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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Combat/scriptevents.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 11/02/00 6:18p $*
- * *
- * $Revision:: 56 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SCRIPTEVENTS_H
- #define SCRIPTEVENTS_H
- #include "gameobjobserver.h"
- /*
- ** Types
- */
- class ScriptCommandsClass;
- class ScriptSaver;
- class ScriptLoader;
- /*
- ** Script Class
- */
- class ScriptClass : public GameObjObserverClass
- {
- public:
- virtual ~ScriptClass() {}
- // virtual const char* Get_Name(void) = 0;
- virtual GameObject* Owner() = 0;
- virtual GameObject** Get_Owner_Ptr() = 0;
- virtual void Set_Parameters_String(const char* params) = 0;
- virtual void Get_Parameters_String(char* buffer, unsigned int size) = 0;
- // Save and Load specific script
- virtual void Save(ScriptSaver& saver) = 0;
- virtual void Load(ScriptLoader& loader) = 0;
- };
- /*
- ** DLL import/export macros
- */
- #ifdef BUILDING_DLL
- #define SCRIPT_DLL_FUNCT extern "C" _declspec(dllexport)
- #else
- #define SCRIPT_DLL_FUNCT _declspec(dllimport)
- #endif
- const char* const LPSTR_CREATE_SCRIPT = "Create_Script";
- typedef ScriptClass* (*LPFN_CREATE_SCRIPT)(const char*);
- SCRIPT_DLL_FUNCT ScriptClass* Create_Script(const char* name);
- const char* const LPSTR_DESTROY_SCRIPT = "Destroy_Script";
- typedef void (*LPFN_DESTROY_SCRIPT)(ScriptClass*);
- SCRIPT_DLL_FUNCT void Destroy_Script(ScriptClass* script);
- const char* const LPSTR_SET_SCRIPT_COMMANDS = "Set_Script_Commands";
- typedef bool (*LPFN_SET_SCRIPT_COMMANDS)(ScriptCommandsClass*);
- SCRIPT_DLL_FUNCT bool Set_Script_Commands(ScriptCommandsClass* commands);
- const char* const LPSTR_SET_REQUEST_DESTROY_FUNC = "Set_Request_Destroy_Func";
- typedef void (*LPFN_SET_REQUEST_DESTROY_FUNC)(void (*function)(ScriptClass*));
- SCRIPT_DLL_FUNCT void Set_Request_Destroy_Func(void (*function)(ScriptClass*));
- const char* const LPSTR_GET_SCRIPT_COUNT = "Get_Script_Count";
- typedef int (*LPFN_GET_SCRIPT_COUNT)(void);
- SCRIPT_DLL_FUNCT int Get_Script_Count(void);
- const char* const LPSTR_GET_SCRIPT_NAME = "Get_Script_Name";
- typedef const char* (*LPFN_GET_SCRIPT_NAME)(int);
- SCRIPT_DLL_FUNCT const char* Get_Script_Name(int index);
- const char* const LPSTR_GET_SCRIPT_PARAM_DESCRIPTION = "Get_Script_Param_Description";
- typedef const char* (*LPFN_GET_SCRIPT_PARAM_DESCRIPTION)(int);
- SCRIPT_DLL_FUNCT const char* Get_Script_Param_Description(int index);
- /*
- ** Script parameter datatype definitions
- */
- typedef enum
- {
- PARAM_TYPE_INT = 0,
- PARAM_TYPE_FLOAT,
- PARAM_TYPE_STRING,
- PARAM_TYPE_BOOL,
- PARAM_TYPE_ID,
- PARAM_TYPE_VECTOR3,
- PARAM_TYPE_ENUM,
- PARAM_TYPE_EMITTER,
- PARAM_TYPE_WEAPON,
- PARAM_TYPE_AMMO,
- PARAM_TYPE_EXPLOSION,
- PARAM_TYPE_ANIMATION,
- PARAM_TYPE_GANG,
- PARAM_TYPE_FILE,
- PARAM_TYPE_SOUND,
- PARAM_TYPE_COLOR,
- PARAM_TYPE_COUNT
- } PARAM_TYPES;
- const char * const PARAM_TYPE_STRINGS[PARAM_TYPE_COUNT] =
- {
- "int",
- "float",
- "string",
- "bool",
- "ID",
- "vector3",
- "enum",
- "emitter",
- "weapon",
- "ammo",
- "explosion",
- "animation",
- "gang",
- "file",
- "sound",
- "color",
- };
- #endif // SCRIPTEVENTS_H
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