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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // RenderDeviceDialog.cpp : implementation file
- //
- #include "stdafx.h"
- #include "phystest.h"
- #include "RenderDeviceDialog.h"
- #include "ww3d.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CRenderDeviceDialog dialog
- CRenderDeviceDialog::CRenderDeviceDialog(CWnd* pParent /*=NULL*/)
- : CDialog(CRenderDeviceDialog::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CRenderDeviceDialog)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- }
- void CRenderDeviceDialog::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CRenderDeviceDialog)
- DDX_Control(pDX, IDC_RENDER_DEVICE_COMBO, m_RenderDeviceCombo);
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CRenderDeviceDialog, CDialog)
- //{{AFX_MSG_MAP(CRenderDeviceDialog)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CRenderDeviceDialog message handlers
- BOOL CRenderDeviceDialog::OnInitDialog()
- {
- CDialog::OnInitDialog();
- // plug all of the render device names into the combo box
- for (int i=0; i<WW3D::Get_Render_Device_Count(); i++) {
- const char * name = WW3D::Get_Render_Device_Name(i);
- m_RenderDeviceCombo.AddString(name);
- }
- m_RenderDeviceCombo.SetCurSel(WW3D::Get_Render_Device());
- return TRUE;
- }
- void CRenderDeviceDialog::OnOK()
- {
- // get the index of the currently selected render device and set ww3d to use it
- int device = m_RenderDeviceCombo.GetCurSel();
- if (device != CB_ERR) {
- // keep trying to set a device until one works
- WW3DErrorType err = WW3D_ERROR_GENERIC;
- int count = 0;
- while ((err != WW3D_ERROR_OK) && (count < WW3D::Get_Render_Device_Count())) {
- err = WW3D::Set_Render_Device(device);
- count++;
- if (err != WW3D_ERROR_OK) {
- device = (device + 1) % WW3D::Get_Render_Device_Count();
- }
- }
- assert(err == WW3D_ERROR_OK);
-
- }
- CDialog::OnOK();
- }
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