resource.h 3.6 KB

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  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Developer Studio generated include file.
  3. // Used by Blender2.rc
  4. //
  5. #define ID_APPLY 2
  6. #define ID_LOOP 3
  7. #define ID_GET_ACTIVE_TIME_RANGE 3
  8. #define IDD_COLORCLIP_PANEL 101
  9. #define IDD_COLORCLIP_FLOATER 102
  10. #define IDD_ASCIIOUT_PANEL 103
  11. #define IDD_BLENDER_PANEL 103
  12. #define IDD_UTILTEST_PANEL 104
  13. #define IDD_APPDATA_PANEL 105
  14. #define IDC_COLORCLIP_NEWFLOAT 1000
  15. #define IDC_ASCIIOUT_PICK 1002
  16. #define IDC_TESTER_MAKEOBJECT 1003
  17. #define IDC_TESTER_MAKEGROUP 1004
  18. #define IDC_APPDATA_EDIT 1004
  19. #define IDC_TESTER_GROUPOBJS 1005
  20. #define IDC_APPDATA_GET 1005
  21. #define IDC_TESTER_OPENGROUP 1006
  22. #define IDC_APPDATA_PUT 1006
  23. #define IDC_TESTER_CLOSEGROUP 1007
  24. #define IDC_TESTER_EXPLODEGROUP 1008
  25. #define IDC_TESTER_UNGROUP 1009
  26. #define IDC_TESTER_SAVETOFILE 1010
  27. #define IDC_TESTER_LOADFROMFILE 1011
  28. #define IDC_TESTER_SETENV 1012
  29. #define IDC_TESTER_SETWAV 1013
  30. #define IDS_TESTER_ANIMON 1014
  31. #define IDS_TESTER_ANIMOFF 1015
  32. #define ID_CLOSE 1015
  33. #define IDS_TESTER_RENDER 1016
  34. #define IDC_POSITION_CHECK 1016
  35. #define IDC_ROTATION_CHECK 1017
  36. #define IDC_KEY_EDIT 1026
  37. #define IDC_MATCH_EDIT 1027
  38. #define IDC_POS_LOW_EDIT 1028
  39. #define IDC_FIRST_EDIT 1028
  40. #define IDC_POS_HIGH_EDIT 1029
  41. #define IDC_ROT_LOW_EDIT 1030
  42. #define IDC_FIRST_MATCH_EDIT 1030
  43. #define IDC_ROT_HIGH_EDIT 1031
  44. #define IDC_LAST_EDIT 1031
  45. #define IDC_LAST_MATCH_EDIT 1032
  46. #define IDC_COLOR_SWATCH1 1039
  47. #define IDC_COLOR_SWATCH2 1040
  48. #define IDC_COLOR_SWATCH3 1041
  49. #define IDC_COLOR_SWATCH4 1042
  50. #define IDC_COLOR_SWATCH5 1043
  51. #define IDC_COLOR_SWATCH6 1044
  52. #define IDC_COLOR_SWATCH7 1045
  53. #define IDC_COLOR_SWATCH8 1046
  54. #define IDC_KEY_SPIN 1046
  55. #define IDC_COLOR_SWATCH9 1047
  56. #define IDC_MATCH_SPIN 1047
  57. #define IDC_COLOR_SWATCH10 1048
  58. #define IDC_POS_LOW_SPIN 1048
  59. #define IDC_FIRST_SPIN 1048
  60. #define IDC_COLOR_SWATCH11 1049
  61. #define IDC_POS_HIGH_SPIN 1049
  62. #define IDC_COLOR_SWATCH12 1050
  63. #define IDC_ROT_LOW_SPIN 1050
  64. #define IDC_FIRST_MATCH_SPIN 1050
  65. #define IDC_ROT_HIGH_SPIN 1051
  66. #define IDC_LAST_SPIN 1051
  67. #define IDC_LAST_MATCH_SPIN 1052
  68. #define IDC_APPDATA_SLOTSPIN 1202
  69. #define IDC_APPDATA_SLOT 1203
  70. #define IDC_APPDATA_SLOTLABEL 1204
  71. #define IDS_RB_ASCIIOBJECTOUT 30619
  72. #define IDS_RB_ASCIIFILES 30620
  73. #define IDS_RB_SAVEOBJECT 30621
  74. #define IDS_RB_COLORCLIPBOARD 30622
  75. #define IDS_RB_COLORNUM 30623
  76. #define IDS_RB_APPDATATEST 30624
  77. #define IDS_RB_FILEEXISTS 30625
  78. #define IDC_STATIC -1
  79. // Next default values for new objects
  80. //
  81. #ifdef APSTUDIO_INVOKED
  82. #ifndef APSTUDIO_READONLY_SYMBOLS
  83. #define _APS_NEXT_RESOURCE_VALUE 103
  84. #define _APS_NEXT_COMMAND_VALUE 40001
  85. #define _APS_NEXT_CONTROL_VALUE 1018
  86. #define _APS_NEXT_SYMED_VALUE 101
  87. #endif
  88. #endif