PhysicsConstantsDialog.cpp 3.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // PhysicsConstantsDialog.cpp : implementation file
  19. //
  20. #include "stdafx.h"
  21. #include "phystest.h"
  22. #include "PhysicsConstantsDialog.h"
  23. #include "physcon.h"
  24. #ifdef _DEBUG
  25. #define new DEBUG_NEW
  26. #undef THIS_FILE
  27. static char THIS_FILE[] = __FILE__;
  28. #endif
  29. const int MIN_DAMPING = 0;
  30. const int MAX_DAMPING = 255;
  31. const int MIN_GRAVITY = -100;
  32. const int MAX_GRAVITY = 0;
  33. /////////////////////////////////////////////////////////////////////////////
  34. // CPhysicsConstantsDialog dialog
  35. CPhysicsConstantsDialog::CPhysicsConstantsDialog(CWnd* pParent /*=NULL*/)
  36. : CDialog(CPhysicsConstantsDialog::IDD, pParent)
  37. {
  38. //{{AFX_DATA_INIT(CPhysicsConstantsDialog)
  39. // NOTE: the ClassWizard will add member initialization here
  40. //}}AFX_DATA_INIT
  41. }
  42. void CPhysicsConstantsDialog::DoDataExchange(CDataExchange* pDX)
  43. {
  44. CDialog::DoDataExchange(pDX);
  45. //{{AFX_DATA_MAP(CPhysicsConstantsDialog)
  46. DDX_Control(pDX, IDC_LDAMPING_SPIN, m_LDampingSpin);
  47. DDX_Control(pDX, IDC_GRAVITYACCEL_SPIN, m_GravityAccelSpin);
  48. DDX_Control(pDX, IDC_ADAMPING_SPIN, m_ADampingSpin);
  49. //}}AFX_DATA_MAP
  50. }
  51. BEGIN_MESSAGE_MAP(CPhysicsConstantsDialog, CDialog)
  52. //{{AFX_MSG_MAP(CPhysicsConstantsDialog)
  53. //}}AFX_MSG_MAP
  54. END_MESSAGE_MAP()
  55. /////////////////////////////////////////////////////////////////////////////
  56. // CPhysicsConstantsDialog message handlers
  57. BOOL CPhysicsConstantsDialog::OnInitDialog()
  58. {
  59. CDialog::OnInitDialog();
  60. m_LDampingSpin.SetRange(MIN_DAMPING * 100,MAX_DAMPING * 100);
  61. m_ADampingSpin.SetRange(MIN_DAMPING * 100,MAX_DAMPING * 100);
  62. m_GravityAccelSpin.SetRange(MIN_GRAVITY * 100,MAX_GRAVITY * 100);
  63. m_LDampingSpin.SetPos(PhysicsConstants::LinearDamping * 100);
  64. m_LDampingSpin.SetPos(PhysicsConstants::LinearDamping * 100);
  65. m_GravityAccelSpin.SetPos(PhysicsConstants::GravityAcceleration.Z * 100);
  66. SetDlgItemFloat(IDC_LDAMPING_EDIT,PhysicsConstants::LinearDamping);
  67. SetDlgItemFloat(IDC_ADAMPING_EDIT,PhysicsConstants::AngularDamping);
  68. SetDlgItemFloat(IDC_GRAVITYACCEL_EDIT,PhysicsConstants::GravityAcceleration.Z);
  69. return TRUE;
  70. }
  71. BOOL CPhysicsConstantsDialog::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult)
  72. {
  73. // make the spin controls work...
  74. switch(wParam)
  75. {
  76. case IDC_LDAMPING_SPIN:
  77. case IDC_ADAMPING_SPIN:
  78. case IDC_GRAVITYACCEL_SPIN:
  79. LPNMUPDOWN lpnmud = (LPNMUPDOWN) lParam;
  80. if (lpnmud->hdr.code == UDN_DELTAPOS) {
  81. HWND hwnd = (HWND)SendDlgItemMessage(LOWORD(wParam),UDM_GETBUDDY);
  82. float curval = GetDlgItemFloat(GetWindowLong(hwnd,GWL_ID));
  83. curval += (float)lpnmud->iDelta / 100.0f;
  84. SetDlgItemFloat(GetWindowLong(hwnd,GWL_ID), curval);
  85. }
  86. break;
  87. }
  88. return CDialog::OnNotify(wParam, lParam, pResult);
  89. }
  90. void CPhysicsConstantsDialog::OnOK()
  91. {
  92. PhysicsConstants::LinearDamping = GetDlgItemFloat(IDC_LDAMPING_EDIT);
  93. PhysicsConstants::AngularDamping = GetDlgItemFloat(IDC_ADAMPING_EDIT);
  94. PhysicsConstants::GravityAcceleration.Z = GetDlgItemFloat(IDC_GRAVITYACCEL_EDIT);
  95. CDialog::OnOK();
  96. }
  97. float CPhysicsConstantsDialog::GetDlgItemFloat(int controlid)
  98. {
  99. CString string;
  100. GetDlgItemText(controlid,string);
  101. return atof(string);
  102. }
  103. void CPhysicsConstantsDialog::SetDlgItemFloat(int controlid,float val)
  104. {
  105. CString string;
  106. string.Format("%.2f",val);
  107. SetDlgItemText(controlid,string);
  108. }