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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/combatsound.h $*
- * *
- * $Author:: Patrick $*
- * *
- * $Modtime:: 11/29/00 2:07p $*
- * *
- * $Revision:: 16 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef COMBATSOUND_H
- #define COMBATSOUND_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef VECTOR3_H
- #include "vector3.h"
- #endif
- class ScriptableGameObj;
- /*
- **
- */
- typedef enum {
- SOUND_TYPE_NONE,
- SOUND_TYPE_OLD_WEAPON,
- SOUND_TYPE_FOOTSTEPS,
- SOUND_TYPE_VEHICLE,
- SOUND_TYPE_GUNSHOT,
- SOUND_TYPE_BULLET_HIT,
- NUM_DEFINED_SOUND_TYPES,
- SOUND_TYPE_DESIGNER01 = 991,
- SOUND_TYPE_DESIGNER02,
- SOUND_TYPE_DESIGNER03,
- SOUND_TYPE_DESIGNER04,
- SOUND_TYPE_DESIGNER05,
- SOUND_TYPE_DESIGNER06,
- SOUND_TYPE_DESIGNER07,
- SOUND_TYPE_DESIGNER08,
- SOUND_TYPE_DESIGNER09,
- } CombatSoundType;
- /*
- **
- */
- class CombatSound {
- public:
- Vector3 Position;
- CombatSoundType Type;
- ScriptableGameObj * Creator;
- };
- /*
- **
- */
- class CombatSoundManager {
- public:
- static void Init( void );
- static void Shutdown( void );
- };
- #endif // COMBATSOUND_H
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