CoverSpotDefinition.cpp 6.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/CoverSpotDefinition.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 5/26/00 10:49a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "stdafx.h"
  36. #include "coverspotdefinition.h"
  37. #include "simpledefinitionfactory.h"
  38. #include "definitionclassids.h"
  39. #include "definitionmgr.h"
  40. #include "persistfactory.h"
  41. #include "editorchunkids.h"
  42. #include "coverspotnode.h"
  43. //////////////////////////////////////////////////////////////////////////////////
  44. // Constants
  45. //////////////////////////////////////////////////////////////////////////////////
  46. enum
  47. {
  48. CHUNKID_VARIABLES = 0x00000100,
  49. CHUNKID_BASE_CLASS = 0x00000200,
  50. };
  51. //////////////////////////////////////////////////////////////////////////////////
  52. //
  53. // Static factories
  54. //
  55. //////////////////////////////////////////////////////////////////////////////////
  56. DECLARE_DEFINITION_FACTORY(CoverSpotDefinitionClass, CLASSID_COVERSPOT, "Cover Spot") _CoverSpotDefFactory;
  57. SimplePersistFactoryClass<CoverSpotDefinitionClass, CHUNKID_COVERSPOT_DEF> _CoverSpotPersistFactory;
  58. //////////////////////////////////////////////////////////////////////////////////
  59. //
  60. // CoverSpotDefinitionClass
  61. //
  62. //////////////////////////////////////////////////////////////////////////////////
  63. CoverSpotDefinitionClass::CoverSpotDefinitionClass (void)
  64. : DefinitionClass ()
  65. {
  66. return ;
  67. }
  68. //////////////////////////////////////////////////////////////////////////////////
  69. //
  70. // ~CoverSpotDefinitionClass
  71. //
  72. //////////////////////////////////////////////////////////////////////////////////
  73. CoverSpotDefinitionClass::~CoverSpotDefinitionClass (void)
  74. {
  75. return ;
  76. }
  77. //////////////////////////////////////////////////////////////////////////////////
  78. //
  79. // Get_Factory
  80. //
  81. //////////////////////////////////////////////////////////////////////////////////
  82. const PersistFactoryClass &
  83. CoverSpotDefinitionClass::Get_Factory (void) const
  84. {
  85. return _CoverSpotPersistFactory;
  86. }
  87. //////////////////////////////////////////////////////////////////////////////////
  88. //
  89. // Save
  90. //
  91. //////////////////////////////////////////////////////////////////////////////////
  92. bool
  93. CoverSpotDefinitionClass::Save (ChunkSaveClass &csave)
  94. {
  95. bool retval = true;
  96. csave.Begin_Chunk (CHUNKID_VARIABLES);
  97. retval &= Save_Variables (csave);
  98. csave.End_Chunk ();
  99. csave.Begin_Chunk (CHUNKID_BASE_CLASS);
  100. retval &= DefinitionClass::Save (csave);
  101. csave.End_Chunk ();
  102. return retval;
  103. }
  104. //////////////////////////////////////////////////////////////////////////////////
  105. //
  106. // Load
  107. //
  108. //////////////////////////////////////////////////////////////////////////////////
  109. bool
  110. CoverSpotDefinitionClass::Load (ChunkLoadClass &cload)
  111. {
  112. bool retval = true;
  113. while (cload.Open_Chunk ()) {
  114. switch (cload.Cur_Chunk_ID ()) {
  115. case CHUNKID_VARIABLES:
  116. retval &= Load_Variables (cload);
  117. break;
  118. case CHUNKID_BASE_CLASS:
  119. retval &= DefinitionClass::Load (cload);
  120. break;
  121. }
  122. cload.Close_Chunk ();
  123. }
  124. return retval;
  125. }
  126. //////////////////////////////////////////////////////////////////////////////////
  127. //
  128. // Save_Variables
  129. //
  130. //////////////////////////////////////////////////////////////////////////////////
  131. bool
  132. CoverSpotDefinitionClass::Save_Variables (ChunkSaveClass &csave)
  133. {
  134. bool retval = true;
  135. return retval;
  136. }
  137. //////////////////////////////////////////////////////////////////////////////////
  138. //
  139. // Load_Variables
  140. //
  141. //////////////////////////////////////////////////////////////////////////////////
  142. bool
  143. CoverSpotDefinitionClass::Load_Variables (ChunkLoadClass &cload)
  144. {
  145. bool retval = true;
  146. //
  147. // Loop through all the microchunks that define the variables
  148. //
  149. while (cload.Open_Micro_Chunk ()) {
  150. /*switch (cload.Cur_Micro_Chunk_ID ()) {
  151. }*/
  152. cload.Close_Micro_Chunk ();
  153. }
  154. return retval;
  155. }
  156. //////////////////////////////////////////////////////////////////////////////////
  157. //
  158. // Create
  159. //
  160. //////////////////////////////////////////////////////////////////////////////////
  161. PersistClass *
  162. CoverSpotDefinitionClass::Create (void) const
  163. {
  164. return new CoverSpotNodeClass ();
  165. }