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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/AttenuationSphere.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/04/00 8:02p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __ATTENUATIONSPHERE_H
- #define __ATTENUATIONSPHERE_H
- #include "Utils.h"
- #include "EditorPhys.h"
- #include "Vector3.h"
- // Forward declarations
- class NodeClass;
- ///////////////////////////////////////////////////////////////////////////////
- //
- // AttenuationSphereClass
- //
- ///////////////////////////////////////////////////////////////////////////////
- class AttenuationSphereClass : public EditorPhysClass
- {
- public:
- ////////////////////////////////////////////////////////
- // Public contsructors/destructors
- ////////////////////////////////////////////////////////
- AttenuationSphereClass (void);
- virtual ~AttenuationSphereClass (void);
- ////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////
- void Display_Around_Node (const NodeClass &node);
- void Display_Around_Node (const RenderObjClass &render_obj);
- void Remove_From_Scene (void);
- void Set_Color (const Vector3 &color);
- void Set_Radius (float radius);
- void Set_Opacity (float opacity);
- private:
- ////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////
- bool m_IsInScene;
- Vector3 m_Color;
- float m_Radius;
- float m_Opacity;
- };
- #endif //__ATTENUATIONSPHERE_H
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