PhysTestSaveSystem.cpp 3.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : PhysTest *
  23. * *
  24. * $Archive:: /Commando/Code/Tests/PhysTest/PhysTestSaveSystem.cpp $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 11/02/00 6:20p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "StdAfx.h"
  36. #include "PhysTestSaveSystem.h"
  37. #include "MainFrm.h"
  38. #include "chunkio.h"
  39. /*
  40. ** Instantiate the Save-System
  41. */
  42. PhysTestSaveSystemClass _PhysTestSaveSystem;
  43. uint32 PhysTestSaveSystemClass::Chunk_ID(void) const
  44. {
  45. return PHYSTEST_CHUNKID_SUBSYSTEM;
  46. }
  47. bool PhysTestSaveSystemClass::Save(ChunkSaveClass &csave)
  48. {
  49. csave.Begin_Chunk(CHUNKID_MAINFRAME);
  50. ((CMainFrame *)(::AfxGetMainWnd()))->Save(csave);
  51. csave.End_Chunk();
  52. return true;
  53. }
  54. bool PhysTestSaveSystemClass::Load(ChunkLoadClass &cload)
  55. {
  56. while (cload.Open_Chunk()) {
  57. switch (cload.Cur_Chunk_ID()) {
  58. case CHUNKID_MAINFRAME:
  59. ((CMainFrame *)(::AfxGetMainWnd()))->Load(cload);
  60. break;
  61. }
  62. cload.Close_Chunk();
  63. }
  64. return true;
  65. }