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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/EditorAssetMgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/29/02 10:33a $*
- * *
- * $Revision:: 15 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __LEVELEDITASSETMGR_H
- #define __LEVELEDITASSETMGR_H
- #include "AssetMgr.H"
- #include "FFactory.H"
- /////////////////////////////////////////////////////////////////////////////
- //
- // EditorFileFactoryClass
- //
- /////////////////////////////////////////////////////////////////////////////
- class EditorFileFactoryClass : public FileFactoryClass
- {
- public:
- ///////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////
- virtual FileClass * Get_File (char const *filename);
- virtual void Return_File (FileClass *file);
- //
- // Search path support
- //
- static void Add_Search_Path (const char *path) { SearchPathList.Add (path); }
- static DynamicVectorClass<StringClass> & Get_Search_Path (void) { return SearchPathList; }
- private:
- ///////////////////////////////////////////////////
- // Private data
- ///////////////////////////////////////////////////
- static DynamicVectorClass<StringClass> SearchPathList;
- };
- /////////////////////////////////////////////////////////////////////////////
- //
- // EditorAssetMgrClass
- //
- /////////////////////////////////////////////////////////////////////////////
- class EditorAssetMgrClass : public WW3DAssetManager
- {
- public:
- ///////////////////////////////////////////////////
- // Public constructors/destructors
- ///////////////////////////////////////////////////
- EditorAssetMgrClass (void);
- virtual ~EditorAssetMgrClass (void) {}
-
- ///////////////////////////////////////////////////
- // Public methods
- ///////////////////////////////////////////////////
- //
- // Base class overrides
- //
- virtual RenderObjClass * Create_Render_Obj (const char * name);
- virtual HAnimClass * Get_HAnim (const char * name);
- virtual HTreeClass * Get_HTree (const char * name);
- virtual TextureClass * Get_Texture (const char *filename, TextureClass::MipCountType mip_level_count=TextureClass::MIP_LEVELS_ALL,WW3DFormat texture_format=WW3D_FORMAT_UNKNOWN, bool allow_compression=true);
- //
- // INI methods
- //
- virtual class EditorINIClass *Get_INI (const char *filename);
- //
- // Asset managment
- //
- virtual void Reload_File (const char *filename);
- virtual void Load_Resource_Texture (const char *filename);
- //
- // Directory methods
- //
- void Set_Current_Directory (LPCTSTR path) { m_CurrentDir = path; ::SetCurrentDirectory (m_CurrentDir); }
- const char * Get_Current_Directory (void) { return m_CurrentDir; }
- //
- // Load data from any type of w3d file
- //
- virtual bool Load_3D_Assets (const char * filename);
- //
- // Texture caching overrides
- //
- virtual void Open_Texture_File_Cache(const char * /*prefix*/);
- virtual void Close_Texture_File_Cache();
- protected:
- ///////////////////////////////////////////////////
- // Protected methods
- ///////////////////////////////////////////////////
- virtual bool Determine_Real_Location (LPCTSTR filename, CString &real_location);
- virtual bool Is_File_Here (LPCTSTR full_path, bool get_from_vss);
- private:
- ///////////////////////////////////////////////////
- //
- // Private member data
- //
- CString m_CurrentDir;
- };
- #endif //__LEVELEDITASSETMGR_H
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