EditorINI.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/EditorINI.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/20/99 11:22a $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __EDITORINI_H
  39. #define __EDITORINI_H
  40. #include "INI.H"
  41. #include "Vector3.H"
  42. #include "Vector4.H"
  43. #include "Matrix3D.H"
  44. ////////////////////////////////////////////////////////////////////////////////
  45. //
  46. // EditorINIClass
  47. //
  48. class EditorINIClass : public INIClass
  49. {
  50. public:
  51. EditorINIClass (void)
  52. : INIClass () {}
  53. EditorINIClass (FileClass &file)
  54. : INIClass (file) {}
  55. //
  56. // Read methods
  57. //
  58. Vector3 Get_Vector3 (LPCTSTR section, LPCTSTR entry, const Vector3 &defvalue = Vector3 (0,0,0)) const;
  59. Vector4 Get_Vector4 (LPCTSTR section, LPCTSTR entry, const Vector4 &defvalue = Vector4 (0,0,0,0)) const;
  60. CString Get_CString (LPCTSTR section, LPCTSTR entry, LPCTSTR defvalue = "") const;
  61. Matrix3D Get_Matrix3D (LPCTSTR section, LPCTSTR entry_base, Matrix3D &defvalue = Matrix3D(1)) const;
  62. //
  63. // Write methods
  64. //
  65. bool Put_Vector3 (LPCTSTR section, LPCTSTR entry, const Vector3 &value);
  66. bool Put_Vector4 (LPCTSTR section, LPCTSTR entry, const Vector4 &value);
  67. bool Put_Matrix3D (LPCTSTR section, LPCTSTR entry_base, const Matrix3D &value);
  68. };
  69. #endif //__EDITORINI_H