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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : ChunkView *
- * *
- * $Archive:: /Commando/Code/Tools/ChunkView/ChunkFileImage.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 9/28/99 9:48a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CHUNKFILEIMAGE_H
- #define CHUNKFILEIMAGE_H
- #include "bittype.h"
- class ChunkLoadClass;
- class ChunkImageClass;
- class ChunkFileImageClass
- {
- public:
- ChunkFileImageClass(void);
- ~ChunkFileImageClass(void);
- void Reset(void);
- void Load(const char * filename);
- const ChunkImageClass * Get_Root(void) const { return RootNode; }
- protected:
- ChunkImageClass * RootNode;
- };
- class ChunkImageClass
- {
- public:
- ChunkImageClass(void);
- ~ChunkImageClass(void);
- void Load(ChunkLoadClass & cload);
- void Add_Child(ChunkImageClass * child);
- uint32 Get_ID(void) const { return ID; }
- uint32 Get_Length(void) const { return Length; }
- const uint8 * Get_Data(void) const { return Data; }
- int Get_Child_Count(void) const;
- const ChunkImageClass * Get_Child(int i) const;
- int Get_Sibling_Count(void) const;
- const ChunkImageClass * Get_Sibling(int i) const;
- protected:
- void Add_Sibling(ChunkImageClass * sibling);
- ChunkImageClass * Child;
- ChunkImageClass * Sibling;
- unsigned char * Data;
- unsigned long ID;
- unsigned long Length;
- friend class ChunkFileImageClass;
- };
- #endif
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