\strtrim.h
  185. # End Source File
  186. # Begin Source File
  187. SOURCE=.\vector.h
  188. # End Source File
  189. # Begin Source File
  190. SOURCE=.\vector3.h
  191. # End Source File
  192. # Begin Source File
  193. SOURCE=.\visualc.h
  194. # End Source File
  195. # Begin Source File
  196. SOURCE=.\wwmath.h
  197. # End Source File
  198. # End Group
  199. # Begin Group "Design_Test"
  200. # PROP Default_Filter ""
  201. # Begin Source File
  202. SOURCE=.\Test_BMG.cpp
  203. # End Source File
  204. # Begin Source File
  205. SOURCE=.\Test_Cinematic.cpp
  206. # End Source File
  207. # Begin Source File
  208. SOURCE=.\Test_DAK.cpp
  209. # End Source File
  210. # Begin Source File
  211. SOURCE=.\Test_DAY.cpp
  212. # End Source File
  213. # Begin Source File
  214. SOURCE=.\Test_DLS.cpp
  215. # End Source File
  216. # Begin Source File
  217. SOURCE=.\Test_DME.cpp
  218. # End Source File
  219. # Begin Source File
  220. SOURCE=.\Test_GTH.cpp
  221. # End Source File
  222. # Begin Source File
  223. SOURCE=.\Test_JDG_EVA.cpp
  224. # End Source File
  225. # Begin Source File
  226. SOURCE=.\Test_PDS.cpp
  227. # End Source File
  228. # Begin Source File
  229. SOURCE=.\Test_RAD.cpp
  230. # End Source File
  231. # Begin Source File
  232. SOURCE=.\Test_RMV.cpp
  233. # End Source File
  234. # Begin Source File
  235. SOURCE=.\Test_RMV_Toolkit.cpp
  236. # End Source File
  237. # End Group
  238. # Begin Group "Toolkit"
  239. # PROP Default_Filter ""
  240. # Begin Source File
  241. SOURCE=.\Toolkit.cpp
  242. # End Source File
  243. # Begin Source File
  244. SOURCE=.\Toolkit.h
  245. # End Source File
  246. # Begin Source File
  247. SOURCE=.\Toolkit_Actions.cpp
  248. # End Source File
  249. # Begin Source File
  250. SOURCE=.\Toolkit_Animations.cpp
  251. # End Source File
  252. # Begin Source File
  253. SOURCE=.\Toolkit_Broadcaster.cpp
  254. # End Source File
  255. # Begin Source File
  256. SOURCE=.\Toolkit_Explosions.cpp
  257. # End Source File
  258. # Begin Source File
  259. SOURCE=.\Toolkit_Objectives.cpp
  260. # End Source File
  261. # Begin Source File
  262. SOURCE=.\Toolkit_Objects.cpp
  263. # End Source File
  264. # Begin Source File
  265. SOURCE=.\Toolkit_Powerup.cpp
  266. # End Source File
  267. # Begin Source File
  268. SOURCE=.\Toolkit_Siege.cpp
  269. # End Source File
  270. # Begin Source File
  271. SOURCE=.\Toolkit_Sounds.cpp
  272. # End Source File
  273. # Begin Source File
  274. SOURCE=.\Toolkit_Spawners.cpp
  275. # End Source File
  276. # Begin Source File
  277. SOURCE=.\Toolkit_Triggers.cpp
  278. # End Source File
  279. # End Group
  280. # Begin Group "Missions"
  281. # PROP Default_Filter ""
  282. # Begin Source File
  283. SOURCE=.\Mission00.cpp
  284. # End Source File
  285. # Begin Source File
  286. SOURCE=.\Mission00.h
  287. # End Source File
  288. # Begin Source File
  289. SOURCE=.\Mission01.cpp
  290. # End Source File
  291. # Begin Source File
  292. SOURCE=.\Mission02.cpp
  293. # End Source File
  294. # Begin Source File
  295. SOURCE=.\Mission03.cpp
  296. # End Source File
  297. # Begin Source File
  298. SOURCE=.\Mission04.cpp
  299. # End Source File
  300. # Begin Source File
  301. SOURCE=.\Mission05.cpp
  302. # End Source File
  303. # Begin Source File
  304. SOURCE=.\Mission06.cpp
  305. # End Source File
  306. # Begin Source File
  307. SOURCE=.\Mission07.cpp
  308. # End Source File
  309. # Begin Source File
  310. SOURCE=.\mission08.cpp
  311. # End Source File
  312. # Begin Source File
  313. SOURCE=.\Mission09.cpp
  314. # End Source File
  315. # Begin Source File
  316. SOURCE=.\Mission1.h
  317. # End Source File
  318. # Begin Source File
  319. SOURCE=.\Mission10.cpp
  320. # End Source File
  321. # Begin Source File
  322. SOURCE=.\Mission10.h
  323. # End Source File
  324. # Begin Source File
  325. SOURCE=.\Mission11.cpp
  326. # End Source File
  327. # Begin Source File
  328. SOURCE=.\Mission11.h
  329. # End Source File
  330. # Begin Source File
  331. SOURCE=.\Mission2.h
  332. # End Source File
  333. # Begin Source File
  334. SOURCE=.\Mission3.h
  335. # End Source File
  336. # Begin Source File
  337. SOURCE=.\Mission4.h
  338. # End Source File
  339. # Begin Source File
  340. SOURCE=.\Mission5.h
  341. # End Source File
  342. # Begin Source File
  343. SOURCE=.\Mission6.h
  344. # End Source File
  345. # Begin Source File
  346. SOURCE=.\Mission7.h
  347. # End Source File
  348. # Begin Source File
  349. SOURCE=.\Mission8.h
  350. # End Source File
  351. # Begin Source File
  352. SOURCE=.\Mission9.h
  353. # End Source File
  354. # Begin Source File
  355. SOURCE=.\MissionDemo.cpp
  356. # End Source File
  357. # Begin Source File
  358. SOURCE=.\MissionX0.cpp
  359. # End Source File
  360. # Begin Source File
  361. SOURCE=.\MissionX0.h
  362. # End Source File
  363. # End Group
  364. # Begin Source File
  365. SOURCE=.\actionparams.h
  366. # End Source File
  367. # Begin Source File
  368. SOURCE=.\scriptcommands.h
  369. # End Source File
  370. # Begin Source File
  371. SOURCE=.\scripts.cpp
  372. # End Source File
  373. # Begin Source File
  374. SOURCE=.\scripts.h
  375. # End Source File
  376. # Begin Source File
  377. SOURCE=.\string_ids.h
  378. # End Source File
  379. # End Target
  380. # End Project