mempooltest.cpp 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : MathTest *
  23. * *
  24. * $Archive:: /Commando/Code/Tests/mathtest/mempooltest.cpp $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 7/29/99 6:01p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "mempool.h"
  36. #include <stdio.h>
  37. class B : public AutoPoolClass<B,5>
  38. {
  39. public:
  40. // B(void) : AutoPoolClass<B,5>() { /*x = 2; y = 3;*/ }
  41. int x;
  42. int y;
  43. };
  44. class D
  45. {
  46. public:
  47. D(void);
  48. ~D(void);
  49. char * ptr;
  50. int x;
  51. };
  52. D::D(void)
  53. {
  54. ptr = new char[500];
  55. x = 7;
  56. }
  57. D::~D(void)
  58. {
  59. delete[] ptr;
  60. x = 2;
  61. }
  62. DEFINE_AUTO_POOL(B,5);
  63. ObjectPoolClass<D,5> DAllocator;
  64. void test_mempool(void)
  65. {
  66. // allocate and delete a single 'B'
  67. B * test0 = new B;
  68. delete test0;
  69. // allocate and delete a single 'D' make sure constructor
  70. // and destructor are called.
  71. D * test1 = DAllocator.Allocate_Object();
  72. DAllocator.Free_Object(test1);
  73. #define NUM_OBJECTS 6
  74. B * Test[ NUM_OBJECTS ];
  75. int i;
  76. for ( i = 0; i < NUM_OBJECTS; i++ ) Test[i] = new B;
  77. for ( i = 0; i < NUM_OBJECTS; i++ ) printf( "%d) %p\n", i, Test[i] );
  78. for ( i = 0; i < NUM_OBJECTS; i++ ) delete Test[i];
  79. for ( i = 0; i < NUM_OBJECTS; i++ ) Test[i] = new B;
  80. for ( i = 0; i < NUM_OBJECTS; i++ ) printf( "%d) %p\n", i, Test[i] );
  81. for ( i = 0; i < NUM_OBJECTS; i++ ) delete Test[i];
  82. }