InertiaDialog.h 2.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_INERTIADIALOG_H__33DD6AC4_E78D_11D2_9BD2_00A0C9988171__INCLUDED_)
  19. #define AFX_INERTIADIALOG_H__33DD6AC4_E78D_11D2_9BD2_00A0C9988171__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // InertiaDialog.h : header file
  24. //
  25. class RigidBodyClass;
  26. /////////////////////////////////////////////////////////////////////////////
  27. // CInertiaDialog dialog
  28. class CInertiaDialog : public CDialog
  29. {
  30. // Construction
  31. public:
  32. CInertiaDialog(CWnd* pParent,RigidBodyClass * obj);
  33. // Dialog Data
  34. //{{AFX_DATA(CInertiaDialog)
  35. enum { IDD = IDD_INERTIA_DIALOG };
  36. CSpinButtonCtrl m_IBodyZSpin;
  37. CSpinButtonCtrl m_IBodyYSpin;
  38. CSpinButtonCtrl m_IBodyXSpin;
  39. //}}AFX_DATA
  40. RigidBodyClass * Object;
  41. // Overrides
  42. // ClassWizard generated virtual function overrides
  43. //{{AFX_VIRTUAL(CInertiaDialog)
  44. protected:
  45. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  46. virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
  47. //}}AFX_VIRTUAL
  48. // Implementation
  49. protected:
  50. float GetDlgItemFloat(int controlid);
  51. void SetDlgItemFloat(int controlid,float val);
  52. // Generated message map functions
  53. //{{AFX_MSG(CInertiaDialog)
  54. virtual void OnOK();
  55. virtual BOOL OnInitDialog();
  56. //}}AFX_MSG
  57. DECLARE_MESSAGE_MAP()
  58. };
  59. //{{AFX_INSERT_LOCATION}}
  60. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  61. #endif // !defined(AFX_INERTIADIALOG_H__33DD6AC4_E78D_11D2_9BD2_00A0C9988171__INCLUDED_)