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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //----------------------------------------------------------------------------
- // Axes
- //----------------------------------------------------------------------------
- enum Axis_Names
- {
- ROTATE_X,
- ROTATE_Y,
- ROTATE_Z,
- TRANSLATE_X,
- TRANSLATE_Y,
- TRANSLATE_Z,
- TRANSLATE_LENGTH
- };
- //----------------------------------------------------------------------------
- // ASF_Data_Chunk
- //----------------------------------------------------------------------------
- struct ASF_Data_Chunk
- {
- ASF_Data_Chunk () : Number_of_axes (0) {}
- void add_axis ( Axis_Names new_axis )
- {
- if ( Number_of_axes < 7 )
- {
- Axis [Number_of_axes] = new_axis;
- ++ Number_of_axes;
- }
- }
- unsigned Number_of_axes;
- Axis_Names Axis [ 7 ];
- };
- //----------------------------------------------------------------------------
- // Position_Key_Scale_Chunk
- //----------------------------------------------------------------------------
- struct Position_Key_Scale_Chunk
- {
- float Position_Key_Scale;
- };
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