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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : MathTest *
- * *
- * $Archive:: /Commando/Code/Tests/mathtest/mempooltest.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 7/29/99 6:01p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "mempool.h"
- #include <stdio.h>
- class B : public AutoPoolClass<B,5>
- {
- public:
- // B(void) : AutoPoolClass<B,5>() { /*x = 2; y = 3;*/ }
- int x;
- int y;
- };
- class D
- {
- public:
- D(void);
- ~D(void);
- char * ptr;
- int x;
- };
- D::D(void)
- {
- ptr = new char[500];
- x = 7;
- }
- D::~D(void)
- {
- delete[] ptr;
- x = 2;
- }
- DEFINE_AUTO_POOL(B,5);
- ObjectPoolClass<D,5> DAllocator;
- void test_mempool(void)
- {
- // allocate and delete a single 'B'
- B * test0 = new B;
- delete test0;
- // allocate and delete a single 'D' make sure constructor
- // and destructor are called.
- D * test1 = DAllocator.Allocate_Object();
- DAllocator.Free_Object(test1);
- #define NUM_OBJECTS 6
- B * Test[ NUM_OBJECTS ];
- int i;
- for ( i = 0; i < NUM_OBJECTS; i++ ) Test[i] = new B;
- for ( i = 0; i < NUM_OBJECTS; i++ ) printf( "%d) %p\n", i, Test[i] );
- for ( i = 0; i < NUM_OBJECTS; i++ ) delete Test[i];
- for ( i = 0; i < NUM_OBJECTS; i++ ) Test[i] = new B;
- for ( i = 0; i < NUM_OBJECTS; i++ ) printf( "%d) %p\n", i, Test[i] );
- for ( i = 0; i < NUM_OBJECTS; i++ ) delete Test[i];
- }
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