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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/EditorChunkIDs.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 3/05/02 3:25p $*
- * *
- * $Revision:: 22 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __EDITOR_CHUNK_IDS_H
- #define __EDITOR_CHUNK_IDS_H
- #include "saveloadids.h"
- #include "definitionclassids.h"
- //////////////////////////////////////////////////////////////////////////////////
- //
- // These are the chunk IDs that serve as 'globally-unique' persist identifiers for
- // all persist objects inside the editor. These are used when building the
- // PersistFactoryClass's for definitions.
- //
- //////////////////////////////////////////////////////////////////////////////////
- enum
- {
- CHUNKID_TERRAIN_DEF = CHUNKID_COMMANDO_EDITOR_BEGIN,
- CHUNKID_TILE_DEF,
- CHUNKID_LIGHT_DEF,
- CHUNKID_WAYPATH_DEF,
- CHUNKID_EDITOR_ZONE_DEF,
- CHUNKID_TRANSITION_DEF,
- CHUNKID_EDITOR_PHYS,
- CHUNKID_PRESET,
- CHUNKID_PRESETMGR,
- CHUNKID_NODEMGR,
- CHUNKID_NODE_TERRAIN,
- CHUNKID_NODE_TILE,
- CHUNKID_NODE_OBJECTS,
- CHUNKID_NODE_LIGHT,
- CHUNKID_NODE_OLD_SOUND,
- CHUNKID_NODE_WAYPATH,
- CHUNKID_NODE_ZONE,
- CHUNKID_NODE_TRANSITION,
- CHUNKID_EDITOR_SAVELOAD,
- CHUNKID_XXX,
- CHUNKID_NODE_TERRAIN_SECTION,
- CHUNKID_NODE_VIS_POINT,
- CHUNKID_VIS_POINT_DEF,
- CHUNKID_NODE_PATHFIND_START,
- CHUNKID_PATHFIND_START_DEF,
- CHUNKID_DUMMY_OBJECT_DEF,
- CHUNKID_DUMMY_OBJECT,
- CHUNKID_NODE_WAYPOINT,
- CHUNKID_COVERSPOT_DEF,
- CHUNKID_NODE_COVER_ATTACK_POINT,
- CHUNKID_NODE_COVER_SPOT,
- CHUNKID_NODE_DAMAGE_ZONE,
- XXX_CHUNKID_NODE_BUILDING,
- CHUNKID_NODE_SPAWN_POINT,
- CHUNKID_NODE_SPAWNER,
- CHUNKID_NODE_BUILDING,
- CHUNKID_NODE_BUILDING_CHILD,
- CHUNKID_NODE_NEW_SOUND,
- CHUNKID_EDITOR_ONLY_OBJECTS_DEF,
- CHUNKID_EDITOR_ONLY_OBJECTS,
- CHUNKID_EDITOR_PATHFIND_IMPORTER_EXPORTER,
- CHUNKID_EDITOR_LIGHT_SOLVE_SAVELOAD,
- CHUNKID_HEIGHTFIELD_MGR
- };
- //////////////////////////////////////////////////////////////////////////////////
- //
- // These are the globally-unique class identifiers that the definition system
- // uses inside the editor.
- //
- //////////////////////////////////////////////////////////////////////////////////
- enum
- {
- CLASSID_EDITOR_START = CLASSID_EDITOR_OBJECTS + 1,
- CLASSID_VIS_POINT_DEF,
- CLASSID_PATHFIND_START_DEF,
- CLASSID_LIGHT_DEF,
- CLASSID_COVERSPOT,
- CLASSID_EDITOR_ONLY_OBJECTS
- };
- #endif //__EDITOR_CHUNK_IDS_H
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