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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/CameraMgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/02/00 5:57p $*
- * *
- * $Revision:: 11 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __CAMERAMGR_H
- #define __CAMERAMGR_H
- #include "refcount.h"
- #include "utils.h"
- #include "rendobj.h"
- #include "assetmgr.h"
- #include "camera.h"
- #include "physcontrol.h"
- #include "hermitespline.h"
- // Forward declarations
- class NodeClass;
- class SoldierGameObj;
- class SoldierGameObjDef;
- /*class CamaraCharPhys : public CharPhysClass
- {
- public:
- CamaraCharPhys (void);
- virtual ~CamaraCharPhys (void);
- protected:
- RenderObjClass * m_pRenderObj;
- };*/
- ///////////////////////////////////////////////////////////////
- //
- // CameraMgr
- //
- ///////////////////////////////////////////////////////////////
- class CameraMgr
- {
- public:
- ///////////////////////////////////////////////////
- // Public constructors/destructors
- ///////////////////////////////////////////////////
- CameraMgr (void);
- virtual ~CameraMgr (void);
- ///////////////////////////////////////////////////
- // Public data types
- ///////////////////////////////////////////////////
- typedef enum
- {
- MODE_MOVE_PLANE = 0,
- MODE_MOVE_UPDOWN = 1,
- MODE_FLY_THROUGH = 2,
- MODE_WALK_THROUGH = 3,
- MODE_ROTATE_FREE = 4,
- MODE_ROTATE_X = 5,
- MODE_ROTATE_Y = 6,
- MODE_ROTATE_Z = 7,
- MODE_ORBIT = 8,
- MODE_FLYTO = 9,
- MODE_COUNT
- } CAMERA_MODE;
- typedef enum
- {
- CAMERA_FRONT = 1,
- CAMERA_BACK,
- CAMERA_TOP,
- CAMERA_BOTTOM,
- CAMERA_LEFT,
- CAMERA_RIGHT,
- CAMERA_COUNT
- } CAMERA_POS;
- ///////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////
- CameraMgr::CAMERA_MODE Get_Camera_Mode (void) const { return m_CameraMode; }
- void Set_Camera_Mode (CAMERA_MODE new_mode);
- void Update_Camera (float deltax, float deltay);
- void Update_Camera_Animation (void);
- void On_Frame (void);
- Matrix3D Get_Character_TM (void);
- //
- // Position methods
- //
- void Set_Camera_Pos (CAMERA_POS position);
- void Set_Transform (const Matrix3D &transform);
- void Set_Position (const Vector3 &position);
- void Move_Fwd (void) {}
- void Move_Bkwd (void) {}
- void Turn_Left (void) {}
- void Turn_Right (void) {}
- void Look_Up (void) {}
- void Look_Dn (void) {}
- void Look_Center (void) {}
- void Increase_Speed (void);
- void Decrease_Speed (void);
- void Level_Camera (void);
- void Goto_Node (NodeClass *node);
- void Goto_Group (GroupMgrClass *pgroup);
- void Fly_To_Transform (const Matrix3D &transform);
- //
- // Inline accessors
- //
- CameraClass * Get_Camera (void) const { return m_pCamera; }
- //CamaraCharPhys * Get_Walkthru_Character (void) const { return m_pWalkThroughPhys; }
- float Get_Speed_Modifier (void) const { return m_SpeedModifier; }
- protected:
-
- ///////////////////////////////////////////////////
- // Friends
- ///////////////////////////////////////////////////
- friend LRESULT CALLBACK fnCameraKeyboardHook (int code, WPARAM wParam, LPARAM lParam);
- friend class CLevelEditView;
- ///////////////////////////////////////////////////
- // Protected methods
- ///////////////////////////////////////////////////
- void Init_Camera (void);
- void Auto_Level (void);
- void Update_Fly_To (void);
- static void Update_Camera_MOVE_ZOOM (CameraClass &camera, float deltax, float deltay);
- static void Update_Camera_MOVE_PLANE (CameraClass &camera, float deltax, float deltay);
- static void Update_Camera_FLY_THROUGH (CameraClass &camera, float deltax, float deltay);
- static void Update_Camera_WALK_THROUGH (CameraClass &camera, float deltax, float deltay);
- static void Update_Camera_ROTATE_FREE (CameraClass &camera, float deltax, float deltay);
- static void Update_Camera_ROTATE_X (CameraClass &camera, float deltax, float deltay);
- static void Update_Camera_ROTATE_Y (CameraClass &camera, float deltax, float deltay);
- static void Update_Camera_ROTATE_Z (CameraClass &camera, float deltax, float deltay);
- static void Update_Camera_ORBIT (CameraClass &camera, float deltax, float deltay);
- static void Update_Camera_FLY_TO (CameraClass &camera, float deltax, float deltay);
- ///////////////////////////////////////////////////
- // Protected data types
- ///////////////////////////////////////////////////
- typedef void (*UPDATE_CAMERA_FN) (CameraClass &camera, float deltax, float deltay);
- ///////////////////////////////////////////////////
- // Static member data
- ///////////////////////////////////////////////////
- static bool _pKeyboardState[256];
- static UPDATE_CAMERA_FN _pfnUpdateMethods[CAMERA_MODE::MODE_COUNT];
- static HHOOK _hHook;
- private:
- ///////////////////////////////////////////////////
- // Private member data
- ///////////////////////////////////////////////////
-
- bool m_bAutoLevel;
- CameraClass * m_pCamera;
- CAMERA_MODE m_CameraMode;
- Matrix3D m_AutoLevelInitalMatrix;
- Matrix3D m_AutoLevelEndMatrix;
- double m_AutoLevelPercent;
- //CamaraCharPhys * m_pWalkThroughPhys;
- PhysControllerClass m_VJoystick;
- float m_SpeedModifier;
- HermiteSpline3DClass m_FlyToSpline;
- Matrix3D m_FlyToStartTransform;
- Matrix3D m_FlyToEndTransform;
- DWORD m_FlyToStartTime;
- SoldierGameObj * m_WalkThruObj;
- SoldierGameObjDef * m_WalkThruDef;
- };
- #endif //__CAMERAMGR_H
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