| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/EditorSaveLoad.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 3/04/02 4:03p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __EDITOR_SAVE_LOAD_H
- #define __EDITOR_SAVE_LOAD_H
- #include "saveloadsubsystem.h"
- #include "vector.h"
- #include "bittype.h"
- #include "editorchunkids.h"
- //////////////////////////////////////////////////////////////////////////
- // Singleton instance
- //////////////////////////////////////////////////////////////////////////
- extern class EditorSaveLoadClass _TheEditorSaveLoadSubsystem;
- //////////////////////////////////////////////////////////////////////////
- //
- // EditorSaveLoadClass
- //
- //////////////////////////////////////////////////////////////////////////
- class EditorSaveLoadClass : public SaveLoadSubSystemClass
- {
- public:
-
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- EditorSaveLoadClass (void) { }
- virtual ~EditorSaveLoadClass (void) { }
- //////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////
-
- // From SaveLoadSubSystemClass
- virtual uint32 Chunk_ID (void) const;
- virtual void On_Post_Load (void);
- virtual const char * Name (void) const { return "EditorSaveLoadClass"; }
- static void Load_Level (LPCTSTR filename);
- static void Save_Level (LPCTSTR filename);
- static void Export_Dynamic_Objects (LPCTSTR filename);
- static void Import_Dynamic_Objects (LPCTSTR filename);
- // Vis methods
- static void Set_Loaded_Vis_Valid (bool onoff) { m_LoadedValidVis = onoff; }
- static bool Is_Loaded_Vis_Valid (void) { return m_LoadedValidVis; }
-
- protected:
- //////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////
- virtual bool Contains_Data(void) const;
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- //bool Save_Presets (ChunkSaveClass &csave);
- bool Load_Micro_Chunks (ChunkLoadClass &cload);
- static void Save_Level_Data(ChunkSaveClass & chunk_save);
- static void Save_Light_Solve(ChunkSaveClass & chunk_save);
- private:
- //////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////
- static bool m_LoadedValidVis;
- };
- //////////////////////////////////////////////////////////////////////////
- //
- // PathfindImportExportSaveLoadClass
- //
- //////////////////////////////////////////////////////////////////////////
- class PathfindImportExportSaveLoadClass : public SaveLoadSubSystemClass
- {
- public:
-
- //////////////////////////////////////////////////////////////
- // Public constructors/destructors
- //////////////////////////////////////////////////////////////
- PathfindImportExportSaveLoadClass (void) { }
- virtual ~PathfindImportExportSaveLoadClass (void) { }
- //////////////////////////////////////////////////////////////
- // Public methods
- //////////////////////////////////////////////////////////////
-
- //
- // Inherited
- //
- virtual uint32 Chunk_ID (void) const { return CHUNKID_EDITOR_PATHFIND_IMPORTER_EXPORTER; }
- virtual void On_Post_Load (void) {}
- virtual const char * Name (void) const { return "PathfindImportExportSaveLoadClass"; }
- static void Export_Pathfind (LPCTSTR filename);
- static void Import_Pathfind (LPCTSTR filename);
-
- protected:
- //////////////////////////////////////////////////////////////
- // Protected methods
- //////////////////////////////////////////////////////////////
- virtual bool Contains_Data(void) const { return true; }
- virtual bool Save (ChunkSaveClass &csave);
- virtual bool Load (ChunkLoadClass &cload);
- bool Load_Micro_Chunks (ChunkLoadClass &cload);
- private:
- //////////////////////////////////////////////////////////////
- // Private member data
- //////////////////////////////////////////////////////////////
- };
- #endif //__EDITOR_SAVE_LOAD_H
|