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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tests/movietest/init.cpp 4 5/06/98 3:10p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Tests/movietest/init.cpp $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 3/24/98 10:43a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "init.h"
- #include <sr.hpp>
- #include "_viewpt.h"
- #include "_world.h"
- #include "winmain.h"
- #include "ww3d.h"
- bool Init(void)
- {
- ScreenResolution.X = 0;
- ScreenResolution.Y = 0;
- ScreenResolution.Width = 640;
- ScreenResolution.Height = 480;
- MainViewport.X = 16;
- MainViewport.Y = 16;
- MainViewport.Width = 640-32;
- MainViewport.Height = 480-32;
- WW3D::Init(hWndMain);
- WW3D::Set_Resolution(ScreenResolution.Width,ScreenResolution.Height,16,false);
- const DynamicVectorClass<RenderDeviceDescClass> & RDDescriptions = WW3D::Enumerate_Render_Devices();
- char buf[1024];
- char tmp[64];
- char title[64];
- for (int ri=0; ri<RDDescriptions.Count(); ri++) {
-
- sprintf(title,"Render Device: %d",ri);
- buf[0] = 0;
- sprintf(tmp,"Device Name: %s\n",RDDescriptions[ri].Get_Device_Name());
- strcat(buf,tmp);
- sprintf(tmp,"Device Vendor: %s\n",RDDescriptions[ri].Get_Device_Vendor());
- strcat(buf,tmp);
- sprintf(tmp,"Device Platform: %s\n",RDDescriptions[ri].Get_Device_Platform());
- strcat(buf,tmp);
- sprintf(tmp,"Driver Name: %s\n",RDDescriptions[ri].Get_Driver_Name());
- strcat(buf,tmp);
- sprintf(tmp,"Driver Vendor: %s\n",RDDescriptions[ri].Get_Driver_Vendor());
- strcat(buf,tmp);
- sprintf(tmp,"Driver Version: %s\n",RDDescriptions[ri].Get_Driver_Version());
- strcat(buf,tmp);
- sprintf(tmp,"Hardware Name: %s\n",RDDescriptions[ri].Get_Hardware_Name());
- strcat(buf,tmp);
- sprintf(tmp,"Hardware Vendor: %s\n",RDDescriptions[ri].Get_Hardware_Vendor());
- strcat(buf,tmp);
- sprintf(tmp,"Hardware Chipset: %s\n",RDDescriptions[ri].Get_Hardware_Chipset());
- strcat(buf,tmp);
- MessageBox(NULL,buf,title,MB_OK);
- }
- return true;
- }
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