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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <math.h>
- #include "matrix3d.h"
- #include "vector3.h"
- #include "col.h"
- #include "cvec.h"
- #include "mpu.h"
- void benchmark_transformations(void);
- //---------------------------------------------------------------------------
- #include <fstream.h>
- #include <stdlib.h>
- #define FRAND (-1.0f+2.0f*rand()/float(RAND_MAX))
- ofstream ostr("data1.txt");
- void Rotate3D (float line[3], float angle, float rotate[3][3])
- {
- int row, col, mid;
- float I[3][3], A[3][3], A2[3][3];
- float sn, omcs;
- /* identity matrix */
- I[0][0] = 1; I[0][1] = 0; I[0][2] = 0;
- I[1][0] = 0; I[1][1] = 1; I[1][2] = 0;
- I[2][0] = 0; I[2][1] = 0; I[2][2] = 1;
- /* infinitesimal rotation about line */
- A[0][0] = 0; A[0][1] = +line[2]; A[0][2] = -line[1];
- A[1][0] = -line[2]; A[1][1] = 0; A[1][2] = +line[0];
- A[2][0] = +line[1]; A[2][1] = -line[0]; A[2][2] = 0;
- /* A2 = A*A */
- for (row = 0; row < 3; row++)
- for (col = 0; col < 3; col++) {
- A2[row][col] = 0;
- for (mid = 0; mid < 3; mid++)
- A2[row][col] += A[row][mid]*A[mid][col];
- }
- sn = float(sin(angle));
- omcs = float(1.0-cos(angle));
- /* rotation is I+sin(angle)*A+[1-cos(angle)]*A*A */
- for (row = 0; row < 3; row++)
- for (col = 0; col < 3; col++)
- rotate[row][col] = I[row][col]+sn*A[row][col]+omcs*A2[row][col];
- }
- void main ()
- {
- Box box0, box1;
- // create box0
- box0.center[0] = 0.0f;
- box0.center[1] = 0.0f;
- box0.center[2] = 0.0f;
-
- box0.basis[0][0] = 1.0f;
- box0.basis[0][1] = 0.0f;
- box0.basis[0][2] = 0.0f;
- box0.basis[1][0] = 0.0f;
- box0.basis[1][1] = 1.0f;
- box0.basis[1][2] = 0.0f;
- box0.basis[2][0] = 0.0f;
- box0.basis[2][1] = 0.0f;
- box0.basis[2][2] = 1.0f;
- box0.extent[0] = 4.0f;
- box0.extent[1] = 4.0f;
- box0.extent[2] = 4.0f;
- box0.velocity[0] = 0.0f;
- box0.velocity[1] = 0.0f;
- box0.velocity[2] = 0.0f;
- // create box1
- box1.center[0] = 0.0f;
- box1.center[1] = -10.0f;
- box1.center[2] = 20.0f;
-
- float line[3] = { 0.0f, 0.707f, 0.707f };
- float length = float(sqrt(line[0]*line[0]+line[1]*line[1]+line[2]*line[2]));
- line[0] /= length;
- line[1] /= length;
- line[2] /= length;
- float angle = (float)DEG_TO_RAD(45.0f);
- Rotate3D(line,angle,box1.basis);
- /*
- box1.basis[0][0] = 1.0f;
- box1.basis[0][1] = 0.0f;
- box1.basis[0][2] = 0.0f;
- box1.basis[1][0] = 0.0f;
- box1.basis[1][1] = 1.0f;
- box1.basis[1][2] = 0.0f;
- box1.basis[2][0] = 0.0f;
- box1.basis[2][1] = 0.0f;
- box1.basis[2][2] = 1.0f;
- */
- box1.extent[0] = 10.0f;
- box1.extent[1] = 4.0f;
- box1.extent[2] = 4.0f;
- box1.velocity[0] = 0.0f;
- box1.velocity[1] = 0.0f;
- box1.velocity[2] = 0.0f;
- BoxClass mybox0(box0);
- BoxClass mybox1(box1);
- unsigned long high;
- unsigned long cycles0;
- unsigned long cycles1;
- unsigned long cycles2;
- while (box1.center[2] > -20.0f) {
- cycles0 = Get_CPU_Clock(high);
- IntersectType type = BoxesIntersect(1.0f,box0,box1);
- cycles0 = Get_CPU_Clock(high) - cycles0;
- cycles1 = Get_CPU_Clock(high);
- IntersectType mytype = Boxes_Intersect(mybox0,mybox1,1.0f);
- cycles1 = Get_CPU_Clock(high) - cycles1;
- cycles2 = Get_CPU_Clock(high);
- IntersectType mytype2 = Boxes_Intersect(mybox0,mybox1);
- cycles2 = Get_CPU_Clock(high) - cycles2;
- cout << cycles0 << " "<< cycles1 << " " << cycles2 << " " << type << " " << mytype<< " " << mytype2 << endl;
-
- box1.center[2] -= 1.0f;
- mybox1.Center[2] -= 1.0f;
- }
-
- // if (type == itIntersects) {
- // ostr << "type = " << type << endl;
- // }
- benchmark_transformations();
- #if 0
- float line[3] = { FRAND, FRAND, FRAND };
- float length = float(sqrt(line[0]*line[0]+line[1]*line[1]+line[2]*line[2]));
- line[0] /= length;
- line[1] /= length;
- line[2] /= length;
- float angle = FRAND;
- Rotate3D(line,angle,box0.basis);
- box0.extent[0] = 1.0f;
- box0.extent[1] = 1.0f;
- box0.extent[2] = 1.0f;
- box0.velocity[0] = 0.0f;
- box0.velocity[1] = 0.0f;
- box0.velocity[2] = 0.0f;
- for (int i = 0; i < 100; i++)
- {
- box1.center[0] = 2.0f;
- box1.center[1] = 0.0f;
- box1.center[2] = 0.0f;
- line[0] = FRAND;
- line[1] = FRAND;
- line[2] = FRAND;
- length = float(sqrt(line[0]*line[0]+line[1]*line[1]+line[2]*line[2]));
- line[0] /= length;
- line[1] /= length;
- line[2] /= length;
- angle = FRAND;
- Rotate3D(line,angle,box1.basis);
- box1.extent[0] = 1.0f;
- box1.extent[1] = 1.0f;
- box1.extent[2] = 1.0f;
- box1.velocity[0] = 0.0f;
- box1.velocity[1] = 0.0f;
- box1.velocity[2] = 0.0f;
- IntersectType type = BoxesIntersect(1.0f,box0,box1);
- ostr << "i = " << i << ' ' << "type = " << type << endl;
- }
- #endif
-
- /*
- ** box0
- */
- box0.center[0] = 6.1978f;
- box0.center[1] = 2.6640f;
- box0.center[2] = 0.840f;
-
- box0.extent[0] = 0.1341f;
- box0.extent[1] = 0.320672f;
- box0.extent[2] = 0.840f;
- box0.velocity[0] = box0.velocity[1] = box0.velocity[2] = 0.0f;
- box0.basis[0][0] = 0.857709f;
- box0.basis[0][1] = -0.514136f;
- box0.basis[0][2] = 0.0f;
- box0.basis[1][0] = 0.514136f;
- box0.basis[1][1] = 0.857709f;
- box0.basis[1][2] = 0.0f;
-
- box0.basis[2][0] = 0.0f;
- box0.basis[2][1] = 0.0f;
- box0.basis[2][2] = 1.0f;
- /*
- ** box1
- */
- box1.center[0] = 10.0f;
- box1.center[1] = 4.0f;
- box1.center[2] = 2.8f;
- box1.extent[0] = 4.5f;
- box1.extent[1] = 1.966f;
- box1.extent[2] = 2.868f;
- box1.velocity[0] = box1.velocity[1] = box1.velocity[2] = 0.0f;
- box1.basis[0][0] = 1.0f;
- box1.basis[0][1] = 0.0f;
- box1.basis[0][2] = 0.0f;
- box1.basis[1][0] = 0.0f;
- box1.basis[1][1] = 1.0f;
- box1.basis[1][2] = 0.0f;
- box1.basis[2][0] = 0.0f;
- box1.basis[2][1] = 0.0f;
- box1.basis[2][2] = 1.0f;
- IntersectType type = BoxesIntersect(1.0f,box0,box1);
- }
- void benchmark_transformations(void)
- {
- unsigned long high;
- unsigned long cycles0;
- unsigned long cycles1;
- /*
- ** Testing speed of the matrix library...
- */
- Vector v = { 4.0f, -2.5f, 100.4f };
- float mat[3][3];
- float line[3] = { 0.0f, 0.0f, 1.0f };
- float length = float(sqrt(line[0]*line[0]+line[1]*line[1]+line[2]*line[2]));
- line[0] /= length;
- line[1] /= length;
- line[2] /= length;
- float angle = (float)DEG_TO_RAD(45.0f);
- Rotate3D(line,angle,mat);
- Vector3 myv(4.0,-2.5,100.4);
- Matrix3 mymat;
- mymat[0][0] = mat[0][0];
- mymat[0][1] = mat[0][1];
- mymat[0][2] = mat[0][2];
- mymat[1][0] = mat[1][0];
- mymat[1][1] = mat[1][1];
- mymat[1][2] = mat[1][2];
- mymat[2][0] = mat[2][0];
- mymat[2][1] = mat[2][1];
- mymat[2][2] = mat[2][2];
- Vector res;
- Vector3 myres;
- cycles0 = Get_CPU_Clock(high);
- MultiplyVM (v,mat,res);
- cycles0 = Get_CPU_Clock(high) - cycles0;
- cycles1 = Get_CPU_Clock(high);
- myres = mymat * myv;
- cycles1 = Get_CPU_Clock(high) - cycles1;
- cout << "c cycles = " << cycles0 << endl;
- cout << "c++ cycles = " << cycles1 << endl;
- }
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