ChunkFileImage.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : ChunkView *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/ChunkView/ChunkFileImage.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 9/28/99 9:48a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef CHUNKFILEIMAGE_H
  36. #define CHUNKFILEIMAGE_H
  37. #include "bittype.h"
  38. class ChunkLoadClass;
  39. class ChunkImageClass;
  40. class ChunkFileImageClass
  41. {
  42. public:
  43. ChunkFileImageClass(void);
  44. ~ChunkFileImageClass(void);
  45. void Reset(void);
  46. void Load(const char * filename);
  47. const ChunkImageClass * Get_Root(void) const { return RootNode; }
  48. protected:
  49. ChunkImageClass * RootNode;
  50. };
  51. class ChunkImageClass
  52. {
  53. public:
  54. ChunkImageClass(void);
  55. ~ChunkImageClass(void);
  56. void Load(ChunkLoadClass & cload);
  57. void Add_Child(ChunkImageClass * child);
  58. uint32 Get_ID(void) const { return ID; }
  59. uint32 Get_Length(void) const { return Length; }
  60. const uint8 * Get_Data(void) const { return Data; }
  61. int Get_Child_Count(void) const;
  62. const ChunkImageClass * Get_Child(int i) const;
  63. int Get_Sibling_Count(void) const;
  64. const ChunkImageClass * Get_Sibling(int i) const;
  65. protected:
  66. void Add_Sibling(ChunkImageClass * sibling);
  67. ChunkImageClass * Child;
  68. ChunkImageClass * Sibling;
  69. unsigned char * Data;
  70. unsigned long ID;
  71. unsigned long Length;
  72. friend class ChunkFileImageClass;
  73. };
  74. #endif