| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/Box3D.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 3/26/01 2:05p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __BOX3D_H
- #define __BOX3D_H
- #include "Dynamesh.H"
- #include "EditorPhys.H"
- #include "Utils.H"
- /////////////////////////////////////////////////////////////////////////
- // Forward declarations
- /////////////////////////////////////////////////////////////////////////
- class RayCollisionTestClass;
- /////////////////////////////////////////////////////////////////////////
- //
- // Box3DClass
- //
- /////////////////////////////////////////////////////////////////////////
- class Box3DClass : public DynamicMeshClass
- {
- public:
- //////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////
- Box3DClass (void)
- : m_Dimensions (1, 1, 1),
- m_bDirty (false),
- DynamicMeshClass (12, 24) { Create_Model (); }
- Box3DClass (float width, float height, float depth)
- : m_Dimensions (depth, width, height),
- m_bDirty (false),
- DynamicMeshClass (12, 24) { Create_Model (); }
- Box3DClass (const Vector3 &dimensions)
- : m_Dimensions (dimensions),
- m_bDirty (false),
- DynamicMeshClass (12, 24) { Create_Model (); }
- virtual ~Box3DClass (void) {}
- //////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////
- //
- // Base class overrides
- //
- bool Cast_Ray (RayCollisionTestClass &raytest);
- void Get_Obj_Space_Bounding_Box(AABoxClass & box) const;
- void Render (RenderInfoClass &rinfo);
-
- //
- // Dimension methods
- //
- void Set_Dimensions (const Vector3 &dimensions);
- void Set_Width (float width);
- void Set_Height (float height);
- void Set_Depth (float depth);
- void Get_Dimensions (Vector3 &dimensions) const { dimensions = m_Dimensions; }
- const Vector3 & Get_Dimensions (void) const { return m_Dimensions; }
- float Get_Width (void) const { return m_Dimensions.Y; }
- float Get_Height (void) const { return m_Dimensions.Z; }
- float Get_Depth (void) const { return m_Dimensions.X; }
- //
- // Vertex methods
- //
- void Position_Vertex (int vertex, const Vector3 &new_position);
- void Translate_Vertex (int vertex, const Vector3 &translation);
- Vector3 Get_Vertex_Position (int vertex);
- void Get_Vertex_Position (int vertex, Vector3 &position);
- Vector3 Get_Vertex_Lock_Position (int vertex);
- //
- // Creation routines
- //
- void Make_Box (const Vector3 &point1, const Vector3 &point2);
- void Set_Color (const Vector3 &color);
- //
- // Dynamic modification
- //
- void Drag_VertexXY (int vertex, POINT new_point, const Vector3 &locked_vertex);
- void Drag_VertexZ (int vertex, POINT new_point, const Vector3 &locked_vertex);
- protected:
- //////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////
- void Create_Model (void);
- void Easy_Vertex (const Vector3 &vertex) { DynamicMeshClass::Vertex (vertex.X, vertex.Y, vertex.Z, 0, 0); }
- void Easy_Move_Vertex (int vertex_index, const Vector3 &vertex) { DynamicMeshClass::Move_Vertex (vertex_index, vertex.X, vertex.Y, vertex.Z); }
- void Update_Verticies (void);
- private:
- //////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////
- Vector3 m_Dimensions;
- Vector3 m_Verticies[8];
- bool m_bDirty;
- };
- /////////////////////////////////////////////////////////////////////////
- //
- // Box3DPhysClass
- //
- /////////////////////////////////////////////////////////////////////////
- class Box3DPhysClass : public EditorPhysClass
- {
- public:
- //////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////
- Box3DPhysClass (void)
- : m_pBox (NULL) { Initialize (1, 1, 1); }
- Box3DPhysClass (const Vector3 &dimensions)
- : m_pBox (NULL) { Initialize (dimensions.X, dimensions.Y, dimensions.Z); }
- virtual ~Box3DPhysClass (void) { MEMBER_RELEASE (m_pBox); }
- //////////////////////////////////////////////////////////
- // Public operators/methods
- //////////////////////////////////////////////////////////
- operator Box3DClass * (void) const { return m_pBox; }
- Box3DClass * Get_Box (void) const { return m_pBox; }
- protected:
- //////////////////////////////////////////////////////////
- // Protected member data
- //////////////////////////////////////////////////////////
- void Initialize (float x, float y, float z) { m_pBox = new Box3DClass (x, y, z); Set_Model (m_pBox); }
- private:
- //////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////
- Box3DClass * m_pBox;
- };
- #endif //__BOX3D_H
|