DLLMain.cpp 2.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #include "clipboard.h"
  19. HINSTANCE hInstance;
  20. static BOOL controlsInit = FALSE;
  21. #define DLLEXPORT __declspec(dllexport)
  22. //----------------------------------------------------------------------------
  23. // DllMain
  24. //----------------------------------------------------------------------------
  25. BOOL WINAPI DllMain
  26. (
  27. HINSTANCE hinstDLL,
  28. ULONG,
  29. LPVOID
  30. )
  31. {
  32. hInstance = hinstDLL;
  33. if ( ! controlsInit )
  34. {
  35. controlsInit = TRUE;
  36. InitCustomControls(hInstance); // jaguar controls
  37. InitCommonControls(); // initialize Chicago controls
  38. }
  39. return TRUE;
  40. }
  41. //----------------------------------------------------------------------------
  42. // LibDescription
  43. //----------------------------------------------------------------------------
  44. DLLEXPORT const TCHAR * LibDescription()
  45. {
  46. return _T("Animation Key Clipboard Utility");
  47. }
  48. //----------------------------------------------------------------------------
  49. // LibNumberClasses
  50. //----------------------------------------------------------------------------
  51. DLLEXPORT int LibNumberClasses()
  52. {
  53. return 1;
  54. }
  55. //----------------------------------------------------------------------------
  56. // LibClassDesc
  57. //----------------------------------------------------------------------------
  58. DLLEXPORT ClassDesc * LibClassDesc(int i)
  59. {
  60. return ClipboardDesc ();
  61. }
  62. //----------------------------------------------------------------------------
  63. // LibVersion
  64. //----------------------------------------------------------------------------
  65. DLLEXPORT ULONG LibVersion()
  66. {
  67. return VERSION_3DSMAX;
  68. }