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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : PhysTest *
- * *
- * $Archive:: /Commando/Code/Tests/PhysTest/PhysTestSaveSystem.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 11/02/00 6:20p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "StdAfx.h"
- #include "PhysTestSaveSystem.h"
- #include "MainFrm.h"
- #include "chunkio.h"
- /*
- ** Instantiate the Save-System
- */
- PhysTestSaveSystemClass _PhysTestSaveSystem;
- uint32 PhysTestSaveSystemClass::Chunk_ID(void) const
- {
- return PHYSTEST_CHUNKID_SUBSYSTEM;
- }
- bool PhysTestSaveSystemClass::Save(ChunkSaveClass &csave)
- {
- csave.Begin_Chunk(CHUNKID_MAINFRAME);
- ((CMainFrame *)(::AfxGetMainWnd()))->Save(csave);
- csave.End_Chunk();
- return true;
- }
- bool PhysTestSaveSystemClass::Load(ChunkLoadClass &cload)
- {
- while (cload.Open_Chunk()) {
- switch (cload.Cur_Chunk_ID()) {
- case CHUNKID_MAINFRAME:
- ((CMainFrame *)(::AfxGetMainWnd()))->Load(cload);
- break;
- }
- cload.Close_Chunk();
- }
- return true;
- }
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