DummyObjectDefinition.h 4.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/DummyObjectDefinition.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/14/00 11:52a $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __DUMMY_OBJ_DEFINITION_H
  39. #define __DUMMY_OBJ_DEFINITION_H
  40. #include "definition.h"
  41. #include "vector.h"
  42. #include "wwstring.h"
  43. #include "editorchunkids.h"
  44. //////////////////////////////////////////////////////////////////////////////////
  45. //
  46. // DummyObjectDefinitionClass
  47. //
  48. //////////////////////////////////////////////////////////////////////////////////
  49. class DummyObjectDefinitionClass : public DefinitionClass
  50. {
  51. public:
  52. /////////////////////////////////////////////////////////////////////
  53. // Editable interface requirements
  54. /////////////////////////////////////////////////////////////////////
  55. DECLARE_EDITABLE(DummyObjectDefinitionClass, DefinitionClass);
  56. //////////////////////////////////////////////////////////////
  57. // Public constructors/destructors
  58. //////////////////////////////////////////////////////////////
  59. DummyObjectDefinitionClass (void);
  60. virtual ~DummyObjectDefinitionClass (void);
  61. // From DefinitionClass
  62. virtual uint32 Get_Class_ID (void) const { return CLASSID_DUMMY_OBJECTS; }
  63. // From PersistClass
  64. virtual const PersistFactoryClass & Get_Factory (void) const;
  65. virtual bool Save (ChunkSaveClass &csave);
  66. virtual bool Load (ChunkLoadClass &cload);
  67. virtual PersistClass * Create (void) const;
  68. // Terrain definition specific
  69. virtual const char * Get_Model_Name (void) const;
  70. private:
  71. /////////////////////////////////////////////////////////////////////
  72. // Private methods
  73. /////////////////////////////////////////////////////////////////////
  74. bool Save_Variables (ChunkSaveClass &csave);
  75. bool Load_Variables (ChunkLoadClass &cload);
  76. //////////////////////////////////////////////////////////////
  77. // Private member data
  78. //////////////////////////////////////////////////////////////
  79. StringClass m_ModelName;
  80. };
  81. /////////////////////////////////////////////////////////////////////
  82. // Get_Model_Name
  83. /////////////////////////////////////////////////////////////////////
  84. inline const char *
  85. DummyObjectDefinitionClass::Get_Model_Name (void) const
  86. {
  87. return m_ModelName;
  88. }
  89. #endif //__DUMMY_OBJ_DEFINITION_H