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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "matrix3.h"
- #include "vector3.h"
- #include "cvec.h"
- typedef enum
- {
- itIntersects,
- itA0, itA1, itA2,
- itB0, itB1, itB2,
- itA0B0, itA0B1, itA0B2,
- itA1B0, itA1B1, itA1B2,
- itA2B0, itA2B1, itA2B2
- }
- IntersectType;
- typedef struct
- {
- Vector center;
- Vector basis[3];
- Vector extent;
- Vector velocity;
- }
- Box;
- class BoxClass
- {
- public:
- BoxClass(Box box);
-
- Vector3 Center;
- Vector3 Extent;
- Vector3 Velocity;
- Matrix3 Basis;
- };
- IntersectType Boxes_Intersect(const BoxClass & box0, const BoxClass & box1);
- IntersectType Boxes_Intersect(const BoxClass & box0, const BoxClass & box1,float dt);
- IntersectType BoxesIntersect(float dt, const Box & box0, const Box & box1);
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