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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //----------------------------------------------------------------------------
- // File_Class
- //----------------------------------------------------------------------------
- class File_Class
- {
- public:
- FILE * fp;
- File_Class ( const char * filename, const char * mode )
- {
- fp = fopen ( filename, mode );
- }
- ~File_Class ()
- {
- if ( fp != NULL )
- fclose ( fp );
- fp = NULL;
- }
- };
- //----------------------------------------------------------------------------
- // ASF_Lexeme_Type
- //----------------------------------------------------------------------------
- enum ASF_Lexeme_Type
- {
- EOF_MARKER,
- TOKEN,
- NEWLINE
- };
- //----------------------------------------------------------------------------
- // ASF_Lexer
- //----------------------------------------------------------------------------
- #define MAX_TOKEN_LENGTH 512
- class ASF_Lexer
- {
- public:
- ASF_Lexer ( const char * file_name );
- ASF_Lexeme_Type type () const { return Current_type; }
- const char * text () const { return Current_text; }
- void advance ();
- protected:
- void skip_whitespace ();
- File_Class Input_file;
- int Current_char;
- ASF_Lexeme_Type Current_type;
- char Current_text [ MAX_TOKEN_LENGTH ];
- };
- //----------------------------------------------------------------------------
- // Bone_Class
- //----------------------------------------------------------------------------
- class Bone_Class
- {
- public:
- Bone_Class ():
- Name (""),
- Direction (Point3 (0,0,0)),
- Parent_bone (NULL),
- Next_bone (NULL),
- Length (0.0f)
- {
- Axis_tm.IdentityMatrix ();
- }
- ~Bone_Class () { delete [] Name; }
- void set_name ( const char * name )
- {
- Name = new char [ strlen (name) + 1 ];
- strcpy ( Name, name );
- }
- void set_next_bone ( Bone_Class * next_bone )
- {
- Next_bone = next_bone;
- }
- void set_length ( float length ) { Length = length; }
- void set_direction ( Point3 direction ) { Direction = direction; }
- void set_axis_tm ( const Matrix3 & axis_tm ) { Axis_tm = axis_tm; }
- void add_axis ( Axis_Names axis ) { Active_axes.add_axis ( axis ); }
- void set_parent ( Bone_Class * parent_bone );
- const char * name () const { return Name; }
- Bone_Class * next_bone () const { return Next_bone; }
- void create_node
- (
- ImpInterface * import_interface,
- Interface * max_interface
- );
- void add_app_data ( int chunk_id, void * data, int data_size );
- private:
- char * Name;
- Point3 Direction;
- Matrix3 Axis_tm;
- Bone_Class * Parent_bone;
- Bone_Class * Next_bone;
- ImpNode * Node;
- float Length;
- ASF_Data_Chunk Active_axes;
- };
- //----------------------------------------------------------------------------
- // Skeleton_Class
- //----------------------------------------------------------------------------
- #define DEGREES_TO_RADIANS 1.7453293e-2f
- class Skeleton_Class
- {
- public:
- Skeleton_Class
- (
- const char * file_name,
- ImpInterface *,
- Interface *
- );
- ~Skeleton_Class ();
- protected:
- void add_bone_to_list ( Bone_Class * new_bone );
- Bone_Class * find_bone ( const char * name );
- void parse_units_block ( ASF_Lexer & );
- void parse_root_block ( ASF_Lexer & );
- void parse_bonedata_block ( ASF_Lexer & );
- void parse_hierarchy_block ( ASF_Lexer & );
- void parse_hierarchy_line ( ASF_Lexer & );
- void parse_bone ( ASF_Lexer & );
- void skip_unrecognized_blocks ( ASF_Lexer & );
- void skip_to_next_line ( ASF_Lexer & );
- void match_newline ( ASF_Lexer & );
- void match_token ( ASF_Lexer &, const char * );
- void skip_token ( ASF_Lexer & );
- void verify_token ( ASF_Lexer & );
- float float_token ( ASF_Lexer & );
- float Angle_multiplier; // Converts angle to radians.
- float Length_multiplier;
- ImpInterface * Import_interface;
- Interface * Max_interface;
- Bone_Class * First_bone;
- };
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