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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * Toolkit_Spawners.cpp
- *
- * DESCRIPTION
- * Designer Toolkit for Mission Construction - Spawners Subset
- *
- * PROGRAMMER
- * Design Team
- *
- * VERSION INFO
- * $Author: Byon_g $
- * $Revision: 4 $
- * $Modtime: 10/23/00 5:20p $
- * $Archive: /Commando/Code/Scripts/Toolkit_Spawners.cpp $
- *
- ******************************************************************************/
- #include "toolkit.h"
- DECLARE_SCRIPT(M00_Spawner_Controller_RMV, "Spawner_ID:int, Custom_Type_To_Enable:int, Custom_Type_To_Trigger:int, On_When_Created=0:int")
- {
- int id, enable, trigger;
- bool start_on;
-
- void Created(GameObject * obj)
- {
- id = Get_Int_Parameter("Spawner_ID");
- enable = Get_Int_Parameter("Custom_Type_To_Enable");
- trigger = Get_Int_Parameter("Custom_Type_To_Trigger");
- start_on = (Get_Int_Parameter("On_When_Created") == 1) ? true : false;
- if (Commands->Find_Object(id) != NULL)
- Commands->Enable_Spawner(id, start_on);
- }
- void Custom(GameObject * obj, int type, int param, GameObject * sender)
- {
- if (type == enable)
- {
- bool toggle = (param == 1) ? true : false;
- if (Commands->Find_Object(id) != NULL)
- Commands->Enable_Spawner(id, toggle);
- }
- if (type == trigger)
- {
- // bool force = (param == 1) ? true : false;
- if (Commands->Find_Object(id) != NULL)
- Commands->Trigger_Spawner(id);
- }
- }
- };
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