MainFrm.cpp 26 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // MainFrm.cpp : implementation of the CMainFrame class
  19. //
  20. #include "stdafx.h"
  21. #include "PhysTest.h"
  22. #include "MainFrm.h"
  23. #include "PhysTestDoc.h"
  24. #include "GraphicView.h"
  25. #include "DataView.h"
  26. #include "PhysicsConstantsDialog.h"
  27. #include "VJoyDialog.h"
  28. #include "InertiaDialog.h"
  29. #include "RbodyPropertiesDialog.h"
  30. #include "MotorVehicleDialog.h"
  31. #include "WheeledVehicleDialog.h"
  32. #include "MotorcycleDialog.h"
  33. #include "RenderDeviceDialog.h"
  34. #include "assetmgr.h"
  35. #include "ww3d.h"
  36. #include "part_ldr.h"
  37. #include "pscene.h"
  38. #include "rbody.h"
  39. #include "motorvehicle.h"
  40. #include "wheelvehicle.h"
  41. #include "motorcycle.h"
  42. #include "chunkio.h"
  43. const float IMPULSE_SCALE = 3.0f;
  44. #ifdef _DEBUG
  45. #define new DEBUG_NEW
  46. #undef THIS_FILE
  47. static char THIS_FILE[] = __FILE__;
  48. #endif
  49. /////////////////////////////////////////////////////////////////////////////
  50. // CMainFrame CHUNK Id's
  51. enum {
  52. MAINFRAME_CHUNK_VARIABLES = 0x00800760,
  53. MAINFRAME_CHUNK_TREEVIEW,
  54. MAINFRAME_CHUNK_GRAPHICVIEW,
  55. MAINFRAME_VARIABLE_CONTROLLERPTR = 0x00,
  56. };
  57. /////////////////////////////////////////////////////////////////////////////
  58. // CMainFrame
  59. IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
  60. BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
  61. //{{AFX_MSG_MAP(CMainFrame)
  62. ON_WM_CREATE()
  63. ON_WM_ACTIVATEAPP()
  64. ON_COMMAND(ID_OPTIONS_RUN_SIMULATION, OnOptionsRunSimulation)
  65. ON_UPDATE_COMMAND_UI(ID_OPTIONS_RUN_SIMULATION, OnUpdateOptionsRunSimulation)
  66. ON_COMMAND(ID_OPTIONS_DISPLAY_BOXES, OnOptionsDisplayBoxes)
  67. ON_UPDATE_COMMAND_UI(ID_OPTIONS_DISPLAY_BOXES, OnUpdateOptionsDisplayBoxes)
  68. ON_COMMAND(ID_CREATE_RIGID_BODY, OnCreateRigidBody)
  69. ON_UPDATE_COMMAND_UI(ID_COUPLE_NEGX, OnUpdateImpulseButton)
  70. ON_COMMAND(ID_COUPLE_NEGX, OnCoupleNegx)
  71. ON_COMMAND(ID_COUPLE_NEGY, OnCoupleNegy)
  72. ON_COMMAND(ID_COUPLE_NEGZ, OnCoupleNegz)
  73. ON_COMMAND(ID_COUPLE_POSX, OnCouplePosx)
  74. ON_COMMAND(ID_COUPLE_POSY, OnCouplePosy)
  75. ON_COMMAND(ID_COUPLE_POSZ, OnCouplePosz)
  76. ON_COMMAND(ID_IMPULSE_NEGX, OnImpulseNegx)
  77. ON_COMMAND(ID_IMPULSE_NEGY, OnImpulseNegy)
  78. ON_COMMAND(ID_IMPULSE_NEGZ, OnImpulseNegz)
  79. ON_COMMAND(ID_IMPULSE_POSX, OnImpulsePosx)
  80. ON_COMMAND(ID_IMPULSE_POSY, OnImpulsePosy)
  81. ON_COMMAND(ID_IMPULSE_POSZ, OnImpulsePosz)
  82. ON_COMMAND(ID_VIEW_IMPULSETOOLBAR, OnViewImpulsetoolbar)
  83. ON_UPDATE_COMMAND_UI(ID_VIEW_IMPULSETOOLBAR, OnUpdateViewImpulsetoolbar)
  84. ON_COMMAND(ID_PROPERTIES, OnProperties)
  85. ON_COMMAND(ID_INERTIA, OnInertia)
  86. ON_COMMAND(ID_OPTIONS_PHYSICS_CONSTANTS, OnOptionsPhysicsConstants)
  87. ON_COMMAND(ID_FREEZE_OBJECT, OnFreezeObject)
  88. ON_COMMAND(ID_DEBUG_OBJECT, OnDebugObject)
  89. ON_UPDATE_COMMAND_UI(ID_DEBUG_OBJECT, OnUpdateDebugObject)
  90. ON_COMMAND(ID_VIEW_VIRTUALJOYSTICK, OnViewVirtualjoystick)
  91. ON_UPDATE_COMMAND_UI(ID_VIEW_VIRTUALJOYSTICK, OnUpdateViewVirtualjoystick)
  92. ON_WM_DESTROY()
  93. ON_COMMAND(ID_OPTIONS_FILLED, OnOptionsFilled)
  94. ON_UPDATE_COMMAND_UI(ID_OPTIONS_FILLED, OnUpdateOptionsFilled)
  95. ON_COMMAND(ID_OPTIONS_POINTS, OnOptionsPoints)
  96. ON_UPDATE_COMMAND_UI(ID_OPTIONS_POINTS, OnUpdateOptionsPoints)
  97. ON_COMMAND(ID_OPTIONS_WIREFRAME, OnOptionsWireframe)
  98. ON_UPDATE_COMMAND_UI(ID_OPTIONS_WIREFRAME, OnUpdateOptionsWireframe)
  99. ON_COMMAND(ID_MOTOR_PROPERTIES, OnMotorProperties)
  100. ON_COMMAND(ID_WHEEL_PROPERTIES, OnWheelProperties)
  101. ON_UPDATE_COMMAND_UI(ID_WHEEL_PROPERTIES, OnUpdateWheelProperties)
  102. ON_UPDATE_COMMAND_UI(ID_MOTOR_PROPERTIES, OnUpdateMotorProperties)
  103. ON_COMMAND(ID_CAMERA_FOLLOW, OnCameraFollow)
  104. ON_UPDATE_COMMAND_UI(ID_CAMERA_FOLLOW, OnUpdateCameraFollow)
  105. ON_COMMAND(ID_CAMERA_FLY, OnCameraFly)
  106. ON_UPDATE_COMMAND_UI(ID_CAMERA_FLY, OnUpdateCameraFly)
  107. ON_COMMAND(ID_CAMERA_TETHER, OnCameraTether)
  108. ON_UPDATE_COMMAND_UI(ID_CAMERA_TETHER, OnUpdateCameraTether)
  109. ON_COMMAND(ID_CAMERA_RIGID_TETHER, OnCameraRigidTether)
  110. ON_UPDATE_COMMAND_UI(ID_CAMERA_RIGID_TETHER, OnUpdateCameraRigidTether)
  111. ON_COMMAND(ID_CREATE_WHEELED_VEHICLE, OnCreateWheeledVehicle)
  112. ON_UPDATE_COMMAND_UI(ID_CREATE_RIGID_BODY, OnUpdateCreateRigidBody)
  113. ON_UPDATE_COMMAND_UI(ID_CREATE_WHEELED_VEHICLE, OnUpdateCreateWheeledVehicle)
  114. ON_UPDATE_COMMAND_UI(ID_PROPERTIES, OnUpdateProperties)
  115. ON_COMMAND(ID_CREATE_MOTORCYCLE, OnCreateMotorcycle)
  116. ON_UPDATE_COMMAND_UI(ID_CREATE_MOTORCYCLE, OnUpdateCreateMotorcycle)
  117. ON_COMMAND(ID_MOTORCYCLE_PROPERTIES, OnMotorcycleProperties)
  118. ON_UPDATE_COMMAND_UI(ID_MOTORCYCLE_PROPERTIES, OnUpdateMotorcycleProperties)
  119. ON_COMMAND(ID_OPTIONS_RENDER_DEVICE, OnOptionsRenderDevice)
  120. ON_UPDATE_COMMAND_UI(ID_OPTIONS_RENDER_DEVICE, OnUpdateOptionsRenderDevice)
  121. ON_COMMAND(ID_FILE_IMPORT_MODEL, OnFileImportModel)
  122. ON_COMMAND(ID_FILE_IMPORT_LEV, OnFileImportLev)
  123. ON_UPDATE_COMMAND_UI(ID_COUPLE_NEGY, OnUpdateImpulseButton)
  124. ON_UPDATE_COMMAND_UI(ID_COUPLE_NEGZ, OnUpdateImpulseButton)
  125. ON_UPDATE_COMMAND_UI(ID_COUPLE_POSX, OnUpdateImpulseButton)
  126. ON_UPDATE_COMMAND_UI(ID_COUPLE_POSY, OnUpdateImpulseButton)
  127. ON_UPDATE_COMMAND_UI(ID_COUPLE_POSZ, OnUpdateImpulseButton)
  128. ON_UPDATE_COMMAND_UI(ID_IMPULSE_NEGX, OnUpdateImpulseButton)
  129. ON_UPDATE_COMMAND_UI(ID_IMPULSE_NEGY, OnUpdateImpulseButton)
  130. ON_UPDATE_COMMAND_UI(ID_IMPULSE_NEGZ, OnUpdateImpulseButton)
  131. ON_UPDATE_COMMAND_UI(ID_IMPULSE_POSX, OnUpdateImpulseButton)
  132. ON_UPDATE_COMMAND_UI(ID_IMPULSE_POSY, OnUpdateImpulseButton)
  133. ON_UPDATE_COMMAND_UI(ID_IMPULSE_POSZ, OnUpdateImpulseButton)
  134. ON_UPDATE_COMMAND_UI(ID_INERTIA, OnUpdateImpulseButton)
  135. ON_UPDATE_COMMAND_UI(ID_FREEZE_OBJECT, OnUpdateImpulseButton)
  136. //}}AFX_MSG_MAP
  137. END_MESSAGE_MAP()
  138. static UINT indicators[] =
  139. {
  140. ID_SEPARATOR, // status line indicator
  141. ID_INDICATOR_CAPS,
  142. ID_INDICATOR_NUM,
  143. ID_INDICATOR_SCRL,
  144. };
  145. /////////////////////////////////////////////////////////////////////////////
  146. // CMainFrame construction/destruction
  147. CMainFrame::CMainFrame() :
  148. VirtualJoystick(NULL),
  149. ControlledObject(NULL)
  150. {
  151. }
  152. CMainFrame::~CMainFrame()
  153. {
  154. REF_PTR_RELEASE(ControlledObject);
  155. }
  156. BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
  157. {
  158. if( !CFrameWnd::PreCreateWindow(cs) )
  159. return FALSE;
  160. // TODO: Modify the Window class or styles here by modifying
  161. // the CREATESTRUCT cs
  162. return TRUE;
  163. }
  164. int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
  165. {
  166. if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
  167. return -1;
  168. if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
  169. | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
  170. !m_wndToolBar.LoadToolBar(IDR_MAINTOOLBAR))
  171. {
  172. TRACE0("Failed to create toolbar\n");
  173. return -1; // fail to create
  174. }
  175. if (!m_wndImpulseToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
  176. | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
  177. !m_wndImpulseToolBar.LoadToolBar(IDR_IMPULSE_TOOLBAR))
  178. {
  179. TRACE0("Failed to create impulse toolbar\n");
  180. return -1; // fail to create
  181. }
  182. if (!m_wndStatusBar.Create(this) ||
  183. !m_wndStatusBar.SetIndicators(indicators,
  184. sizeof(indicators)/sizeof(UINT)))
  185. {
  186. TRACE0("Failed to create status bar\n");
  187. return -1; // fail to create
  188. }
  189. // Make the toolbar dockable
  190. m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
  191. m_wndImpulseToolBar.EnableDocking(CBRS_ALIGN_ANY);
  192. EnableDocking(CBRS_ALIGN_ANY);
  193. DockControlBar(&m_wndToolBar);
  194. DockControlBar(&m_wndImpulseToolBar);
  195. // Make sure load on demand is activated
  196. WW3DAssetManager::Get_Instance()->Set_WW3D_Load_On_Demand (true);
  197. // Create the virtual joystick dialog
  198. VirtualJoystick = new CVJoyDialog;
  199. VirtualJoystick->Create(IDD_VJOY_DIALOG,this);
  200. return 0;
  201. }
  202. void CMainFrame::OnDestroy()
  203. {
  204. CFrameWnd::OnDestroy();
  205. if (VirtualJoystick != NULL) {
  206. VirtualJoystick->DestroyWindow();
  207. delete VirtualJoystick;
  208. }
  209. }
  210. /////////////////////////////////////////////////////////////////////////////
  211. // CMainFrame Save/Load
  212. void CMainFrame::Save(ChunkSaveClass & csave)
  213. {
  214. PhysControllerClass * controlptr = &(VirtualJoystick->Controller);
  215. csave.Begin_Chunk(MAINFRAME_CHUNK_VARIABLES);
  216. WRITE_MICRO_CHUNK(csave,MAINFRAME_VARIABLE_CONTROLLERPTR,controlptr);
  217. csave.End_Chunk();
  218. csave.Begin_Chunk(MAINFRAME_CHUNK_TREEVIEW);
  219. CDataView * data_view = (CDataView *)Splitter.GetPane(0,0);
  220. data_view->Save(csave);
  221. csave.End_Chunk();
  222. csave.Begin_Chunk(MAINFRAME_CHUNK_GRAPHICVIEW);
  223. CGraphicView * graphic_view = (CGraphicView *)Splitter.GetPane(0,1);
  224. graphic_view->Save(csave);
  225. csave.End_Chunk();
  226. }
  227. void CMainFrame::Load(ChunkLoadClass & cload)
  228. {
  229. PhysControllerClass * controlptr = NULL;
  230. CGraphicView * graphic_view = (CGraphicView *)Splitter.GetPane(0,1);
  231. CDataView * data_view = (CDataView *)Splitter.GetPane(0,0);
  232. while (cload.Open_Chunk()) {
  233. switch (cload.Cur_Chunk_ID()) {
  234. case MAINFRAME_CHUNK_VARIABLES:
  235. while (cload.Open_Micro_Chunk()) {
  236. switch(cload.Cur_Micro_Chunk_ID()) {
  237. READ_MICRO_CHUNK(cload,MAINFRAME_VARIABLE_CONTROLLERPTR,controlptr);
  238. }
  239. cload.Close_Micro_Chunk();
  240. }
  241. break;
  242. case MAINFRAME_CHUNK_TREEVIEW:
  243. data_view->Load(cload);
  244. break;
  245. case MAINFRAME_CHUNK_GRAPHICVIEW:
  246. graphic_view->Load(cload);
  247. break;
  248. }
  249. cload.Close_Chunk();
  250. }
  251. if (controlptr != NULL) {
  252. SaveLoadSystemClass::Register_Pointer(controlptr,&(VirtualJoystick->Controller));
  253. }
  254. }
  255. /////////////////////////////////////////////////////////////////////////////
  256. // CMainFrame diagnostics
  257. #ifdef _DEBUG
  258. void CMainFrame::AssertValid() const
  259. {
  260. CFrameWnd::AssertValid();
  261. }
  262. void CMainFrame::Dump(CDumpContext& dc) const
  263. {
  264. CFrameWnd::Dump(dc);
  265. }
  266. #endif //_DEBUG
  267. /////////////////////////////////////////////////////////////////////////////
  268. // CMainFrame message handlers
  269. BOOL CMainFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext)
  270. {
  271. // Create the main splitter window for the application
  272. BOOL ok = Splitter.CreateStatic (this, 1, 2);
  273. ASSERT(ok);
  274. if (!ok) return FALSE;
  275. // Create the two views
  276. ok &= Splitter.CreateView(0,0,RUNTIME_CLASS(CDataView),CSize(200,10),pContext);
  277. ok &= Splitter.CreateView(0,1,RUNTIME_CLASS(CGraphicView),CSize(340,10),pContext);
  278. ASSERT(ok);
  279. if (!ok) return FALSE;
  280. CGraphicView * view = (CGraphicView *)Splitter.GetPane(0, 1);
  281. ASSERT(view != NULL);
  282. if (view == NULL) return FALSE;
  283. // Set the current directory to the application's run directory.
  284. TCHAR szFileName[MAX_PATH];
  285. ::GetModuleFileName (NULL, szFileName, sizeof (szFileName));
  286. LPTSTR pszPath = ::strrchr (szFileName, '\\');
  287. if (pszPath)
  288. {
  289. pszPath[0] = 0;
  290. ::SetCurrentDirectory (szFileName);
  291. }
  292. // Initialize WW3D using the window handle for the graphic view
  293. ok = (WW3D::Init((HWND)*view) == WW3D_ERROR_OK);
  294. ASSERT(ok);
  295. if (!ok) return FALSE;
  296. #if 0
  297. // Show a dialog to the user asking them which
  298. // device they would like to use.
  299. CDeviceSelectionDialog deviceSelDialog;
  300. if (deviceSelDialog.DoModal () == IDOK) {
  301. // Record the user's selection from the dialog
  302. int device = deviceSelDialog.GetDeviceIndex();
  303. int bits = deviceSelDialog.GetBitsPerPixel();
  304. // Ask the view to initialize itself with the graphics engine
  305. bool ok = view->Initialize_WW3D(device,bits);
  306. ASSERT(ok);
  307. } else {
  308. // Stop the application from running
  309. return FALSE;
  310. }
  311. #else
  312. view->Initialize_WW3D(0,16);
  313. #endif
  314. // Register any needed loaders
  315. WW3DAssetManager::Get_Instance()->Register_Prototype_Loader (&_ParticleEmitterLoader);
  316. return TRUE;
  317. }
  318. void CMainFrame::OnActivateApp(BOOL bActive, HTASK hTask)
  319. {
  320. // Get a pointer to the 'graphic' pane's window
  321. CGraphicView * view = (CGraphicView *)Splitter.GetPane(0,1);
  322. // Were we successful in view's getting the pointer?
  323. ASSERT(view);
  324. if (view) {
  325. // Let the view know whether or not to actively update
  326. // its display (animation, etc)
  327. view->Set_Active(bActive == TRUE);
  328. }
  329. // Allow the base class to process this message
  330. CFrameWnd::OnActivateApp(bActive, hTask);
  331. return ;
  332. }
  333. void CMainFrame::OnOptionsRunSimulation()
  334. {
  335. CGraphicView * view = (CGraphicView *)Splitter.GetPane(0,1);
  336. ASSERT(view);
  337. if (view) {
  338. view->Enable_Simulation(!view->Is_Simulation_Enabled());
  339. }
  340. }
  341. void CMainFrame::OnUpdateOptionsRunSimulation(CCmdUI* pCmdUI)
  342. {
  343. CGraphicView * view = (CGraphicView *)Splitter.GetPane(0,1);
  344. ASSERT(view);
  345. if (view) {
  346. pCmdUI->SetCheck(view->Is_Simulation_Enabled());
  347. }
  348. }
  349. void CMainFrame::OnOptionsDisplayBoxes()
  350. {
  351. CGraphicView * view = (CGraphicView *)Splitter.GetPane(0,1);
  352. ASSERT(view);
  353. if (view) {
  354. view->Enable_Collision_Box_Display(!view->Is_Collision_Box_Display_Enabled());
  355. }
  356. }
  357. void CMainFrame::OnUpdateOptionsDisplayBoxes(CCmdUI* pCmdUI)
  358. {
  359. CGraphicView * view = (CGraphicView *)Splitter.GetPane(0,1);
  360. ASSERT(view);
  361. if (view) {
  362. pCmdUI->SetCheck(view->Is_Collision_Box_Display_Enabled());
  363. }
  364. }
  365. void CMainFrame::Add_Object(PhysClass * new_obj)
  366. {
  367. CPhysTestDoc * doc = Get_Document();
  368. new_obj->Set_Transform(Matrix3D(1));
  369. new_obj->Set_Collision_Group(0);
  370. new_obj->Enable_Debug_Display(true);
  371. CString name;
  372. name.Format("%s_%2d",new_obj->Peek_Model()->Get_Name(),doc->Get_Physics_Object_Count());
  373. new_obj->Set_Name(name);
  374. if (doc != NULL) {
  375. doc->Add_Physics_Object(new_obj);
  376. }
  377. }
  378. CPhysTestDoc * CMainFrame::Get_Document(void)
  379. {
  380. CDataView * data_view = (CDataView *)Splitter.GetPane(0,0);
  381. CPhysTestDoc * doc = (CPhysTestDoc *)data_view->GetDocument();
  382. return doc;
  383. }
  384. void CMainFrame::OnCreateRigidBody()
  385. {
  386. const char * model_name = Peek_Selected_Model();
  387. if (model_name == NULL) return;
  388. RenderObjClass * model = WW3DAssetManager::Get_Instance()->Create_Render_Obj(model_name);
  389. if (model == NULL) return;
  390. RigidBodyClass * obj = NEW_REF(RigidBodyClass,());
  391. obj->Set_Model(model);
  392. obj->Enable_Shadow_Generation(true);
  393. Add_Object(obj);
  394. obj->Release_Ref();
  395. model->Release_Ref();
  396. }
  397. void CMainFrame::OnUpdateCreateRigidBody(CCmdUI* pCmdUI)
  398. {
  399. pCmdUI->Enable(Peek_Selected_Model() != NULL);
  400. }
  401. void CMainFrame::OnCreateWheeledVehicle()
  402. {
  403. const char * model_name = Peek_Selected_Model();
  404. if (model_name == NULL) return;
  405. RenderObjClass * model = WW3DAssetManager::Get_Instance()->Create_Render_Obj(model_name);
  406. if (model == NULL) return;
  407. WheeledVehicleClass * obj = NEW_REF(WheeledVehicleClass,());
  408. obj->Set_Model(model);
  409. obj->Enable_Shadow_Generation(true);
  410. Add_Object(obj);
  411. obj->Release_Ref();
  412. model->Release_Ref();
  413. }
  414. void CMainFrame::OnUpdateCreateWheeledVehicle(CCmdUI* pCmdUI)
  415. {
  416. pCmdUI->Enable(Peek_Selected_Model() != NULL);
  417. }
  418. void CMainFrame::OnCreateMotorcycle()
  419. {
  420. const char * model_name = Peek_Selected_Model();
  421. if (model_name == NULL) return;
  422. RenderObjClass * model = WW3DAssetManager::Get_Instance()->Create_Render_Obj(model_name);
  423. if (model == NULL) return;
  424. MotorcycleClass * obj = NEW_REF(MotorcycleClass,());
  425. obj->Set_Model(model);
  426. obj->Enable_Shadow_Generation(true);
  427. Add_Object(obj);
  428. obj->Release_Ref();
  429. model->Release_Ref();
  430. }
  431. void CMainFrame::OnUpdateCreateMotorcycle(CCmdUI* pCmdUI)
  432. {
  433. pCmdUI->Enable(Peek_Selected_Model() != NULL);
  434. }
  435. const char * CMainFrame::Peek_Selected_Model(void)
  436. {
  437. CDataView * data_view = (CDataView *)Splitter.GetPane(0,0);
  438. CPhysTestDoc * doc = (CPhysTestDoc *)data_view->GetDocument();
  439. if ((data_view == NULL) || (doc == NULL)) return NULL;
  440. // get the currently selected instance
  441. ItemInfoClass * item = data_view->Get_Selected_Item();
  442. if (item == NULL) return NULL;
  443. if (item->Type != ItemInfoClass::MODEL) return NULL;
  444. return item->Name;
  445. }
  446. PhysClass * CMainFrame::Peek_Selected_Object(void)
  447. {
  448. CDataView * data_view = (CDataView *)Splitter.GetPane(0,0);
  449. CPhysTestDoc * doc = (CPhysTestDoc *)data_view->GetDocument();
  450. if ((data_view == NULL) || (doc == NULL)) return NULL;
  451. // get the currently selected instance
  452. ItemInfoClass * item = data_view->Get_Selected_Item();
  453. if (item == NULL) return NULL;
  454. if (item->Type != ItemInfoClass::INSTANCE) return NULL;
  455. PhysClass * obj = (PhysClass *)item->Instance;
  456. return obj;
  457. }
  458. MoveablePhysClass * CMainFrame::Peek_Selected_MoveablePhysClass(void)
  459. {
  460. PhysClass * obj = Peek_Selected_Object();
  461. if (obj) {
  462. return obj->As_MoveablePhysClass();
  463. }
  464. return NULL;
  465. }
  466. RigidBodyClass * CMainFrame::Peek_Selected_RigidBodyClass(void)
  467. {
  468. PhysClass * obj = Peek_Selected_Object();
  469. if (obj) {
  470. return obj->As_RigidBodyClass();
  471. }
  472. return NULL;
  473. }
  474. MotorVehicleClass * CMainFrame::Peek_Selected_MotorVehicleClass(void)
  475. {
  476. PhysClass * obj = Peek_Selected_Object();
  477. if (obj) {
  478. return obj->As_MotorVehicleClass();
  479. }
  480. return NULL;
  481. }
  482. WheeledVehicleClass * CMainFrame::Peek_Selected_WheeledVehicleClass(void)
  483. {
  484. PhysClass * obj = Peek_Selected_Object();
  485. if (obj) {
  486. return obj->As_WheeledVehicleClass();
  487. }
  488. return NULL;
  489. }
  490. MotorcycleClass * CMainFrame::Peek_Selected_MotorcycleClass(void)
  491. {
  492. PhysClass * obj = Peek_Selected_Object();
  493. if (obj) {
  494. return obj->As_MotorcycleClass();
  495. }
  496. return NULL;
  497. }
  498. void CMainFrame::Apply_Impulse(const Vector3 & imp)
  499. {
  500. RigidBodyClass * rbody = Peek_Selected_RigidBodyClass();
  501. if (rbody) {
  502. // impulses were "tuned" to work with a 1kg object, so scale by the mass
  503. rbody->Apply_Impulse(rbody->Get_Mass() * IMPULSE_SCALE * imp);
  504. }
  505. }
  506. void CMainFrame::Apply_Couple(const Vector3 & p0,const Vector3 & i0,const Vector3 & p1,const Vector3 & i1)
  507. {
  508. RigidBodyClass * rbody = Peek_Selected_RigidBodyClass();
  509. if (rbody) {
  510. // impulses were "tuned" to work with a 1kg object, so scale by the mass
  511. Vector3 pos = rbody->Get_Transform().Get_Translation() + p0;
  512. rbody->Apply_Impulse(rbody->Get_Mass() * IMPULSE_SCALE * i0,pos);
  513. pos = rbody->Get_Transform().Get_Translation() + p1;
  514. rbody->Apply_Impulse(rbody->Get_Mass() * IMPULSE_SCALE * i1,pos);
  515. }
  516. }
  517. void CMainFrame::OnUpdateImpulseButton(CCmdUI* pCmdUI)
  518. {
  519. pCmdUI->Enable(Peek_Selected_RigidBodyClass() != NULL);
  520. }
  521. void CMainFrame::OnCoupleNegx()
  522. {
  523. Apply_Couple( Vector3( 0, 1, 0), // p0
  524. Vector3( 0, 0, 1), // i0
  525. Vector3( 0,-1, 0), // p1
  526. Vector3( 0, 0,-1) // i1
  527. );
  528. }
  529. void CMainFrame::OnCoupleNegy()
  530. {
  531. Apply_Couple( Vector3( 1, 0, 0), // p0
  532. Vector3( 0, 0, 1), // i0
  533. Vector3(-1, 0, 0), // p1
  534. Vector3( 0, 0,-1) // i1
  535. );
  536. }
  537. void CMainFrame::OnCoupleNegz()
  538. {
  539. Apply_Couple( Vector3( 0, 1, 0), // p0
  540. Vector3( 1, 0, 0), // i0
  541. Vector3( 0,-1, 0), // p1
  542. Vector3(-1, 0, 0) // i1
  543. );
  544. }
  545. void CMainFrame::OnCouplePosx()
  546. {
  547. Apply_Couple( Vector3( 0,-1, 0), // p0
  548. Vector3( 0, 0, 1), // i0
  549. Vector3( 0, 1, 0), // p1
  550. Vector3( 0, 0,-1) // i1
  551. );
  552. }
  553. void CMainFrame::OnCouplePosy()
  554. {
  555. Apply_Couple( Vector3( 1, 0, 0), // p0
  556. Vector3( 0, 0,-1), // i0
  557. Vector3(-1, 0, 0), // p1
  558. Vector3( 0, 0, 1) // i1
  559. );
  560. }
  561. void CMainFrame::OnCouplePosz()
  562. {
  563. Apply_Couple( Vector3( 0, 1, 0), // p0
  564. Vector3(-1, 0, 0), // i0
  565. Vector3( 0,-1, 0), // p1
  566. Vector3( 1, 0, 0) // i1
  567. );
  568. }
  569. void CMainFrame::OnImpulseNegx()
  570. {
  571. Apply_Impulse(Vector3(-1,0,0));
  572. }
  573. void CMainFrame::OnImpulseNegy()
  574. {
  575. Apply_Impulse(Vector3(0,-1,0));
  576. }
  577. void CMainFrame::OnImpulseNegz()
  578. {
  579. Apply_Impulse(Vector3(0,0,-1));
  580. }
  581. void CMainFrame::OnImpulsePosx()
  582. {
  583. Apply_Impulse(Vector3(1,0,0));
  584. }
  585. void CMainFrame::OnImpulsePosy()
  586. {
  587. Apply_Impulse(Vector3(0,1,0));
  588. }
  589. void CMainFrame::OnImpulsePosz()
  590. {
  591. Apply_Impulse(Vector3(0,0,1));
  592. }
  593. void CMainFrame::OnViewImpulsetoolbar()
  594. {
  595. ShowControlBar(&m_wndImpulseToolBar,!m_wndImpulseToolBar.IsWindowVisible(),FALSE);
  596. }
  597. void CMainFrame::OnUpdateViewImpulsetoolbar(CCmdUI* pCmdUI)
  598. {
  599. pCmdUI->SetCheck(m_wndImpulseToolBar.IsWindowVisible());
  600. }
  601. void CMainFrame::OnViewVirtualjoystick()
  602. {
  603. if (VirtualJoystick) {
  604. if (VirtualJoystick->IsWindowVisible()) {
  605. VirtualJoystick->ShowWindow(SW_HIDE);
  606. } else {
  607. VirtualJoystick->ShowWindow(SW_SHOW);
  608. }
  609. }
  610. }
  611. void CMainFrame::OnUpdateViewVirtualjoystick(CCmdUI* pCmdUI)
  612. {
  613. pCmdUI->SetCheck(VirtualJoystick && VirtualJoystick->IsWindowVisible());
  614. }
  615. void CMainFrame::OnInertia()
  616. {
  617. RigidBodyClass * rbody = Peek_Selected_RigidBodyClass();
  618. if (rbody == NULL) return;
  619. CInertiaDialog dialog(this,rbody);
  620. dialog.DoModal();
  621. }
  622. void CMainFrame::OnProperties()
  623. {
  624. MoveablePhysClass * obj = Peek_Selected_MoveablePhysClass();
  625. if (obj == NULL) return;
  626. CRbodyPropertiesDialog dialog(this,obj);
  627. dialog.DoModal();
  628. }
  629. void CMainFrame::OnUpdateProperties(CCmdUI* pCmdUI)
  630. {
  631. pCmdUI->Enable(Peek_Selected_MoveablePhysClass() != NULL);
  632. }
  633. void CMainFrame::OnMotorProperties()
  634. {
  635. MotorVehicleClass * vehicle = Peek_Selected_MotorVehicleClass();
  636. if (vehicle == NULL) return;
  637. CMotorVehicleDialog dialog(this,vehicle);
  638. dialog.DoModal();
  639. }
  640. void CMainFrame::OnUpdateMotorProperties(CCmdUI* pCmdUI)
  641. {
  642. pCmdUI->Enable(Peek_Selected_MotorVehicleClass() != NULL);
  643. }
  644. void CMainFrame::OnMotorcycleProperties()
  645. {
  646. MotorcycleClass * cycle = Peek_Selected_MotorcycleClass();
  647. if (cycle == NULL) return;
  648. CMotorcycleDialog dialog(this,cycle);
  649. dialog.DoModal();
  650. }
  651. void CMainFrame::OnUpdateMotorcycleProperties(CCmdUI* pCmdUI)
  652. {
  653. pCmdUI->Enable(Peek_Selected_MotorVehicleClass() != NULL);
  654. }
  655. void CMainFrame::OnWheelProperties()
  656. {
  657. WheeledVehicleClass * vehicle = Peek_Selected_WheeledVehicleClass();
  658. if (vehicle == NULL) return;
  659. CWheeledVehicleDialog dialog(this,vehicle);
  660. dialog.DoModal();
  661. }
  662. void CMainFrame::OnUpdateWheelProperties(CCmdUI* pCmdUI)
  663. {
  664. pCmdUI->Enable(Peek_Selected_WheeledVehicleClass() != NULL);
  665. }
  666. void CMainFrame::OnOptionsPhysicsConstants()
  667. {
  668. CPhysicsConstantsDialog dialog;
  669. dialog.DoModal();
  670. }
  671. void CMainFrame::OnFreezeObject()
  672. {
  673. CDataView * data_view = (CDataView *)Splitter.GetPane(0,0);
  674. CPhysTestDoc * doc = (CPhysTestDoc *)data_view->GetDocument();
  675. ItemInfoClass * item = data_view->Get_Selected_Item();
  676. if (item == NULL) return;
  677. if (item->Type != ItemInfoClass::INSTANCE) return;
  678. RigidBodyClass * rbody = (RigidBodyClass *)item->Instance;
  679. if (rbody == NULL) return;
  680. rbody->Set_Velocity(Vector3(0,0,0));
  681. rbody->Set_Angular_Velocity(Vector3(0,0,0));
  682. }
  683. void CMainFrame::Set_Status_Bar_Text(const char * text)
  684. {
  685. m_wndStatusBar.SetWindowText(text);
  686. }
  687. void CMainFrame::OnDebugObject()
  688. {
  689. PhysClass * obj = Peek_Selected_Object();
  690. obj->Enable_Debug_Display(!obj->Is_Debug_Display_Enabled());
  691. }
  692. void CMainFrame::OnUpdateDebugObject(CCmdUI* pCmdUI)
  693. {
  694. PhysClass * obj = Peek_Selected_Object();
  695. if (obj == NULL) {
  696. pCmdUI->Enable(FALSE);
  697. } else {
  698. pCmdUI->Enable(TRUE);
  699. pCmdUI->SetCheck(obj->Is_Debug_Display_Enabled());
  700. }
  701. }
  702. void CMainFrame::OnOptionsFilled()
  703. {
  704. PhysicsSceneClass::Get_Instance()->Set_Polygon_Mode(SceneClass::FILL);
  705. }
  706. void CMainFrame::OnUpdateOptionsFilled(CCmdUI* pCmdUI)
  707. {
  708. pCmdUI->SetCheck(PhysicsSceneClass::Get_Instance()->Get_Polygon_Mode() == SceneClass::FILL);
  709. }
  710. void CMainFrame::OnOptionsPoints()
  711. {
  712. PhysicsSceneClass::Get_Instance()->Set_Polygon_Mode(SceneClass::POINT);
  713. }
  714. void CMainFrame::OnUpdateOptionsPoints(CCmdUI* pCmdUI)
  715. {
  716. pCmdUI->SetCheck(PhysicsSceneClass::Get_Instance()->Get_Polygon_Mode() == SceneClass::POINT);
  717. }
  718. void CMainFrame::OnOptionsWireframe()
  719. {
  720. PhysicsSceneClass::Get_Instance()->Set_Polygon_Mode(SceneClass::LINE);
  721. }
  722. void CMainFrame::OnUpdateOptionsWireframe(CCmdUI* pCmdUI)
  723. {
  724. pCmdUI->SetCheck(PhysicsSceneClass::Get_Instance()->Get_Polygon_Mode() == SceneClass::LINE);
  725. }
  726. void CMainFrame::Notify_Selection_Changed(void)
  727. {
  728. if (ControlledObject != NULL) {
  729. ControlledObject->Set_Controller(NULL);
  730. ControlledObject->Release_Ref();
  731. ControlledObject = NULL;
  732. }
  733. ControlledObject = Peek_Selected_MoveablePhysClass();
  734. if (ControlledObject) {
  735. ControlledObject->Add_Ref();
  736. if (VirtualJoystick) {
  737. ControlledObject->Set_Controller(&VirtualJoystick->Controller);
  738. }
  739. }
  740. }
  741. void CMainFrame::OnCameraFly()
  742. {
  743. CGraphicView * graphic_view = (CGraphicView *)Splitter.GetPane(0,1);
  744. if (graphic_view) {
  745. graphic_view->Set_Camera_Mode(CGraphicView::CAMERA_FLY);
  746. }
  747. }
  748. void CMainFrame::OnUpdateCameraFly(CCmdUI* pCmdUI)
  749. {
  750. CGraphicView * graphic_view = (CGraphicView *)Splitter.GetPane(0,1);
  751. if (graphic_view && graphic_view->Get_Camera_Mode() == CGraphicView::CAMERA_FLY) {
  752. pCmdUI->SetCheck(true);
  753. } else {
  754. pCmdUI->SetCheck(false);
  755. }
  756. }
  757. void CMainFrame::OnCameraFollow()
  758. {
  759. CGraphicView * graphic_view = (CGraphicView *)Splitter.GetPane(0,1);
  760. if (graphic_view) {
  761. graphic_view->Set_Camera_Mode(CGraphicView::CAMERA_FOLLOW);
  762. }
  763. }
  764. void CMainFrame::OnUpdateCameraFollow(CCmdUI* pCmdUI)
  765. {
  766. CGraphicView * graphic_view = (CGraphicView *)Splitter.GetPane(0,1);
  767. if (graphic_view && graphic_view->Get_Camera_Mode() == CGraphicView::CAMERA_FOLLOW) {
  768. pCmdUI->SetCheck(true);
  769. } else {
  770. pCmdUI->SetCheck(false);
  771. }
  772. }
  773. void CMainFrame::OnCameraTether()
  774. {
  775. CGraphicView * graphic_view = (CGraphicView *)Splitter.GetPane(0,1);
  776. if (graphic_view) {
  777. graphic_view->Set_Camera_Mode(CGraphicView::CAMERA_TETHER);
  778. }
  779. }
  780. void CMainFrame::OnUpdateCameraTether(CCmdUI* pCmdUI)
  781. {
  782. CGraphicView * graphic_view = (CGraphicView *)Splitter.GetPane(0,1);
  783. if (graphic_view && graphic_view->Get_Camera_Mode() == CGraphicView::CAMERA_TETHER) {
  784. pCmdUI->SetCheck(true);
  785. } else {
  786. pCmdUI->SetCheck(false);
  787. }
  788. }
  789. void CMainFrame::OnCameraRigidTether()
  790. {
  791. CGraphicView * graphic_view = (CGraphicView *)Splitter.GetPane(0,1);
  792. if (graphic_view) {
  793. graphic_view->Set_Camera_Mode(CGraphicView::CAMERA_RIGID_TETHER);
  794. }
  795. }
  796. void CMainFrame::OnUpdateCameraRigidTether(CCmdUI* pCmdUI)
  797. {
  798. CGraphicView * graphic_view = (CGraphicView *)Splitter.GetPane(0,1);
  799. if (graphic_view && graphic_view->Get_Camera_Mode() == CGraphicView::CAMERA_RIGID_TETHER) {
  800. pCmdUI->SetCheck(true);
  801. } else {
  802. pCmdUI->SetCheck(false);
  803. }
  804. }
  805. void CMainFrame::OnOptionsRenderDevice()
  806. {
  807. CRenderDeviceDialog dialog;
  808. dialog.DoModal();
  809. }
  810. void CMainFrame::OnUpdateOptionsRenderDevice(CCmdUI* pCmdUI)
  811. {
  812. pCmdUI->Enable(WW3D::Is_Initted());
  813. }
  814. void CMainFrame::OnFileImportModel()
  815. {
  816. // show the file open dialong
  817. CFileDialog file_dialog( TRUE, // bOpenFileDialog,
  818. ".W3D", // LPCTSTR lpszDefExt = NULL,
  819. NULL, // LPCTSTR lpszFileName = NULL,
  820. OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
  821. "Westwood 3D Files|*.w3d|"
  822. );
  823. // read in the file
  824. if (file_dialog.DoModal()) {
  825. Get_Document()->Load_W3D_File(file_dialog.GetPathName());
  826. }
  827. }
  828. void CMainFrame::OnFileImportLev()
  829. {
  830. // show the file open dialong
  831. CFileDialog file_dialog( TRUE, // bOpenFileDialog,
  832. ".LEV", // LPCTSTR lpszDefExt = NULL,
  833. NULL, // LPCTSTR lpszFileName = NULL,
  834. OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
  835. "LEV Files|*.lev|"
  836. );
  837. // read in the file
  838. if (file_dialog.DoModal()) {
  839. Get_Document()->Load_LEV_File(file_dialog.GetPathName());
  840. }
  841. }