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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // PhysTest.cpp : Defines the class behaviors for the application.
- //
- #include "stdafx.h"
- #include "PhysTest.h"
- #include "MainFrm.h"
- #include "PhysTestDoc.h"
- #include "GraphicView.h"
- #include "ww3d.h"
- #include "assetmgr.h"
- #include "refcount.h"
- #include "wwdebug.h"
- #include "wwphystrig.h"
- #include "srRuntimeClass.hpp"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- const char * LOGFILE_NAME = "_logfile";
- const char * LOGFILE_EXTENSION = "txt";
- /////////////////////////////////////////////////////////////////////////////
- //
- // Local prototypes
- //
- BOOL CALLBACK fnTopLevelWindowSearch (HWND hwnd, LPARAM lParam);
- void Debug_Refs(void);
- void init_logfile(void);
- void write_to_logfile(const char * string);
- void wwdebug_message_handler(DebugType type,const char * message);
- void wwdebug_assert_handler(const char * message);
- bool wwdebug_trigger_handler(int trigger_num);
- /////////////////////////////////////////////////////////////////////////////
- // CPhysTestApp
- BEGIN_MESSAGE_MAP(CPhysTestApp, CWinApp)
- //{{AFX_MSG_MAP(CPhysTestApp)
- ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
- //}}AFX_MSG_MAP
- // Standard file based document commands
- ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
- ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CPhysTestApp construction
- CPhysTestApp::CPhysTestApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CPhysTestApp object
- CPhysTestApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- // CAboutDlg dialog used for App About
- class CAboutDlg : public CDialog
- {
- public:
- CAboutDlg();
- // Dialog Data
- //{{AFX_DATA(CAboutDlg)
- enum { IDD = IDD_ABOUTBOX };
- //}}AFX_DATA
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAboutDlg)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- protected:
- //{{AFX_MSG(CAboutDlg)
- virtual BOOL OnInitDialog();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
- {
- //{{AFX_DATA_INIT(CAboutDlg)
- //}}AFX_DATA_INIT
- }
- void CAboutDlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CAboutDlg)
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
- //{{AFX_MSG_MAP(CAboutDlg)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- BOOL CAboutDlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
-
- // TODO: Add extra initialization here
-
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
- // App command to run the dialog
- void CPhysTestApp::OnAppAbout()
- {
- CAboutDlg aboutDlg;
- aboutDlg.DoModal();
- }
- /////////////////////////////////////////////////////////////////////////////
- // CPhysTestApp initialization
- BOOL CPhysTestApp::InitInstance()
- {
- AfxEnableControlContainer();
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
- // Is there already an instance of the viewer running?
- HWND hprev_instance = NULL;
- ::EnumWindows (fnTopLevelWindowSearch, (LPARAM)&hprev_instance);
- if (hprev_instance == NULL) {
- // Change the registry key under which our settings are stored.
- // You should modify this string to be something appropriate
- // such as the name of your company or organization.
- SetRegistryKey(_T("Westwood Studios"));
- LoadStdProfileSettings(); // Load standard INI file options (including MRU)
- // Register the application's document templates. Document templates
- // serve as the connection between documents, frame windows and views.
- CSingleDocTemplate* pDocTemplate;
- pDocTemplate = new CSingleDocTemplate(
- IDR_MAINFRAME,
- RUNTIME_CLASS(CPhysTestDoc),
- RUNTIME_CLASS(CMainFrame), // main SDI frame window
- RUNTIME_CLASS(CGraphicView));
- AddDocTemplate(pDocTemplate);
- // Parse command line for standard shell commands, DDE, file open
- CCommandLineInfo cmdInfo;
- ParseCommandLine(cmdInfo);
- // Dispatch commands specified on the command line
- if (!ProcessShellCommand(cmdInfo))
- return FALSE;
- // The one and only window has been initialized, so show and update it.
- m_pMainWnd->ShowWindow(SW_SHOW);
- m_pMainWnd->UpdateWindow();
- } else {
- // Make the previous instance in the foreground
- ::ShowWindow (hprev_instance, SW_NORMAL);
- ::BringWindowToTop (hprev_instance);
- ::SetForegroundWindow (hprev_instance);
- }
- // Create the log file
- init_logfile();
-
- // Install message handler functions for the WWDebug messages
- // and assertion failures.
- WWDebug_Install_Message_Handler(wwdebug_message_handler);
- WWDebug_Install_Assert_Handler(wwdebug_assert_handler);
- //WWDebug_Install_Trigger_Handler(wwdebug_trigger_handler);
- WWDEBUG_SAY(("Logging Begin:\r\n"));
-
- return (hprev_instance == NULL);
- }
- /////////////////////////////////////////////////////////////////////////////
- // CPhysTestApp message handlers
- int CPhysTestApp::ExitInstance()
- {
- // Free any resources the WW3D engine allocated
- WW3DAssetManager::Get_Instance()->Free_Assets();
- if (WW3D::Is_Initted()) {
- WW3D::Shutdown();
- }
- // Remove message handler functions for the WWDebug messages
- // and assertion failures.
- WWDebug_Install_Message_Handler(NULL);
- WWDebug_Install_Assert_Handler(NULL);
- //WWDebug_Install_Trigger_Handler(NULL);
- // Check Active Refs
- Debug_Refs();
-
- return CWinApp::ExitInstance();
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // fnTopLevelWindowSearch
- //
- BOOL CALLBACK
- fnTopLevelWindowSearch
- (
- HWND hwnd,
- LPARAM lParam
- )
- {
- BOOL bcontinue = TRUE;
- // Is this a viewer window?
- if (::GetProp (hwnd, "WW3DVIEWER") != 0) {
- bcontinue = false;
- (*((HWND *)lParam)) = hwnd;
- }
- // Return the TRUE/FALSE result code
- return bcontinue;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Debug_Refs()
- //
- void Debug_Refs(void)
- {
- #ifndef NDEBUG
- RefBaseNodeClass * first = RefBaseClass::ActiveRefList.First();
- RefBaseNodeClass * node = first;
- while (node->Is_Valid())
- {
- RefBaseClass * obj = node->Get();
- ActiveRefStruct * ref = &(obj->ActiveRefInfo);
- bool display = true;
- int count = 0;
- RefBaseNodeClass * search = first;
- while (search->Is_Valid()) {
- if (search == node) { // if this is not the first one
- if (count != 0) {
- display = false;
- break;
- }
- }
- RefBaseClass * search_obj = search->Get();
- ActiveRefStruct * search_ref = &(search_obj->ActiveRefInfo);
- if ( ref->File && search_ref->File &&
- !strcmp(search_ref->File, ref->File) &&
- (search_ref->Line == ref->Line) ) {
- count++;
- } else if ( (ref->File == NULL) && (search_ref->File == NULL) ) {
- count++;
- }
- search = search->Next();
- }
- if ( display ) {
- char buf[256];
- sprintf(buf,"%d Active Ref: %s %d %p\n",count, ref->File,ref->Line,obj);
- ::MessageBox(NULL,buf,"Unreleased Object!",MB_OK);
- static int num_printed = 0;
- if (++num_printed > 20) {
- ::MessageBox(NULL,"And Many More......\n",NULL,MB_OK);
- break;
- }
- }
- node = node->Next();
- }
- #endif
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // get_log_filename
- //
- const char * get_log_filename(void)
- {
- static char log_name[_MAX_PATH];
- char exe_name[_MAX_PATH];
- ::GetModuleFileName(::AfxGetInstanceHandle(),exe_name,sizeof(exe_name));
-
- char drive[_MAX_DRIVE];
- char dir[_MAX_DIR];
- _splitpath(exe_name,drive,dir,NULL,NULL);
- _makepath(log_name,drive,dir,LOGFILE_NAME,LOGFILE_EXTENSION);
- return log_name;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // init_logfile
- //
- void init_logfile(void)
- {
- // Destroy contents
- FILE * file = fopen(get_log_filename(), "w");
- fclose(file);
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // write_to_logfile
- //
- void write_to_logfile(const char * string)
- {
- // open/close for each write so as to maximize integrity of this file.
- FILE * file = fopen(get_log_filename(), "a");
- if (file != NULL) {
- fwrite(string, 1, strlen(string), file);
- fclose(file);
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // wwdebug_message_handler
- //
- void wwdebug_message_handler(DebugType type,const char * message)
- {
- /*
- ** dump the message into our log file
- */
- write_to_logfile(message);
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // wwdebug assert handler
- //
- void wwdebug_assert_handler(const char * message)
- {
- /*
- ** dump the assert into our log file
- */
- write_to_logfile(message);
- /*
- ** break into the debugger
- */
- _asm int 0x03;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // wwdebug trigger handler
- // Disables VIS!
- //
- bool wwdebug_trigger_handler(int trigger_num)
- {
- switch( trigger_num )
- {
- case WWPHYS_TRIGGER_DISABLE_VIS: return true;
- }
- return false;
- }
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