MainFrm.h 4.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : ChunkView *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/ChunkView/MainFrm.h $*
  25. * *
  26. * Author:: Greg Hjelstrom *
  27. * *
  28. * $Modtime:: 9/28/99 9:48a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. // MainFrm.h : interface of the CMainFrame class
  36. //
  37. /////////////////////////////////////////////////////////////////////////////
  38. #if !defined(AFX_MAINFRM_H__53C69A68_72AB_11D3_BB4D_00902742EA14__INCLUDED_)
  39. #define AFX_MAINFRM_H__53C69A68_72AB_11D3_BB4D_00902742EA14__INCLUDED_
  40. #if _MSC_VER > 1000
  41. #pragma once
  42. #endif // _MSC_VER > 1000
  43. class CChunkDataView;
  44. class CChunkTreeView;
  45. class CMainFrame : public CFrameWnd
  46. {
  47. protected: // create from serialization only
  48. CMainFrame();
  49. DECLARE_DYNCREATE(CMainFrame)
  50. // Attributes
  51. public:
  52. // Operations
  53. public:
  54. // Overrides
  55. // ClassWizard generated virtual function overrides
  56. //{{AFX_VIRTUAL(CMainFrame)
  57. public:
  58. virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
  59. protected:
  60. virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
  61. //}}AFX_VIRTUAL
  62. // Implementation
  63. public:
  64. virtual ~CMainFrame();
  65. #ifdef _DEBUG
  66. virtual void AssertValid() const;
  67. virtual void Dump(CDumpContext& dc) const;
  68. #endif
  69. CChunkDataView * Get_Data_View(void);
  70. CChunkTreeView * Get_Tree_View(void);
  71. protected: // control bar embedded members
  72. CStatusBar m_wndStatusBar;
  73. CToolBar m_wndToolBar;
  74. CReBar m_wndReBar;
  75. CSplitterWnd m_wndSplitter;
  76. // Generated message map functions
  77. protected:
  78. //{{AFX_MSG(CMainFrame)
  79. afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
  80. afx_msg void OnDisplayHex();
  81. afx_msg void OnUpdateDisplayHex(CCmdUI* pCmdUI);
  82. afx_msg void OnDisplayMicrochunks();
  83. afx_msg void OnUpdateDisplayMicrochunks(CCmdUI* pCmdUI);
  84. afx_msg void OnWordmodeByte();
  85. afx_msg void OnUpdateWordmodeByte(CCmdUI* pCmdUI);
  86. afx_msg void OnWordmodeShort();
  87. afx_msg void OnUpdateWordmodeShort(CCmdUI* pCmdUI);
  88. afx_msg void OnWordmodeLong();
  89. afx_msg void OnUpdateWordmodeLong(CCmdUI* pCmdUI);
  90. //}}AFX_MSG
  91. DECLARE_MESSAGE_MAP()
  92. };
  93. /////////////////////////////////////////////////////////////////////////////
  94. //{{AFX_INSERT_LOCATION}}
  95. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  96. #endif // !defined(AFX_MAINFRM_H__53C69A68_72AB_11D3_BB4D_00902742EA14__INCLUDED_)