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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // ameraSettingsFormClass.cpp : implementation file
- //
- #include "StdAfx.h"
- #include "leveledit.h"
- #include "CameraSettingsForm.H"
- #include "Utils.H"
- #include "CameraMgr.H"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- //
- // CameraSettingsFormClass
- //
- CameraSettingsFormClass::CameraSettingsFormClass (void)
- : DockableFormClass(CameraSettingsFormClass::IDD)
- {
- //{{AFX_DATA_INIT(CameraSettingsFormClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // ~CameraSettingsFormClass
- //
- CameraSettingsFormClass::~CameraSettingsFormClass (void)
- {
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- void
- CameraSettingsFormClass::DoDataExchange (CDataExchange* pDX)
- {
- DockableFormClass::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CameraSettingsFormClass)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(CameraSettingsFormClass, DockableFormClass)
- //{{AFX_MSG_MAP(CameraSettingsFormClass)
- ON_NOTIFY(UDN_DELTAPOS, IDC_DEPTH_SPIN, OnDeltaPosDepthSpin)
- ON_EN_UPDATE(IDC_DEPTH_EDIT, OnUpdateDepthEdit)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CameraSettingsFormClass diagnostics
- #ifdef _DEBUG
- void CameraSettingsFormClass::AssertValid() const
- {
- DockableFormClass::AssertValid();
- }
- void CameraSettingsFormClass::Dump(CDumpContext& dc) const
- {
- DockableFormClass::Dump(dc);
- }
- #endif //_DEBUG
- /////////////////////////////////////////////////////////////////////////////
- //
- // HandleInitDialog
- //
- void
- CameraSettingsFormClass::HandleInitDialog (void)
- {
- // Set the depth range
- SendDlgItemMessage (IDC_DEPTH_SPIN, UDM_SETRANGE, 0, MAKELPARAM (4000, 20));
- // Put the current camera information into the controls
- Update_Controls ();
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Update_Controls
- //
- void
- CameraSettingsFormClass::Update_Controls (void)
- {
- CameraMgr *pcamera_mgr = ::Get_Camera_Mgr ();
- if (pcamera_mgr != NULL) {
- const Matrix3D &transform = pcamera_mgr->Get_Camera ()->Get_Transform ();
- CString temp_string;
-
- // Put the x position of the camera into the controls
- temp_string.Format ("%.2f", transform.Get_X_Translation ());
- SetDlgItemText (IDC_POSX_EDIT, temp_string);
- // Put the y position of the camera into the controls
- temp_string.Format ("%.2f", transform.Get_Y_Translation ());
- SetDlgItemText (IDC_POSY_EDIT, temp_string);
- // Put the z position of the camera into the controls
- temp_string.Format ("%.2f", transform.Get_Z_Translation ());
- SetDlgItemText (IDC_POSZ_EDIT, temp_string);
- // Put the x rotation of the camera into the controls
- temp_string.Format ("%.2f", (float)RAD_TO_DEG (transform.Get_X_Rotation ()));
- SetDlgItemText (IDC_ROTATEX_EDIT, temp_string);
- // Put the y rotation of the camera into the controls
- temp_string.Format ("%.2f", (float)RAD_TO_DEG (transform.Get_Y_Rotation ()));
- SetDlgItemText (IDC_ROTATEY_EDIT, temp_string);
- // Put the z rotation of the camera into the controls
- temp_string.Format ("%.2f", (float)RAD_TO_DEG (transform.Get_Z_Rotation ()));
- SetDlgItemText (IDC_ROTATEZ_EDIT, temp_string);
- // Put the current depth of the camera into its dialog control
- float near_plane = 0;
- float far_plane = 0;
- pcamera_mgr->Get_Camera ()->Get_Clip_Planes (near_plane, far_plane);
- SetDlgItemInt (IDC_DEPTH_EDIT, (int)far_plane);
- SendDlgItemMessage (IDC_DEPTH_SPIN, 0, MAKELPARAM ((short)far_plane, 0));
- }
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnDeltaPosDepthSpin
- //
- void
- CameraSettingsFormClass::OnDeltaPosDepthSpin
- (
- NMHDR* pNMHDR,
- LRESULT* pResult
- )
- {
- NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
- if (pNMUpDown) {
- Set_Depth (pNMUpDown->iPos);
- }
-
- *pResult = 0;
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnUpdateDepthEdit
- //
- void
- CameraSettingsFormClass::OnUpdateDepthEdit (void)
- {
- Set_Depth (GetDlgItemInt (IDC_DEPTH_EDIT));
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // Set_Depth
- //
- void
- CameraSettingsFormClass::Set_Depth (int new_depth)
- {
- CameraMgr *pcamera_mgr = ::Get_Camera_Mgr ();
- if (pcamera_mgr != NULL) {
-
- // Get the current 'near' clip plane
- double near_plane = 0;
- double far_plane = 0;
- //pcamera_mgr->Get_Camera ()->Get_Clip_Planes (near_plane, far_plane);
- // Set the new 'far' clip plane
- //pcamera_mgr->Get_Camera ()->Set_Clip_Planes (near_plane, (double)new_depth);
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////////////////
- //
- // WindowProc
- //
- LRESULT
- CameraSettingsFormClass::WindowProc
- (
- UINT message,
- WPARAM wParam,
- LPARAM lParam
- )
- {
- // Is this the message we are expecting?
- if ((message == WM_SHOWWINDOW) || (message == WM_ACTIVATE)) {
-
- // Make sure the controls reflect the current state when we are
- // shown
- if ((BOOL)LOWORD (wParam)) {
- Update_Controls ();
- }
- }
- // Allow the base class to process this message
- return DockableFormClass::WindowProc(message, wParam, lParam);
- }
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